Well, I've borrowed the 360 version from a friend (thank you multi-region goodness!) and I've only managed so far to play the first 'scenario'.
Now I know that along the way the game has been compared to the like of Gears etc in play mechanics but it's not really anything like it. Pretty much from the ground up it's pure Luigi's Mansion which I imagine, depending on your view of that game, will vary from person to person to what they feel for this.
Essentially the game is linear corridor based as you work your way through each local capturing the local ghosts. The game works similar to LM in that you have to concentrate your aim on the ghost until its health is down and then position it over a trap long enough for it to be captured. The mechanic feels very authentic to the films depiction though I'd say the execution in gameplay terms isn't up to LM's standard. It's also easy to get hit (though health is generous) as there is no real dodge or cover mechanic to the game. The controls also seem to have a real sense of lag between input and movement though I haven't checked to see if there's a sensitivity option.
Visually it's pretty good and the previews/reviews have been right in that it captures the feel of the films perfectly leaving eager for next years Ghostbusters 3. Going off the go I've had of the singleplayer I'm getting the vibe the multiplayer will be worth skipping.
Though this seems quite negative I do really like the game. I think, if you love the franchise and can put Luigi's Mansion out of your head the experience probably does warrant the 8/10 score its been recieving. If you're not fussed by Ghostbusters (which is largely were younger gamers come in) I'd guess you could likely knock a few points off from the score.
Great for fans though
Now I know that along the way the game has been compared to the like of Gears etc in play mechanics but it's not really anything like it. Pretty much from the ground up it's pure Luigi's Mansion which I imagine, depending on your view of that game, will vary from person to person to what they feel for this.
Essentially the game is linear corridor based as you work your way through each local capturing the local ghosts. The game works similar to LM in that you have to concentrate your aim on the ghost until its health is down and then position it over a trap long enough for it to be captured. The mechanic feels very authentic to the films depiction though I'd say the execution in gameplay terms isn't up to LM's standard. It's also easy to get hit (though health is generous) as there is no real dodge or cover mechanic to the game. The controls also seem to have a real sense of lag between input and movement though I haven't checked to see if there's a sensitivity option.
Visually it's pretty good and the previews/reviews have been right in that it captures the feel of the films perfectly leaving eager for next years Ghostbusters 3. Going off the go I've had of the singleplayer I'm getting the vibe the multiplayer will be worth skipping.
Though this seems quite negative I do really like the game. I think, if you love the franchise and can put Luigi's Mansion out of your head the experience probably does warrant the 8/10 score its been recieving. If you're not fussed by Ghostbusters (which is largely were younger gamers come in) I'd guess you could likely knock a few points off from the score.
Great for fans though
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