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Uncharted 2: Among Thieves (PS3)

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    That chapter rules them all. Unbelievably good, and good looking.

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      Oh, here's me blasted through the scenery. The only glitch I've had so far lol:


      and

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        god damn it i really need to get into this, anyone want to come round and decorate my house so i can sit down and play for longer than 5 min?

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          One special mention I'll give this as well as that it's the first game I can think of of it's type where it feels they've finally nailed the hand to hand combat

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            If you were the dev team tasked with the next Lara Croft installment you'd have to be crying right about now I imagine

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              Originally posted by crazytaxinext View Post
              One special mention I'll give this as well as that it's the first game I can think of of it's type where it feels they've finally nailed the hand to hand combat
              Batman AA was pretty good.

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                Originally posted by FullSpecWarrior View Post
                If you were the dev team tasked with the next Lara Croft installment you'd have to be crying right about now I imagine
                This. This a thousand times. I'd like to go back to Underworld some time, but it feels so... nothing next to Among Thieves.

                I never had any glitches, though my housemate managed to charge straight through a wall in the village and had to restart at the last checkpoint.

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                  Anyone played much of the multiplayer yet? I've been having alot of fun with the co-op arena modes even with randoms. There are two gametypes, survival and gold rush, both are 10 round games played against increasingly harder AI opponents (thanks more to their numbers and variations than the actual AI). You only have three attempts to reach the end, if all three players die at any point you start the current round over and lose a chance. This means you all have to be on the ball, covering each others arses, reviving downed players and assisting those that get grabbed.

                  Failing to finish all 10 rounds nets you miserable rewards, around $500 per round completed. But a successful run seems to net more $$$ than the same amount of time spent on competitive rounds so it's a good way of getting cash for the perks and ranking up.

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                    Originally posted by Eight Rooks View Post
                    I never had any glitches, though my housemate managed to charge straight through a wall in the village and had to restart at the last checkpoint.
                    During my first attempt at it I had Lazarevic slowly sink through the ground

                    on the fourth phase of the boss battle

                    ; it reminded me of that scene in the Simpsons where Skinner mercilessly stalks a truant Bart and strides into the river with a stony face.

                    This mildly amused me until I realised he wasn't coming back up and I'd have to restart whole thing again.

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                      Originally posted by Riskbreaker View Post
                      Anyone played much of the multiplayer yet? I've been having alot of fun with the co-op arena modes even with randoms. There are two gametypes, survival and gold rush, both are 10 round games played against increasingly harder AI opponents (thanks more to their numbers and variations than the actual AI). You only have three attempts to reach the end, if all three players die at any point you start the current round over and lose a chance. This means you all have to be on the ball, covering each others arses, reviving downed players and assisting those that get grabbed.

                      Failing to finish all 10 rounds nets you miserable rewards, around $500 per round completed. But a successful run seems to net more $$$ than the same amount of time spent on competitive rounds so it's a good way of getting cash for the perks and ranking up.
                      Messing around with randoms was surprisingly good fun in the beta - relatively few griefing morons - so I was hoping it'd continue this way for the full game.

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                        I thought the last boss was piss. Only took me 2 tries. Much much better than Uncharted 1s. Absolutly fantastic, would praise it more but its getting enough of that around here.

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                          My, it's embarrassing screwing things up for good players. <_< Co-op arena once when I accidentally picked up an RPG in an enclosed space scrambling for a weapon and killed both the others with it (though I did go on to beat three minigunners by myself before the last commando blew my head off), and second when I dropped a grenade in the same room on round 10 and killed the other guy, died myself and left the third to be overwhelmed. >_> Oh, well. Least no shouts of 'fag' thundered out of my speakers.

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                            Finished the single player last night. Lots of superlatives have already been said. I'll just add that it's the finest example of its genre, provided me a near flawless 12 1/2 hours of fun and is my Game Of The Year.

                            Loved looking at the stats at the end:

                            Apparently I spent over an hour standing still!

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                              Finished my first playthrough on hard last night and loved it. Easily my GOTY.

                              How do I spawn the weapons that I buy from the store into the levels? Do I have to replay the chapters on the same difficulty to use them. I know I won't be able to use them on my first crushing run through

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                                Go to the store in the paused menu, buy weapon, then go to the give weapon option and you will have it when you un-pause...this wont work if you are in cover or hanging off something though...

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