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Gravity Rush (Daze)

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    #31
    if people are confused with which was is up, pressing down on the dpad puts the camera the right way round again.

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      #32
      Trying to avoid reading this thread as Zavvi failed to get my copy out to me over the weekend.

      Losers.

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        #33
        Originally posted by ItsThere View Post
        Trying to avoid reading this thread as Zavvi failed to get my copy out to me over the weekend.

        Losers.
        They were a week late with my Resistance Burning Skies pre order. Also some blu rays i ordered took a week from when they said sispatched to arriving. After that I cancelled all my pre orders with them and the Hut and moved them to Shopto. Would rather pay a couple of quid more and not worry about missing deliveries

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          #34
          You should try ordering from them if you live on mainland Europe. My copy of Secret Weapons of the Luftwaffe just turned up yesterday.

          This (Gravity Rush) is wonderful. The Vita haz some gamez!

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            #35
            Loving it but really fustrating to play on the underground -_-

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              #36
              Just done episode 17 and unlocked the military costume,still enjoying this title and live collecting the gems for character upgrades

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                #37
                Originally posted by BIG EDD View Post
                Just done episode 17 and unlocked the military costume,still enjoying this title and live collecting the gems for character upgrades
                Yup - it is like Crackdown for Vita!

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                  #38
                  Sounds ace. Gonna get a vita, this and unit 13 at lunchtime.

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                    #39
                    Originally posted by FSW View Post
                    Sounds ace. Gonna get a vita, this and unit 13 at lunchtime.

                    You won't be disappointed

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                      #40
                      I HAZ VITA. Charge damn you CHARGE!

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                        #41
                        Am I being too hard on this with its controls which lack any real responsiveness to me? I've just done the level 9 boss and it exposes all the weaknesses and shallowness of the combat. There clearly needs to be a lock on feature. The amount of times you miss your attack during the flying kick move is ridiculous and its not a fault of the player either. There was a review which said that Gravity Rush was at its best when not actually being a game with a progressive story but when it just lets you roam around the city, which is true imo. Yes it is extremely charming but I think most people are being too forgiving of the fact that the combat simply doesn't work and that's the integral component of the game.

                        Also, am I the only one who finds the Japanese fascination with self-stereotyping mildly irritating these days? It reminds me of that Yahtzee review of Yakuza where he talks about an equivalent game set in London with truncheon wielding police officers and red phone boxes.
                        Last edited by Jimmyboi; 19-06-2012, 17:43.

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                          #42
                          So far this looks gorgeous but gameplay is clunky. Makes peace walker controls seem simple. I'm only an hour in though.

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                            #43
                            Originally posted by Jimmyboi View Post
                            Am I being too hard on this with its controls which lack any real responsiveness to me? I've just done the level 9 boss and it exposes all the weaknesses and shallowness of the combat. There clearly needs to be a lock on feature. The amount of times you miss your attack during the flying kick move is ridiculous and its not a fault of the player either. There was a review which said that Gravity Rush was at its best when not actually being a game with a progressive story but when it just lets you roam around the city, which is true imo. Yes it is extremely charming but I think most people are being too forgiving of the fact that the combat simply doesn't work and that's the integral component of the game.

                            Also, am I the only one who finds the Japanese fascination with self-stereotyping mildly irritating these days? It reminds me of that Yahtzee review of Yakuza where he talks about an equivalent game set in London with truncheon wielding police officers and red phone boxes.
                            Use the gyro not the right stick to aim, works for me anyways

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                              #44
                              Originally posted by Jimmyboi View Post

                              Also, am I the only one who finds the Japanese fascination with self-stereotyping mildly irritating these days? It reminds me of that Yahtzee review of Yakuza where he talks about an equivalent game set in London with truncheon wielding police officers and red phone boxes.
                              Yes. But that is a whole other topic which could be quite interesting to discuss.

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                                #45
                                I ended up picking this up and after charging up the Vita I've started picking my way through this. Still early on so I can imagine the missions get much more complicated and involved later which should be good fun. It's a good looking game too and I'm loving the soundtrack. It's nice to be back on the Vita too, a quick reminder of how well made the system is. So far my niggles are I can imagine the combat will get old very fast, the screen swipe dodging is awful and it feels like the camera/aiming via the right analogue (I hate the gyro) is a little too slippery meaning you have to faff about getting aiming spot on. It's okay to manage so far but if there are bits later on that require quick reflexes it could get annoying. Interested to see where this goes none the less.

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