There are quite a few things that affect eye strain for the 3D.
Low frame rate (or a frame rate that frequently dips a fair bit), requiring you to shift focus between forground and background detail frequently, things suddenly appearing in your face due to the camera shifting, having to stare into the distance.
Basically all the issues in Rayman 3D are headache fuel.
Zelda's pretty good, possibly due to the way the original camera was designed. The only aspects of it which lend themselves to headaches is having to shift focus for text boxes and the fact the game lends itself to long playing sessions.
I've not actually been playing it a great deal in 3D because it's pretty difficult to hit the sweet spot in bed (story of my life *baddum tsh*) and I've been playing it mostly in bed.
Low frame rate (or a frame rate that frequently dips a fair bit), requiring you to shift focus between forground and background detail frequently, things suddenly appearing in your face due to the camera shifting, having to stare into the distance.
Basically all the issues in Rayman 3D are headache fuel.
Zelda's pretty good, possibly due to the way the original camera was designed. The only aspects of it which lend themselves to headaches is having to shift focus for text boxes and the fact the game lends itself to long playing sessions.
I've not actually been playing it a great deal in 3D because it's pretty difficult to hit the sweet spot in bed (story of my life *baddum tsh*) and I've been playing it mostly in bed.
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