The way I see it is that Outrun 2 is always a game you can beter yourself at - there's always a challenge, even without mission mode, to get one extra heart here or shave a second off there. The concept is simple, the extras are limited, and as a result the gameplay is focused. It harks back to the old Saturn conversions of Sega's stuff - "Here's a port with little extras, now go ram it down your throat" - and time and time again such a style brought me back to my Saturn.
Burnout 3, on the other hand, has an incredibly deep single player mode but there's nothing really "skillful" about it; you battle to stay ahead of the rubberband and smash up cars. It's incredibly incredibly fun and exilhirating - if frustrating - as it relies on pounding the senses with adrenaline fueled gameplay... but the audience it's aiming at is generally a massively different one. Only chaps like us are going to get a kick out of both, purely because we buy ****loads of games unlike regular pikey bling chav who buys NFS Underground, Burnout 3 and nothing else all year.
And that's not trying to be elitest - that's just the truth.
Burnout 3, on the other hand, has an incredibly deep single player mode but there's nothing really "skillful" about it; you battle to stay ahead of the rubberband and smash up cars. It's incredibly incredibly fun and exilhirating - if frustrating - as it relies on pounding the senses with adrenaline fueled gameplay... but the audience it's aiming at is generally a massively different one. Only chaps like us are going to get a kick out of both, purely because we buy ****loads of games unlike regular pikey bling chav who buys NFS Underground, Burnout 3 and nothing else all year.
And that's not trying to be elitest - that's just the truth.
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