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Games that should of happened

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    #76
    Air NiGHTS

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      #77
      Originally posted by Lyris
      Air NiGHTS
      Amen.

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        #78
        Cheers guys!

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          #79
          Originally posted by Wild_Cat
          Actually, the in-game graphics aren't that bad. The design is quite generic, but I honestly don't find the actual execution much worse than Lament of Innocence (which at least had Ayami Kojima character design as a redeeming feature). The cinematic hi-poly character models, however, are truly frightening.
          Hmm.. to these eyes, it looks more like Castlevania 64 than LOI (which obviously isn't a good thing...).
          Last edited by Ady; 26-11-2004, 14:29.

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            #80
            Well, to mine, either way it isn't a good thing. With Symphony of the Night being the best Metroid-like game ever created (not to mention the PS1's best soundtrack), I still wonder why Konami ever felt the urge to jump onto the 3D bandwagon (with mostly half-assed attempts, might I add).

            Just imagining what a 2D Castlevania game might be on current-gen consoles makes me wet my pants.

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              #81
              Originally posted by Wild_Cat
              Just imagining what a 2D Castlevania game might be on current-gen consoles makes me wet my pants.
              Meh? How much power do you need for decent 2D?

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                #82
                tbh how much more pant wetting can you get over Symphony of the Night?

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                  #83


                  On Xbox Live.. WITH VOICE!!!!!!!!!!

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                    #84
                    SUCHT-GEFAHR!

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                      #85
                      Originally posted by anephric
                      Meh? How much power do you need for decent 2D?
                      As much as you can get!
                      Symphony of the Night looks (and plays) incredible, but it still has some technical shortcomings:
                      - It's in low resolution. (Also compare Capcom/SNK fighting games to Guilty Gear X)
                      - Alucard is the only hand-animated character with a really smooth animation (wow, must I say). All of the other sprites either have very few frames of animation, or an animation that solely relies on a special effect (rotation, 3D, multiple moving sprites) -- in which case it is indeed smooth.
                      - The 3D effects (despite being very cool -- see the chapel's background) look PS1-ish (well, duh).

                      For examples of what current consoles can give us as far as 2D graphics are concerned, have a look at all Cave shooters (for that "yo, we got LOTS of sprites" feeling), Guilty Gear X/XX/X#$*?^%!! (for hi-rez, crisp graphics), or Atelier Iris: Eternal Mana (for sheer beauty). Here:
                      Last edited by Wild_Cat; 26-11-2004, 20:43.

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