not really, but you can prolong the loading/ fight screen by pressing select/ back. Then you can play the training stage as long as you want.
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Bayonetta [PS3/360]
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Up to mission 8 now on
Infinite Climax
Had some tough assed bits, bosses especially are tough without Witch time.
At the same time tho I reckon this may well become the mode of choice as people get versed in the game. I now kinda feel like Witch time is a bit of a cop out for some free hits on a slow enemy, it is still cool tho
The Jeanne fights are freakin quality in real time!
Had some sick fights against her and the Joy?s, with the Moon of Mahaa-Kalaa equipped it can lead to some awesome back and forth - they freakin counter the counters!!
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Originally posted by FullSpecWarrior View PostSaw you playing this Joe. Really want this game but I saw the 360 version to Eurogamer Expo and it made the PS3 demo look like total arse quite frankly (even though I had previously enjoyed the PS3 demo!). Does it still play well? I'm concerned that the demo may have hidden the very worst (technically speaking) parts of the PS3 port.
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I'm playing on PS3. The frame rate isn't really a problem except for the opening on rails scene that you play. Screen tearing is evident, but so far, I haven't found these performance issues to get in the way of enjoying the game. I'm sure if I played this on 360 I'd be going nuts, but I enjoy playing on the ps3 these days.
One thing I hope they change with a patch is the loading of things that you don't really see in games having to load i.e the pause screen, the skip cutscene option and on top of that basic level loading.
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I presume you have the
sai-fon nun chuks?
If so, then the last LP should be
Rodin's angel arms, which are attained by besting him in a one v one contest. To initiate this, you need to have spent 1,000,000 Halo's within the Gates of Hell to unlock the 'golden ticket' as it were to contest him
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