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    #46
    Originally posted by Canton Province View Post
    I'm glad other people have picked up on this...

    I love the fact that in some games, if you master the system you can clear a stage with no damage. This is true with practically all shoot-em-ups, the DMC series, Bujingai, PN 03, Viewtiful Joe series etc.

    With NGII there is absolutely no system in place that allows you to do this purely relying on skill alone, luck would have to play a big part. Projectile attacks off screen are impossible to counter especially while your attacking nearby enemies. Your not safe during any standard combo. UT's have large invincibility frames and a select few others have smaller invincibility frames such as OT's, dash and flying swallow or any move that produces a blue shadow. Even if you were to spam UT's constantly for the invicibility and did somehow manage to clear a stage with no damage, how could you consider that you've mastered a game...or that it was even fun?
    I don't think thats the aim of this game. Its very unrealistic to get through a level with out being touched & I don't know if could say the same for Ikargua or Raidian Silvergun 2 brilliant games. With Gaiden its about limiting the damage you take using any skill you have as well as attacking the enemy in the best way possible.

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      #47
      Originally posted by MattyD View Post
      OK, now I'm getting RAGED. The boss of chapter 3 is completely 0_o

      It's a

      big flying metal worm thing with electric pylons on three quarts of its body. Get too close to it and it fries you. Stand in front of it and it blasts your with UNDODGEABLE LASER ATTACKS. It also sends waves of baby metal worm things at you which again are UNBLOCKABLE and home in on you no matter what.

      Somehow you can make it flip on its back and attack its weak point for massive damage but I can't figure out what the conditions are. Other than that I'm trying to chip it down with arrows to the face which seems to work quite well. But those damned homing exploding fish things >_<
      That's the kind of thing I hate as well. Why do devs put in bosses if their idea of a challenge is cheap attacks? I long for the day where the boss is actually AI based rather than Attack Pattern Based.

      I'll still be getting this when I get a new 360, I really enjoyed the first game, but stories like this do make me wonder why I should bother. A challenging boss shouldn't be cheap.

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        #48
        Originally posted by Chain View Post
        That's the kind of thing I hate as well. Why do devs put in bosses if their idea of a challenge is cheap attacks? I long for the day where the boss is actually AI based rather than Attack Pattern Based.

        I'll still be getting this when I get a new 360, I really enjoyed the first game, but stories like this do make me wonder why I should bother. A challenging boss shouldn't be cheap.
        With this boss you need to stay away from him if you are close to him you will get shocked. You should use fully charged arrow attacks and aim for the face for maximum damage. Use art of Inferno when the little things are coming at you doing this this will give off essence you can use or for some health back. I did this boss on warrior using no additional health as I didn't have any.

        The key is to attack from distance.

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          #49
          Originally posted by Morph View Post
          I don't think thats the aim of this game. Its very unrealistic to get through a level with out being touched & I don't know if could say the same for Ikargua or Raidian Silvergun 2 brilliant games. With Gaiden its about limiting the damage you take using any skill you have as well as attacking the enemy in the best way possible.
          It's totally not unrealistic to be able to 1 credit or clear with no damage within a game system if it has been disigned well and caters for advanced players to attempt it.

          Or are you talking about in real life situation??

          Are you trying to say it's more realistic to take severe damage yet still manage to succeed, then to take no damage and succeed??

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            #50
            Good luck guys,

            This game is full of ****ty and badly thought out / designed boss fights.
            There's also the amazing invinsible boss glitch, requiring the player to reset game...sucks to be me!

            BUT

            The last boss...is......****ing cool and hotness!

            anyway, the game really picks up the pace from Chapter 10.
            Less fiends, more spider clan ninjas (best enemies in the game)....literally HUNDRED of em on the way to the temple...including MASSIVE slowdown. The carnage is awesome though, I pretended the game was going in slow mo in order for me to appreciate the sheer brutality.

            If the game had a mission select mode, I would be playing this mode over and over n over again. It almost makes up the disappointment with the rest of the game.

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              #51
              Have to say i have been conditioned...that if i get good enough at a game i should be able to complete it without dying or even getting hit (hence why i was not that keen on ibara) think though the original ninja gaiden caused a huge rage with me how evere i think i could master it eventually....howevere if this game is even cheaper...i hope and pray they release a patch or a update to tone it down to make it fairer.

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                #52
                The game isn't neccissarily hard, just... frustrating.

                I've only ran into one road block which I'm blaming an overdose of energy drinks for, and that's the Stage 4 boss. I took one look at him, thought "Nah" and let myself get smashed.

                It's the same old, but much slicker, and that means it's very, very nice. Shame some of the weapons are ridiculously unbalanced, no matter how fun. Lunar Staff anyone? Got it to level three midway through stage 2, and the X-Y-Y-Y Combo is so spammerific, it's scary. Add Ult Combo's in and the difficulty barrier fades away. So easily abusable >:

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                  #53
                  Just did the first 4 chapters - Master Ninja ranked them all. My thoughts so far is that this game is better than the first in almost every respect. So much faster and more brutal. Obliterations make the game a hell of a lot more fun. The game also isn't cheap. In my experience getting hit from offscreen was very rare. I'm almost always in a blocking stance and so should you be.

                  However, the boss fights do seem less fun than in first game, but they are completely fair. For instance I beat the chapter 3 boss without taking any damage. Took a few goes before I totally figured him out, mind you. The music is also not up to par with part 1, which had one of the best game soundtracks ever.

                  Overall though, if the game keeps up being this good I predict it will be my game of the year.

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                    #54
                    I think you need to invest more time in more than the first 4 chapters to decide whether the game is cheap or not cheap. It's too early for you to tell what awaits you.

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                      #55
                      Originally posted by SummAh View Post
                      I think you need to invest more time in more than the first 4 chapters to decide whether the game is cheap or not cheap. It's too early for you to tell what awaits you.
                      True!

                      I may eat my words later on. We shall see. Watch this space.

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                        #56
                        Btw, some help please.
                        I didn't pay any attention to the pre-game news/release/hype.

                        Is there going to be a mission mode for this game aka Sigma/Black?

                        Nothing was unlocked upon completetion
                        Mission mode is what makes NG for me, not story mode

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                          #57
                          Originally posted by Canton Province View Post
                          It's totally not unrealistic to be able to 1 credit or clear with no damage within a game system if it has been disigned well and caters for advanced players to attempt it.

                          Or are you talking about in real life situation??

                          Are you trying to say it's more realistic to take severe damage yet still manage to succeed, then to take no damage and succeed??
                          The damage you take depends on how you're playing it could be less if your good and more if you're not so good. You have an energy bar in this game so it is expected that you get hit again how much depends on you.

                          Would it be good design to remove the energy bar and make it so you die after one hit? I don't think so...
                          Last edited by Morph; 07-06-2008, 04:37.

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                            #58
                            Originally posted by Morph View Post
                            yes thats what the Aqua capital is.. what do you mean?
                            Basically, What sort of environments do you go through in the game? Is it all cities like the demo's level?

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                              #59
                              No...you go through cities, one forest/jungle, cave, temple, unmmmm..subways, then...

                              You get teleported into hell...and, I'm not sure how to describe that.
                              What I do know is, Hayabusa is a SUPER NINJA.
                              He can run on top of Lava and not get burnt! But swim in it and it kills him haha!

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                                #60
                                Originally posted by Brodie View Post
                                I got utterly hacked off with that boss too Matty. Cheap cheap cheap.
                                You forum hopper Brodie! You have no mod powers here
                                Anyways, where you up to with this? I never played a NG before so it's all new to me. As a result I only just finished the 2nd chapter and got them sweet Wolverine claw things.

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