I've found this to be a broken masterpiece.
I've spent hours just reveling in the freedom and flexibility of the control system. It truly feels next gen to me and should be the benchmark others are compared against. I've never felt frustrated or limited by it and there always seems to be a route or an option to show off Altair's dexterity.
The visuals are stunning but what has amazed me more is how they have accurately captured the feel of a living, breathing city. Wandering around at ground level can be just as exciting as free-running over the roof-tops. From the beggars and insane folk to the hawkers and preachers it creates a wonderful atmosphere and again is another leap forward.
If it wasn't for the American accent, Altair would be one of my top 5 most favourite game characters. The guy oozes cool and is just so great to control. The story and voice acting are also generally of a high standard.
I quite like the investigations. The tasks do become repetitve but I never get tired of moving around a city and so a pickpocket or intimidation along the way is just icing really.
Unfortunately some of the games core mechanics are flawed.
The AI of the guards seems consistantly shocking and it can be difficult at times to tell who, why or what an attack is initiated. The need to use blend so regularly can really be frustrating.
The stealth nature of the game seems at odds with Altair's amazing abilities. Stealth generally requires nothing more than pressing blend or running away and hiding. Considering that Altair can easily take on ten guards without breaking a sweat fairly early on in the game or the fact that the guards fail to notice you hiding on a bench or don't bother to check that convenient haystack detracts a lot from the experience.
Combat. The Thief series got some of it right. Garrett was deadly when you couldn't see him but very vunerable when engaged. Altair is almost super-human. I wouldn't have minded too much in another game but seeing as he is a stealth based assassin (or at least thats the impression the game tries to give) then it renders a lot of the need to hide and stealth pointless. You can play the game as it was probably meant to be played and I've tried to play it with a mind that Altair should be more vunerable in melee. I'd rather be forced into playing this way though than having to force myself to play it this way.
Overall the good far out-weighs the bad and if they can iron out some of the kinks then it'll be a series to remember.
Just a quick addition. Either its my imagination or the 2.01 system update seemed to have an improved impact on tearing and framerate.
I've spent hours just reveling in the freedom and flexibility of the control system. It truly feels next gen to me and should be the benchmark others are compared against. I've never felt frustrated or limited by it and there always seems to be a route or an option to show off Altair's dexterity.
The visuals are stunning but what has amazed me more is how they have accurately captured the feel of a living, breathing city. Wandering around at ground level can be just as exciting as free-running over the roof-tops. From the beggars and insane folk to the hawkers and preachers it creates a wonderful atmosphere and again is another leap forward.
If it wasn't for the American accent, Altair would be one of my top 5 most favourite game characters. The guy oozes cool and is just so great to control. The story and voice acting are also generally of a high standard.
I quite like the investigations. The tasks do become repetitve but I never get tired of moving around a city and so a pickpocket or intimidation along the way is just icing really.
Unfortunately some of the games core mechanics are flawed.
The AI of the guards seems consistantly shocking and it can be difficult at times to tell who, why or what an attack is initiated. The need to use blend so regularly can really be frustrating.
The stealth nature of the game seems at odds with Altair's amazing abilities. Stealth generally requires nothing more than pressing blend or running away and hiding. Considering that Altair can easily take on ten guards without breaking a sweat fairly early on in the game or the fact that the guards fail to notice you hiding on a bench or don't bother to check that convenient haystack detracts a lot from the experience.
Combat. The Thief series got some of it right. Garrett was deadly when you couldn't see him but very vunerable when engaged. Altair is almost super-human. I wouldn't have minded too much in another game but seeing as he is a stealth based assassin (or at least thats the impression the game tries to give) then it renders a lot of the need to hide and stealth pointless. You can play the game as it was probably meant to be played and I've tried to play it with a mind that Altair should be more vunerable in melee. I'd rather be forced into playing this way though than having to force myself to play it this way.
Overall the good far out-weighs the bad and if they can iron out some of the kinks then it'll be a series to remember.
Just a quick addition. Either its my imagination or the 2.01 system update seemed to have an improved impact on tearing and framerate.
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