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Uncharted 2: Among Thieves (PS3)

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    Just had a bit of a think about my boss battle dislike and I've realised not actually bosses that I don't like, I don't like how bosses are nearly always reduced to simple patterns rather than AI.

    This sort of example could be taken from loads of games.
    1. Fireball shoots out of left ear, roll to avoid.
    2. Right arm sweeps across screen, jump to avoid.
    3. Jump on right arm, stick spear up boss's left nostril.
    4. Fireball shoots out of right ear, roll to avoid.
    5. Left arm sweeps across screen, jump to avoid.
    6. Jump on left arm, stick spear up boss's right nostril.
    7. Fireballs shoot out of left & right ears, roll twice to avoid.
    8. Left arm sweeps across screen, jump to avoid.
    9. Right arm sweeps across screen, jump to avoid.
    10. Run between both arms, stick spear in one boss's ears, brain pops out of opposite ear, boss farts, new armour falls out of boss's ass, music plays.


    Maybe I'd just be happier if they made them stronger, gave them better armour, better weapons and better AI. Sorry, I know it's a little off topic but some people are disliking the bosses in this & I felt it best to qualify my earlier post.

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      Just to add that I'm loving this game so far, though I'm taking it fairly slowly and have about 30% of the single player left.

      I'm also playing a fair amount of the multiplayer. The maps that weren't shown in the beta/demo are very nice as well, though Ice Cave still appears to be extremely popular. I've not seen the option for playing Sniper/pistoles or RPGs yet, is that an unlockable or are they gameplay modes that are hard to find. There are lots of modes, I think I'm just choosing the wrong one.

      I'm definitely up for multiplayer, deathmatch or otherwise with you guys, whenever there is a bunch of players sticking together and taking the 'party up' option, they do tend to wipe the floor compared to lone players. However, I do imagine that people are going about finishing the main game before playing the multiplayer.

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        Originally posted by rmoxon View Post
        The guy on the
        wasnt a boss really
        I personally didn't perceive him to be a boss either - hence my use of "pseudo" - but was just referencing him in that regard as a follow-on/response to previous comments throughout the thread. Still, the fact that he was dispatched in a different way to the other 950 soldiers encountered in the game makes referring to him as being a higher tier of enemy justified in my opinion.

        Originally posted by rmoxon View Post
        if there wasnt some type of boss fight at least like it, im sure people would feel the ending anticlimatic
        There's nothing anticlimactic about good ol' fashioned fisticuffs, as shown by Metal Gear Solid and Metal Gear Solid 4. As it's a mechanic that's employed wonderfully throughout the game, it's a shame Drake wasn't able to get a triumphant vault-kick to Lazarevic's face at the end.

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          Originally posted by MrMarbles View Post
          There's nothing anticlimactic about good ol' fashioned fisticuffs, as shown by Metal Gear Solid and Metal Gear Solid 4. As it's a mechanic that's employed wonderfully throughout the game, it's a shame Drake wasn't able to get a triumphant vault-kick to Lazarevic's face at the end.
          I guess you could have had Drake

          drink some of the sap too, making him just as strong

          so they could go at it...then halfway through the fight the ground falls through and they find themselves in a huge chamber with two giant ancient statue mechs!!!!1

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            You wouldn't even necessarily have to get Drake drinking the sap - I can think of dozens of action films where the main protagonist has entered fisticuffs against someone ridiculously tough who gives them a major battering before finally getting offed in an environmental kill.

            It happens all the time in the Bond films, it's happened in Indy and Die Hard, just seems like a missed trick when you consider the amount of stuff Naughty Dog referenced and borrowed from action films elsewhere.

            But I'm going around in circles here for no reason because I still love this game massively.

            Although mechs would've been wicked. Not as good as a big UFO bursting out of Shambhala, though.

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              You saw that in the cut scene too then?

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                Nah, you can still get the medals/trophies for kills by repeatedly gifting yourself any weapons you've unlocked from the singleplayer store (say by giving yourself the 92FS to get the fifty kills, since most early enemies don't carry it). I'm doing it right now. Most of the weapons don't have trophies, but they're unlockable with medals associated - including the tranq - and medals give you more cash.

                It's the first game outside of an RPG since Soul Calibur where grinding for unlocks has felt this entertaining to me.

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                  Started a new game again as was curious bout the kill thing.

                  As before by the time I reached chapter 6 I'm on 94 kills but only 93 without in a row..

                  And 0 checkpoints failed.

                  Kinda reminds me of a similar glitch on gtaIII where it had a missions tried/completed error

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                    \o/

                    Chapter 25 is probably the best looking section I've ever seen in a video game. The architecture, the rain and the lightning just make it...

                    Chapter 26...

                    Ugh! That ****ing boss fight was beyond annoying. I had been willing to forgive all of the games little flaws up until that point. It was unnecessary (I'd have preferred it if they'd have kept it like the QTE style event at the end of Drakes Fortune) and pretty cheap. I was sure I'd dive straight back in on Crushing until that point, but I'm not sure I want to do that section on Crushing, I escaped by the skin of my teeth a fair few times on Hard. :/



                    That said though it's an awesome awesome game. Finally dethrones inFamous as my game of the year and is a definite contender for my game of the generation

                    /forever

                    .

                    Now I can jump into the online.

                    Originally posted by MrMarbles View Post
                    ... Indy ...referenced
                    Referenced? It's like they stole the script of

                    The Last Crusade

                    !

                    Comment


                      Originally posted by MrMarbles View Post



                      There's nothing anticlimactic about good ol' fashioned fisticuffs, as shown by Metal Gear Solid and Metal Gear Solid 4. As it's a mechanic that's employed wonderfully throughout the game, it's a shame Drake wasn't able to get a triumphant vault-kick to Lazarevic's face at the end.
                      The ending to metal gear solid 4 had a fist fight that went on about 40 minutes despite getting boring after about 4, thats not good. I would imagine the only people that like the ending fight in MGS4 are fans of the series and enjoyed the bonkers use of music and life bars.

                      The end of Uncharted 2 may have had a somewhat generic boss battle, but it didnt feel like you were just going through the motions, it was still fun.
                      Last edited by rmoxon; 19-10-2009, 23:20.

                      Comment


                        Originally posted by rmoxon View Post
                        The ending to metal gear solid 4 had a fist fight that went on about 40 minutes despite getting boring after about 4, thats not good. I would imagine the only people that like the ending fight in MGS4 are fans of the series and enjoyed the bonkers use of music and life bars.
                        ...in your opinion.

                        Saying that, surely the only people that like Metal Gear Solid 4 as a whole are fans of the series who enjoyed the bonkers use of music and life bars. In which case, it was a wholly fitting finale to the game, and one which I personally found to be entirely satisfying and - most of all - apt.

                        Originally posted by rmoxon View Post
                        The end of Uncharted 2 may have had a somewhat generic boss battle, but it didnt feel like you were just going through the motions, it was still fun.
                        ...in your opinion.

                        Personally, I managed to wring out negligible fun from that sequence. Which made it all the more galling seeing as, during the preceding 10 hours (as well as during the seven hours of the first game), Naughty Dog was incessantly splattering fun all over my face.

                        I'm quite comfortable to disagree with you 100% regarding this - it's been the same disagreement since this afternoon and I'm sure we could continue this merry-go-round ad infinitum. I wouldn't find doing such a thing particularly fun, but that would probably mean you'd love it.

                        OR

                        We can go the horses-for-courses route and let it rest before this thread becomes tarnished by a small part of a ruddy fantastic game - my favourite PS3 game for sure, and a possible contender for my favourite of this gen.

                        (For what it's worth, I never suggested 40 minute fisticuffs. I'd also suggest that the hand-to-hand combat in Uncharted is far better than Metal Gear's. Although 40 minutes of Metal Gear's fisticuffs is better than

                        ten minutes of running around the outside of a small arena shooting explosive tree sap.

                        )

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                          stunning nuff said

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                            Originally posted by MrMarbles View Post
                            ...in your opinion.

                            Saying that, surely the only people that like Metal Gear Solid 4 as a whole are fans of the series who enjoyed the bonkers use of music and life bars. In which case, it was a wholly fitting finale to the game, and one which I personally found to be entirely satisfying and - most of all - apt.

                            ...in your opinion.

                            Personally, I managed to wring out negligible fun from that sequence. Which made it all the more galling seeing as, during the preceding 10 hours (as well as during the seven hours of the first game), Naughty Dog was incessantly splattering fun all over my face.

                            I'm quite comfortable to disagree with you 100% regarding this - it's been the same disagreement since this afternoon and I'm sure we could continue this merry-go-round ad infinitum. I wouldn't find doing such a thing particularly fun, but that would probably mean you'd love it.

                            OR

                            We can go the horses-for-courses route and let it rest before this thread becomes tarnished by a small part of a ruddy fantastic game - my favourite PS3 game for sure, and a possible contender for my favourite of this gen.

                            (For what it's worth, I never suggested 40 minute fisticuffs. I'd also suggest that the hand-to-hand combat in Uncharted is far better than Metal Gear's. Although 40 minutes of Metal Gear's fisticuffs is better than

                            ten minutes of running around the outside of a small arena shooting explosive tree sap.

                            )

                            I love how people feel the need to point out somthing i have said is my opinion, clearly its my opinion, I thought it and then typed it.

                            And personally, as much as I liked the 4th game, i dont think 2 seconds of Metal Gear fisticuffs is fun, but thats just me.

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                              I'm about half and half as far as comparing those two goes. I found the last boss on MGS4 even more horrible to play, but thematically it was a far better climax to the story even if it didn't really make a whole lot of sense (even by Kojima's typically bat**** insane standards).

                              To go back to an earlier pointless comparison one thing about Demon's Souls, I thought it had an absolutely stunningly good ending, from the final boss (or at least the final real boss) to the ending sequence itself, the setting and the decision (predictable though it was). It doesn't have Naughty Dog's dialogue, its humanity and its characterisation but in terms of pacing, presentation, resolution and pure storytelling few games - no, not even Uncharted 2 - come close, let alone beat it. (It's one reason why people dismissing Demon's Souls' story make me tear up a little inside.)

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                                Up to Chapter 25. Pretty much faultless so far. Most importantly they have nailed the pacing of this game. Not to take anything away from all the other aspects of course but the way they make you want to just carry on and see what happens next is incredible.

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