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DMC - Devil May Cry [360/PS3] review

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    DMC - Devil May Cry [360/PS3] review

    *Xbox 360 version tested*

    The seething internet rage over My Chemical Dante was embarrassing. Though I admit, I was more in the line of the silent minority that collectively shook their head and face-palmed in derision at how Capcom decided to outsource one of their fan favourite franchises to Ninja Theory, who to be honest haven't put out any bad games, just nothing in decent in terms of combat technicality of the Devil May Cry series (I'm purposely leaving out DMC2) as DMC3 is still seen as the pinnacle of 3rd person action genre, with Bayonetta definitely up there.
    Not only that, the staple of the series as been 60fps and with the shift to a different developer, that would also change to 30fps... "say wuut?!" yes, more fan-boy rattle throwing ensues...
    Though with the various trailers showing off the combat mechanics and playing the demo upteenth times, my view has changed. Now having played a large slice of the game, my personal grievances have been somewhat allayed.

    So here we are, Devil May Cry, with its distinct slightly comical/ camp one liner edge is still there, but more in the tone of a dead pan british comedian, rather than over-cheesed Americana. There's some nods and references the games of old which you'll pick up on if you've played the series enough.

    Story
    Well, it kind of glossed over me.
    There's real world, there's 'Limbo' you fight demons, and Mundus apparently.
    Many will know that the series has never been one for serious storylines, as DMC's ending had Dante escaping an exploding castle via a Bi-plane... C'mon, everyone saw that coming! However Ninja Theory are doing away with throwaway plotlines in favour of a more thoughtful telling of the Sparda sons genesis and how they came to be.
    Really, they shouldn't have tried. DMC is best with dodgy videogame scriptwriting from the year 2000.

    Combat
    Now, how well does this inferior 30fps hold up? well, not bad. It's certainly Ninja Theory's better attempt at making a combat game.
    With weapon changing relegated to the D-Pad now (instead of the shoulder triggers from prior DMC games) it can be a little awkward trying for flash combos on the fly.
    There's a few button changes series veterans will notice. The move 'high rise' (launcher) has been given it's own button (B/ Circle) and to do 'Stinger' (before it was R1 + towards opponent + Y/ Triangle) has been given the command towards > towards + Y/ Triangle. Along with that the Left and Right triggers are weapon modifiers, as holding one trigger will either bring up a different weapon. Left trigger (Angel) is the quicker/ lighter damage, and the Right trigger (devil) is slower more powerful. What also made the series popular is the 'styles' Dante could use, such as 'Gunslinger' and the godlike 'Royal Guard'. Unfortunately, they're gone

    Regular string ground combos do seem to follow a set path.
    Mainly:
    Combo #1: Y, Y, Y, Y
    or
    Combo #2: Y, Y (pause) Y, Y, Y
    Air combos work similar.
    Now, with combo #2, you can for the second string after the (pause) hold the Angel or Devil weapon modifier to continue. Likewise, you can start the combo with either Angel/ Devil weapon, and finish off with Rebelllion, or start with Devil and end with Angel. Of course you can experiment with say for example: Y, Y > stinger > launcher > whatever.

    Much like DMC3, the enemies (from what I played) seem to only attack when in view on camera (which would help having off-screen projectile annoyances) though I need to test this more.

    The one disappointment has been some of the eccentric boss designs the series has been known for. By my count there's only
    littered throughout the 20 chapters. And speaking of stages, they seem to be quite linear with little deviation (much like before) though take a little stroll down a side alley and you'll hit upon a locked door which in turn completing it's little side mission, will grant you with a segment of health/ Devil Trigger pickup. You know the score.

    Whilst there' no QTE events e.g. Asuras Wrath, you could construe that using the 'Angel Lift/ Devil Grab' at certain junctures could be seen as QTE-ish. But mainly they're used in free flowing action and don't pop up requiring split second reactions.

    A couple things I do miss, is the enemy targetting, as sometimes the camera can get a bit too close to the action. Also I miss the taunt button.

    Graphics
    There's some things that are jarring such as a muted colour pallette (which seems to come with the territory with Unreal Engine) and the lack of anything that jumps out at being really unique. In terms of stages, I feel there's a bit too much platforming/ Angel Lift & Devil Grab segments to be enjoyable enough. Just my opinion. Aesthetics wise, it depends on how much you like the look of 'Limbo' with it's mass of floaty rock platforms with Onyx effects. Though stage #14 is quite lovely, with a nod to

    Tetsuya Mizuguchi

    . But other than that, it's business as usual for otherworld stage design 101.

    With regards to character design, well, it's already been well documented, but the 'reboot' Dante is serviceable. The supporting cast (bar Vergil) is somewhat forgettable.
    Same goes for enemy designs, which are nothing too special. Most displaying some sort of blank mannequin cross breeded with organic mess.

    Final Thoughts
    Now, as long as you have lowball expectations, you might be pleasantly suprised. Just don't go into the game hating it, and you might like it. Yes, they might've destroyed the Dante you love, but at least give the game a chance as it's not that bad.
    Just better than average.
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    #2
    Better than what Ninja Gaiden 3 or as good as say Bayonetta, nice impressions Jimtendo.

    Comment


      #3
      Not played Ninja Gaiden 3.
      I'd still rate Bayonetta as still the premi?re third person hack n' slash game. Still holds up very well.

      One thing I forgot to mention.
      Puzzles...
      Thankfully they've all but done away with them (barring one puzzle I think on stage 17 or 18) as I'm in the firm belief that they have no place in these types of games. If a dev includes them, then they've run out of decent ideas to flesh out gameplay.
      Please don't use the humdrum "but they add a much change of pace to the gameplay!". No, they don't, they are painful to play on repeat plays. It's akin to virtual shelf stacking. That's always been my chagrin with the much lauded God of War series. If you are going to make puzzles, make them so that they can be easily completed in 5 seconds or less, so they have minimal impact on the real gameplay. Or if you are going to constantly throw puzzles out, then do what Castlevania: Lords of Shadow does and gives you the option of skipping them.
      Last edited by jimtendo; 14-01-2013, 06:15.

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        #4
        The combat is decent because Ninja Theory did not do the combat. Capcom employees worked with them to do it.

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          #5
          I hate boss battles generally, they just struggle to work in 3D (with some minor exceptions). Should I avoid this?

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            #6
            Re: DMC - Devil May Cry [360/PS3] review

            Dmc4 was terrible, especially compared to the amazing Bayonetta. I haven't seen 4 mentioned here. Is it generally accepted as being garbage? And how does this compare to 4? I've only played the original and 4 I think. Thanks

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              #7
              IMO, this is better than 4 but not as good as Bayonetta.

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                #8
                3:SE> Bayonetta.
                Kept you waiting, huh?

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                  #9
                  Here's what the so called pro's think of it, http://www.computerandvideogames.com...he-high-notes/

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                    #10
                    DMC1 will always be my personal favourite and I liked the others bar 2 of course. For whatever reason I can't stand Bayonetta though, really can't put my finger on why - but there's just something about it...

                    On a side note, has anyone got this on PS3 yet? I'm hearing it's not great... Was always going to get this on PC anyway - but I can't wait lol!

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                      #11
                      If this is only just above-average then I'll give it a miss. Too many games out soon to bother with something that 's "okay".

                      The demo was nice but didn't do much to grab me.

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                        #12
                        Nothing wrong with average. Some of my favourite 'average' games have been the most fun to play (Binary Domain) yet conversely 'critically acclaimed' titles like Uncharted 3/ God of War 3/ Heavy Rain have left me meh. Different strokes.

                        Originally posted by Shozuki View Post
                        On a side note, has anyone got this on PS3 yet? I'm hearing it's not great... Was always going to get this on PC anyway - but I can't wait lol!
                        Judging by impressions of people that have the final build, it seems similar to the demo in terms of performance, as in Xbox 360 performs slightly better:

                        Japanese video comparison site
                        Last edited by jimtendo; 14-01-2013, 17:43.

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                          #13
                          Good to see Sketcz is enjoying this.

                          Will pick it up later on in the year when I have finished with DMC HD Collection/ Anarchy Reigns/ Revengeance. Action game overload at the moment.

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                            #14
                            I guess the PS3 performance issue is to the use of Unreal Engine?

                            Why not use MTFramework? That's surely better? And able to render an actual colour palette.

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                              #15
                              I think 4 is pretty decent. It has bad level design and Dante's inclusion was poorly done, really the most obvious and lame backtrack in a game ever. But 4 had good performance and gameplay, its of higher quality than lots of Capcom games out there. One of the better games they put out this gen.

                              DmC looks good, platforming was more fun than it ever has been in DMC and the gameplay was very tight. I will buy it but not sure if i'm going to do it right away. Ni No Kuni has my priority.

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