I got this earlier, began with the Range to get a hang of the controls and then started the main game. Certainly looks pretty, though most of the facial expressions are pretty dead.
Controls are as clunky as ever, as is much of the animation. I am happy that the visibility is improved but the little wavy circle thing is in the way and would be pretty pointless if they stuck with a radar system that worked, as it did in the first MGS game. They seem to be trying several methods at once to compensate for its absence which is nuts because they got it right the first time. But at least the visibility disaster of MGS3 has been improved.
Love the Octosuit thingy. A great effect and a nice little trick.
Music is stunning. I adore the soundtrack so far. And voice acting is as good as ever.
In spite of the gameplay shortcomings, just like MGS3, the story is beginning to hook me in. Because I didn't see much of the pregame hype, I had no idea that
So same ol' MGS sequel. Oh but this one has the ugliest monkey ever made.
Controls are as clunky as ever, as is much of the animation. I am happy that the visibility is improved but the little wavy circle thing is in the way and would be pretty pointless if they stuck with a radar system that worked, as it did in the first MGS game. They seem to be trying several methods at once to compensate for its absence which is nuts because they got it right the first time. But at least the visibility disaster of MGS3 has been improved.
Love the Octosuit thingy. A great effect and a nice little trick.
Music is stunning. I adore the soundtrack so far. And voice acting is as good as ever.
In spite of the gameplay shortcomings, just like MGS3, the story is beginning to hook me in. Because I didn't see much of the pregame hype, I had no idea that
So same ol' MGS sequel. Oh but this one has the ugliest monkey ever made.
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