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Resident Evil 6 [XBox 360, PS3] - review

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    Yeah they should have. Im not sure why they didn't include the option.

    Unlike previous games in the series RE6 lets you quit back to the menu at the end of every chapter though, so swapping between campaigns obviously something that they realise players will want to do.

    Im really enjoying the story myself, but it certainly has a lot to do with the fact that I'm tackling it while switching between different characters. It's a very cinematic experience with good pacing this way.
    Last edited by rmoxon; 06-10-2012, 06:44.

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      They're not zombies in Chris' campaign. They're like the Ganados and Majini. That's to mrkirov.
      Last edited by Squirtle; 06-10-2012, 22:16.

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        Mr Cheese Leon "What's the matter, not a fan of sewers?" Kennedy. Chris "Twat" Redfield. Looking forward to how they mess up more characters in the Jake/Sherry campaign.

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          Finished Jakes story and Im nearing the end of Chris's. Gives the added advantage of the game improving as I carry on.

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            I played Leon's first chapter in split-screen and was not particularly impressed. Some of the dialogue was truly awful, there were more explosions than I could count, zombies seemed to spawn infinitely all around you with no prompt, and some of the QTEs were *really* annoying - having to dodge trains in particular was very bad.

            Will give it a proper try at a later date, but not great first impressions.

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              Completed two chapters of all three missions and really enjoy it. Lots of silly fun and good amount of variety. Execution does let it down at times though.

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                I've finished Leon's campaign and currently on chapter 5 of Chris Redfield's campaign.Enjoying the game,haven't tried Jake's missions yet but won't be long

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                  I loved the boss fight at the end of chapter 2 of Chris' mission. Fantastic stuff.

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                    Glad I played this in reverse, in standard order it'd definitely be diminishing returns as for all its faults Leons campaign is so far and above Chris's and Jakes its unreal its all on the same disc.

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                      Main problem with Chris a s jake chapters is that they are very actiony yet there is nowhere near enough ammo laying around. I blame the people who complained that there was too much ammo laying around in the previous 2 games as capcom have tried to please them. You can't make a shooter and then give the player very limited ammo. It makes no sense.

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                        Up to the end of chapter 3 with Chris and although I enjoyed the

                        snake fight

                        I ran out of ammo before crawling into the second section and it took me ages to sneak about.

                        I'm liking the way the 3 sets of campaign ate linking.

                        Going to finish Chris, then Jake and finish up with Mr Scott Kennedy as he is the most badass.

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                          I ran out of ammo against Chris' final boss and had to take him out with a knife ...

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                            For those that are running out of ammo you can equip a perk that increases item drops. You get loads of stuff that way.

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                              Originally posted by analog dog View Post
                              For those that are running out of ammo you can equip a perk that increases item drops. You get loads of stuff that way.
                              This. Very useful. Use that along with Javo killer and firepower enhancer. Good to go then.

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                                Ammo is plentiful if you don't waste it. Melee attack are awesome for a reason.

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