Reached level 17 as an Imperial Agent.
This really is something very special.
In a lot of ways, it doesn't differ too far from how World of Warcraft did things, but when something's not broken you don't go fixing it.
The story really does keep you interested, and the way that it plays out and involves you is something quite unparalleled in an MMO I feel. Most other online games don't hold my interest with lore or storyline at all, I just breeze through, complete the quests and get on with it up to max level, but this is definitely keeping me hooked as I go.
Levelling feels FUN. Not like a chore. I especially like the companion that you get with you early on too, as they usually compliment the type of character you play. For instance, I'm playing my agent as full healing spec, and my companion has a damage dealing and tanking stance so I know she can take the heat off me and let me do my thing.
Death has a penalty in gear degrading, and time spent dead. The more you die in a set period of time, the more damage your equipment takes and longer it takes you before you can respawn.
I got my Starship at Level 16/17, and tried out some of the space combat missions too - The EXP you get off these is nuts! They are quite limited in scope right now, but they play just like the Rebel Assault games so if you like those, you'll get a kick out of these quests.
The light side / dark side system is also really, really nice, and I love how this influences things. I chose to go with the Empire, and yet all the decisions I've chosen through the game have been light side.
Through the middle of the prologue, I actually got a bit of a bollocking for being too soft in my missions and not using necessary force. My companion then later on started talking to me about how I'm 'not completely one of them', and asking what I get out of being in the Empire.
Even if skill rotations are pretty much MMO standard, it's nice little touches like that which differentiate this from everything else and just make it a lot more involving. You're completing missions and playing out a storyline, you aren't grinding quests.
This really is something very special.
In a lot of ways, it doesn't differ too far from how World of Warcraft did things, but when something's not broken you don't go fixing it.
The story really does keep you interested, and the way that it plays out and involves you is something quite unparalleled in an MMO I feel. Most other online games don't hold my interest with lore or storyline at all, I just breeze through, complete the quests and get on with it up to max level, but this is definitely keeping me hooked as I go.
Levelling feels FUN. Not like a chore. I especially like the companion that you get with you early on too, as they usually compliment the type of character you play. For instance, I'm playing my agent as full healing spec, and my companion has a damage dealing and tanking stance so I know she can take the heat off me and let me do my thing.
Death has a penalty in gear degrading, and time spent dead. The more you die in a set period of time, the more damage your equipment takes and longer it takes you before you can respawn.
I got my Starship at Level 16/17, and tried out some of the space combat missions too - The EXP you get off these is nuts! They are quite limited in scope right now, but they play just like the Rebel Assault games so if you like those, you'll get a kick out of these quests.
The light side / dark side system is also really, really nice, and I love how this influences things. I chose to go with the Empire, and yet all the decisions I've chosen through the game have been light side.
Through the middle of the prologue, I actually got a bit of a bollocking for being too soft in my missions and not using necessary force. My companion then later on started talking to me about how I'm 'not completely one of them', and asking what I get out of being in the Empire.
Even if skill rotations are pretty much MMO standard, it's nice little touches like that which differentiate this from everything else and just make it a lot more involving. You're completing missions and playing out a storyline, you aren't grinding quests.
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