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    #76
    I'm not so fond of that the alpha-counter thing - where you block and press f>hp+hk to attack back - is not invulnerable or a pretty guaranteed hit? I've done it quite a bit as Juri and always just seem to get smacked in the face It uses up a lot of meter so I'm uncertain how it's meant to be used.

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      #77
      Drive Reversal?

      It's a "get off me" move. Can be handy to get out the corner or if you're deciding you are not dealing with a mix.

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        #78
        Originally posted by hudson View Post
        Drive Reversal?

        It's a "get off me" move. Can be handy to get out the corner or if you're deciding you are not dealing with a mix.
        But it's not invulnerable. I kinda expected it to have similar invulnerable properties to a dragon punch, given you sacrifice meter to use it.

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          #79
          I didnt realise you took dmg from it. Still I think I'd rather them get off me than deal with a position of plus on block for cmd grab or something. It's a handy tool. But yeah all in all, meter management is crazy in this.

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            #80
            CEO is this weekend SF6 pools currently streaming on Twitch. Some interesting matches so far.

            Times are in EST

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              #81
              Ok so call me a little slow and I think some of you were discussing this a few pages back but I only just realised when you Parry a projectile you can just press >> to do a Raw Drive Rush, for some reason I though you had to have a perfect Parry to do that, but I was messing around in the lab last night and stumbled upon it.



              Also been working on my Drive Rush cancel combo and now have it up to 5117 damage so more than half a life bar, execution is a little tricky as requires so many inputs and it will be a while before I can even use it in a match.

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                #82
                Top 192 streaming now on Twitch from CEO

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                  #83
                  Finally climbed a bit from Gold 1 to Gold 2, after yo-yoing around for ages.

                  Accentuating what I said before about how getting better has affected my opinion somewhat, I looked through replays and part of the reason I was losing was because I was "holding off" - basically I'm not doing certain things because I dislike it when those things happen to me.

                  The two main ones are using focus drive pre-emptively and throw loops.

                  Throw loops being when you get someone in a corner, and you go up to them and potentially throw them 6, 7, 8 times in a row as they get up, interspersing with the occasional attack to keep them on their toes. Some characters can't do this (their throws have properties which prevent it) but Juri can.

                  Then with Focus Drive, it's using it on jump-ins or just generally using it.

                  I realised that I keep losing because other people are fine with those mechanics and will abuse them, whereas I was reticent to do so. I just won a game against a Dhalsim where I threw him in the corner 5 times in a row. The guy barely got to move the entire game. But I won, and evidently that's what I need to do.

                  I need to practice more with the drive system to extend my combos, also.

                  But I've decided that Zangief is my ****ing nemesis in this game. I had really demoralising game earlier with a guy who was, honestly, pretty bad, making all sorts of execution errors. But I lost in both cases, narrowly, because Zangief's damage output is just so insane that even after all my mixups and stocks and mind games with Juri, Gief only needs ~3 openings to win an entire round against her. What makes it demoralising is that despite how bad the person was, that means they're better than me so you've got to suck it up.

                  It goes back to what I said before about "holding off". Having been away from better level play at SF for so long, I had started to forget that there's no such thing as a cheap victory and if a character requires you to play an annoying, keepaway, distant, always-out-of-grasp strategy then that's as legitimate a win as a hard fought one. I need to practice with Juri at basically getting distance and keeping it with her ground projectile and drive impact. Basically the enjoyment of the other player is not a factor in how I have to play.

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                    #84
                    Originally posted by Asura View Post
                    Finally climbed a bit from Gold 1 to Gold 2, after yo-yoing around for ages.

                    Accentuating what I said before about how getting better has affected my opinion somewhat, I looked through replays and part of the reason I was losing was because I was "holding off" - basically I'm not doing certain things because I dislike it when those things happen to me.

                    The two main ones are using focus drive pre-emptively and throw loops.

                    Throw loops being when you get someone in a corner, and you go up to them and potentially throw them 6, 7, 8 times in a row as they get up, interspersing with the occasional attack to keep them on their toes. Some characters can't do this (their throws have properties which prevent it) but Juri can.

                    Then with Focus Drive, it's using it on jump-ins or just generally using it.

                    I realised that I keep losing because other people are fine with those mechanics and will abuse them, whereas I was reticent to do so. I just won a game against a Dhalsim where I threw him in the corner 5 times in a row. The guy barely got to move the entire game. But I won, and evidently that's what I need to do.

                    I need to practice more with the drive system to extend my combos, also.

                    But I've decided that Zangief is my ****ing nemesis in this game. I had really demoralising game earlier with a guy who was, honestly, pretty bad, making all sorts of execution errors. But I lost in both cases, narrowly, because Zangief's damage output is just so insane that even after all my mixups and stocks and mind games with Juri, Gief only needs ~3 openings to win an entire round against her. What makes it demoralising is that despite how bad the person was, that means they're better than me so you've got to suck it up.

                    It goes back to what I said before about "holding off". Having been away from better level play at SF for so long, I had started to forget that there's no such thing as a cheap victory and if a character requires you to play an annoying, keepaway, distant, always-out-of-grasp strategy then that's as legitimate a win as a hard fought one. I need to practice with Juri at basically getting distance and keeping it with her ground projectile and drive impact. Basically the enjoyment of the other player is not a factor in how I have to play.
                    You are in the right mindset now, there is no such thing was cheap or abusing. If its in the game, it's in the game.

                    I was struggling with Gief too, and your absolutely right 2 mistakes and he will have the round. I play Ken V Geif a lot as my cousin mains him and after the first week I was beginning to think Zangife was unbeatable but some lab time and I was able to put his shenanigans to bed.

                    Most important thing is keep away once he has a Lv3, watch for empty jumps. But on the whole this dint want to play in neutral too much. He doesn't have many cancelable normals so you can also DI him.

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                      #85
                      Had my first proper ragequitter today

                      They were playing as Luke, and the lag throughout the round was pretty bad, stuttering etc.

                      I won first round, they won second, but then in the third, they were about to win where I had almost no health and they had a full bar, but I pulled it back with Juri's level-3 followed by a good combo. Got him down to a slither. I went in for the sweep on wakeup, which I heard connect... And then everything stopped. The game waited ~30 seconds to timeout and then we were disconnected.

                      So just remember folks, even if you lose every game of Street Fighter 6 you ever play - ragequitters are a bigger loser than you.

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                        #86
                        So for folks like me who are struggling with DI reactions skills I came up with this training regime, simply set the CPU to do a DI on damage reversal and then start practicing a combo, when you drop the combo or do it too slow the CPU will DI.

                        Doing this over and over shows you how late you can actually press the DI button.

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                          #87
                          CEO Top 24 streaming on Twitch.

                          Top 8 scheduled for 11pm.

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                            #88
                            Justin Wong v Phenom easily the best match of the day so far. A real back and forth.

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                              #89
                              I've only played it a little bit so far. I'm definitely much happier with the content and set up than I was with SF5 at launch. There's a healthy amount of stages though they err too heavily to remakes than original. It plays well though. After my initial go I've installed it on Deck as it feels like it's something I'd stick with more on the go than on the big screen. It has a very vaseline look to it on Deck but it plays very well

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                                #90
                                The netcode seems pretty decent in the game, though I'm setting the matchmaking to 4-5 on the connection, still get the odd stutter here and there, overall though I'm pretty happy with the online, despite most everyone being a lot better than I am at the game

                                I should probably learn to play the new characters, but playing Ken is just easier - I'm definitely too slow for proper competitive play now, but when you get a good matchmaking session, it's a lot of fun. Definitely enjoying it more than GG Strive anyway.

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