I play this for 2 days now. It takes some time getting used to, but now I'm quite enjoying this.
I like the presentation. You get thrown into a race right away (much like in GRID). Its to learn you the basics. After that you'll get into the hub. Single player races are being connected by sports channel like cutscenes. The Single player races are being set up with certain achievements. For example: 1st place, 3000 Draft points, 20000 Drift points. Meet those 3, and you'll unlock edit parts.
Gameplay feels kind of sloppy at first, but its actually really good. It takes a bit of practicing. Powersliding is the key in this game, and this feels a bit like Ridge Racer. Also because it fills your boost meter (as do aerial stunts and drafts too). Boost meter can either be drained for a speed increase, or being drained by using a shield against an incoming attack. So its quite tactical. Items can be stored up to tier 3, grab one and any given subsequent pickup will level that item up.
Played some Online XP races (they give experience), and it was lag free and just fun. Also quickly made a desert track with jump over gap, a crossbridge, lots of bumps and auto populated the background. my corners seemed to be slightly too easy during test drive, but its actually a fun track to race on. Character creation gets far too: I raced against a pixel perfect Kratos, who was riding a Chariot kart. Really.
The load times aren't pretty, but they are not as bad as reviews make them out to be. I felt they were somewhat shorter than in the demo, but that might be wrong. The load times aren't different than the load times in Demon's Souls, Killzone 2... they don't annoy me. Although I do agree that a party racer should be tailored for quick fix.
I like the presentation. You get thrown into a race right away (much like in GRID). Its to learn you the basics. After that you'll get into the hub. Single player races are being connected by sports channel like cutscenes. The Single player races are being set up with certain achievements. For example: 1st place, 3000 Draft points, 20000 Drift points. Meet those 3, and you'll unlock edit parts.
Gameplay feels kind of sloppy at first, but its actually really good. It takes a bit of practicing. Powersliding is the key in this game, and this feels a bit like Ridge Racer. Also because it fills your boost meter (as do aerial stunts and drafts too). Boost meter can either be drained for a speed increase, or being drained by using a shield against an incoming attack. So its quite tactical. Items can be stored up to tier 3, grab one and any given subsequent pickup will level that item up.
Played some Online XP races (they give experience), and it was lag free and just fun. Also quickly made a desert track with jump over gap, a crossbridge, lots of bumps and auto populated the background. my corners seemed to be slightly too easy during test drive, but its actually a fun track to race on. Character creation gets far too: I raced against a pixel perfect Kratos, who was riding a Chariot kart. Really.
The load times aren't pretty, but they are not as bad as reviews make them out to be. I felt they were somewhat shorter than in the demo, but that might be wrong. The load times aren't different than the load times in Demon's Souls, Killzone 2... they don't annoy me. Although I do agree that a party racer should be tailored for quick fix.
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