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Uncharted 3: Drakes Deception

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    #76
    I'm playing on Hard just over 5 hours in (Chapter 12) and was honestly surprised to see I've killed about 280 people. About 180 of those were with a weapon, the rest with melee combat & stealth kills - I like to think I've only knocked out the other 100 though. It hasn't felt like a wave of 280 enemies. I can't say I've struggled with the aiming either but maybe that's because a) I'm only just past the gunplay-lite first half & b) maybe most of my kills have been at a closer distance and I mix it up with melee. Certainly, when I'm firing across a courtyard & the enemy are darting in and out of cover, it hasn't occurred to me that I'm not killing them sooner because the aiming is off.
    Last edited by Mr M0by; 03-11-2011, 18:14.

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      #77
      I didnt notice it and I'm up to chapter 21 on crushing play through? I don't think its that bad at least it wasn't for me anyways I couldn't tell the difference but it has been a while since I played uncharted 2

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        #78
        Does this read save data from Uncharted 2 to unlock content, the same way 2 did with data from 1? Just asking as my 1 save was US and 2 was PAL, and the data was region-locked. No goodies for me then and I'm thinking about buying a US copy of 3.

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          #79
          Originally posted by teddymeow View Post
          I'm just up to Chapter 6
          and I don't think I've ever seen anything so graphically stunning as this level.

          You're saying it gets better!!??
          I posted this at the beginning of Chapter 6. By the end of it I was sat on the edge of the sofa, buttocks clenched, screaming at the TV for Drake to climb faster, dammit!!

          Such drama and immersion, haven't seen that in a game for a while.

          Oh, I've made it my mission at work to make everything sound dirty. Sully is the man!!

          EDIT: Can people spoiler tag their Chapter / percentage completes please? I don't want to know how long the game is versus where I am. If that makes sense? Ta.

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            #80
            ok - now put a few hours into it

            for me, the aiming is broken; it reticule moves in a square motion, instead of a fine circle. Trying to shoot accurately, is a nightmare.

            the fast, fluid gunplay of 1 & 2 were amazing, not so with this

            What where they thinking?

            anyone tried online yet? Is it the same - I dont remember the beta being clunky - really couldnt face it if the aiming is the same.

            please bring a patch out and at least give us the option for 'the classic' control lol
            Last edited by dvdx2; 03-11-2011, 18:13.

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              #81
              Am I missing something? Ive not had any problems with the aiming as far as I recall. Maybe I'm just too into the fact it's anther Uncharted to notice?

              I'll have a look tonight and see if I can figure out what you're talking about.

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                #82
                Maybe it depends on the code on the spine there are 2 different ones that I know of? Doubt it like

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                  #83
                  Originally posted by teddymeow View Post
                  Am I missing something? Ive not had any problems with the aiming as far as I recall. Maybe I'm just too into the fact it's anther Uncharted to notice?

                  I'll have a look tonight and see if I can figure out what you're talking about.

                  dont go looking for it.....

                  for me a slight movement of the analogue (in aiming mode) moves the reticule about half an inch across the screen.

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                    #84
                    IT'S LIKE CTHULU!

                    Once you know of him, he becomes aware of you and then you're never safe again!

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                      #85
                      Are massive load times normal? Ive been waiting for it to load now for 5mins or so, hope its not borked

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                        #86
                        Sounds borked never more than 30-40 seconds on my slim

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                          #87
                          I've just seen this video which illustrates the dead zone-related issues I had when attempting to fine-tune my aim.



                          It wasn't enough to ruin the game, but it was certainly enough to make me dread gun confrontations in the final third. Is it really not like this for most of you guys?

                          Regarding load times, the very first load was pretty long when I inserted the disc for the first time (presumably it's partially installing data), but continuing from a saved campaign is a shorter load time than it was in the previous two games I found.

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                            #88
                            yeah the deadzone issues really hampered me, I did however complete this on Hard. Just Crushing to go now...

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                              #89
                              Naughty Dog have replied about the issues.

                              Aiming is identical to Uncharted 2 - we took a look at the values side by side. We did adjust the sensitivity to be MUCH higher in Uncharted 3 to give you a more precise feel. With Uncharted 2 it was pretty much guaranteed you would aim in one of the 8 directions and it was hard to deviate from that (imagine it being almost like a traditional 8-way arcade stick)." According to Richmond, "With Uncharted 3, you can deviate from the straight path from each of the 8 directions much easier and more precisely."

                              So, contrary to some complaints, sensitivity has gone up. However, enemies also change positions faster now, "which changes the flow of gun combat as well, from what you were used to if you're coming off fresh from Uncharted 2."

                              "In uncharted 2 the bullets would leave the barrel at a pre-set deviation when you were aimed in," says Naughty Dog. "What this means is that the bullets would not fire straight out of the barrel all the time -- they could come out at an angle. Therefore, you could have a target clearly in the reticle and still miss it by a wide margin." In the sequel, "bullets now fire straight out of the barrel 100% of the time,".

                              That's not to say they are not looking into it, they have sent invites out to some people to show them Nov 4 at their studio, may get patched soon-ish.
                              Last edited by Family Fry; 04-11-2011, 01:58.

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                                #90
                                Originally posted by MrMarbles View Post
                                I've just seen this video which illustrates the dead zone-related issues I had when attempting to fine-tune my aim.



                                It wasn't enough to ruin the game, but it was certainly enough to make me dread gun confrontations in the final third. Is it really not like this for most of you guys?

                                Regarding load times, the very first load was pretty long when I inserted the disc for the first time (presumably it's partially installing data), but continuing from a saved campaign is a shorter load time than it was in the previous two games I found.
                                This only really seems to effect big PS3 games (at least as far as I've seen/experienced). Is there any particular reason why? Because that looks terrible and I'm sure that that does NOT look more sensitive than how it was in uncharted 2.

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