What exactly is the mod? Is it just a visual upgrade overhaul to the source engine?
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Half-Life 2 (PC)
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I think it generally depends on when you first played it. I played it when it was released on the PC in 97 or 98 when it came out of nowhere and it blew absolutely everything out of the water at the time. It was head and shoulders and then some above everything else.
Most people that don't like it have usually only played ports or HL2 first or FPS games that have copied and improved on its model since, so it gets unfavourable comparisons as a consequence. For me though it was the benchmark for years and made every other FPS dev team raise their game, which was a good thing.
HL2 just didn't hit the heights for me as much as the first one as it was expected to be good and it was. Always the problem with sequels. Still a cracking game though and still better than just about most of the rest out there even now
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Originally posted by Rossco View Post
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I'll gladly be 'that guy' and say while there's obviously a lot of work gone into it, those pictures don't make me want to grab the mod. Looks like they've fallen into the obvious trap of thinking that just because PCs are more powerful now, Source ought to have ten times the number of props in every shot. The forest blocks out the view of the skybox which was kind of the point, and the extra foliage along the edge of the roads just looks horrible. Impressive work from a purely technical point of view, but get some mapmakers who can think for a bit before just slapping extra detail all over the place, eh?
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Valve have updated the Source engine themselves yesterday, the lighting seems to have been improved quite a bit and some better textures. I only played for 5 minutes mind you
http://store.steampowered.com/news/3872/
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Originally posted by Eight Rooks View PostI'll gladly be 'that guy' and say while there's obviously a lot of work gone into it, those pictures don't make me want to grab the mod. Looks like they've fallen into the obvious trap of thinking that just because PCs are more powerful now, Source ought to have ten times the number of props in every shot. The forest blocks out the view of the skybox which was kind of the point, and the extra foliage along the edge of the roads just looks horrible. Impressive work from a purely technical point of view, but get some mapmakers who can think for a bit before just slapping extra detail all over the place, eh?
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