I must have completed over half the game the week it was released and was thoroughly enjoying it. The closest comparison I could make was to Halo: Combat Evolved and Fear. The game placed you in beautiful environments (Far closer to the destroyed beauty mantra than Gears of War was) that were open and could be tackled in any way you see fit. After years of corridor shooters, it was a breath of fresh air to be out in the open, deciding who I want to take on in a variety of different ways. The AI was not as smart as Bungie?s masterpiece, but it was aggressive and quick, comparable to Fear and a real delight to fight and fool enemies with cloaking and silencers.
I would not normally bring up the story of an action game except for instance like this. Halo 2, Doom 3, Crysis 2 and countless others, fall foul of the idea that a uninvolving story should dictate the design of a game. The reason Ico, Uncharted 2, Portal and Half Life 2 are so brilliant, are that they have warm characters wrapped round a story that allows the maximum amount of opportunities for great set pieces or emotional moments to be created in the game. Whereas if you create a shooter first, and then think these factions and characters need a backstory you?ve already lost; as boring gameplay scenarios and levels will be created to tell that story.
I would recommend the game to anyone as the moments where you?re free to run around a beautiful environment with clever enemies are too good not to. But if it had been tidied up some, with a far more accomplished plot, the lesser moments would have been erased and replaced with a truly brilliant and consistent game.
I would not normally bring up the story of an action game except for instance like this. Halo 2, Doom 3, Crysis 2 and countless others, fall foul of the idea that a uninvolving story should dictate the design of a game. The reason Ico, Uncharted 2, Portal and Half Life 2 are so brilliant, are that they have warm characters wrapped round a story that allows the maximum amount of opportunities for great set pieces or emotional moments to be created in the game. Whereas if you create a shooter first, and then think these factions and characters need a backstory you?ve already lost; as boring gameplay scenarios and levels will be created to tell that story.
I would recommend the game to anyone as the moments where you?re free to run around a beautiful environment with clever enemies are too good not to. But if it had been tidied up some, with a far more accomplished plot, the lesser moments would have been erased and replaced with a truly brilliant and consistent game.
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