Oh damn man... Thematically, this game is just out of this world. I fell asleep after canning it something rotten and going through everything slowly but surely earlier on. (There's no way I can finish this game in a single sitting).
I woke up at 3am and I've been on it since then. I'm around 12 hours in now and up to (spoilers ahead, currently at Chapter 9) Nova Prospekt, which just gave me shades of Manhunt, albeit in a far more visceral style. Breaking in there with the ant lions by my side and gunning down the airships while chaos abounded all around was just beyond words. It really was one of the most cinematic and tense gaming experiences I've ever been through.
I love it how the game continually turns things on its head by turning an adversary into a friend, and the whole idea of that and how it's symbolised in the vortiguant allies who introduce the very concept to you through the ant lions. It kind of knocks the message on the head twice. That was an excellent touch.
Also the puzzle on the beach before getting to Prospekt where you had to get across, was exceptionally freeform and open to attacking the problem in your own way, as fast or as slow as you like. Just the simplicity, yet the ingenuity of it was outstanding. I also love it how when you progress through the course of the coastline section, a sense of time puts forward the progression you make through the slow darkening of the skies, and how by the time you get to Nova Prospekt, it's midnight. I love that and how it creates the illusion you've just moved through a whole day's worth of travel on the buggy and getting into this place from City 17.
Mystery. Horror. Adventure. Science-fiction. Urban dysfunction. Thriller. Action.
There are so many elements integrated into each other which differ widly, yet intersect to make sure the experience isn't fragmented or disjointed.
By far and away the best first-person game I've ever played of any sort, and probably up there with the true greats in any genre. Although when I go through the game a second and third time, I'll be able to get a better impression as to how all the elements layer and form to make the game what it is.
I woke up at 3am and I've been on it since then. I'm around 12 hours in now and up to (spoilers ahead, currently at Chapter 9) Nova Prospekt, which just gave me shades of Manhunt, albeit in a far more visceral style. Breaking in there with the ant lions by my side and gunning down the airships while chaos abounded all around was just beyond words. It really was one of the most cinematic and tense gaming experiences I've ever been through.
I love it how the game continually turns things on its head by turning an adversary into a friend, and the whole idea of that and how it's symbolised in the vortiguant allies who introduce the very concept to you through the ant lions. It kind of knocks the message on the head twice. That was an excellent touch.
Also the puzzle on the beach before getting to Prospekt where you had to get across, was exceptionally freeform and open to attacking the problem in your own way, as fast or as slow as you like. Just the simplicity, yet the ingenuity of it was outstanding. I also love it how when you progress through the course of the coastline section, a sense of time puts forward the progression you make through the slow darkening of the skies, and how by the time you get to Nova Prospekt, it's midnight. I love that and how it creates the illusion you've just moved through a whole day's worth of travel on the buggy and getting into this place from City 17.
Mystery. Horror. Adventure. Science-fiction. Urban dysfunction. Thriller. Action.
There are so many elements integrated into each other which differ widly, yet intersect to make sure the experience isn't fragmented or disjointed.
By far and away the best first-person game I've ever played of any sort, and probably up there with the true greats in any genre. Although when I go through the game a second and third time, I'll be able to get a better impression as to how all the elements layer and form to make the game what it is.
Comment