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Street Fighter II Hyper Fighting Xbox Live

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    #46
    Had a couple of goes earlier. Seems to be the same as the PCB. Shame both my pads are ****e.

    The red fireball glitch is present too.

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      #47
      Originally posted by yosai
      The red fireball glitch is present too.
      Aye... I loved that.

      Me and my mates used to come up with theories on how to 'perform' it... we were just talking complete bollocks though.

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        #48
        I'm having very little luck playing on live - tried maybe 20 games, and only managed to play 3. Little lag while playing, but that's no consolation if it takes this long to actually play the damn thing.

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          #49
          Just had two droppers in a row, I'm **** enough as it is without having my few victories stolen from me.

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            #50
            Well, the trial version of this is probably enough for me. Really didn't like this as much as I thought I would - difficulty seems OTT as mentioned here a few times - even on 0 stars this seems excessive (the computer actually makes an effort to kill you as opposed to being sat in the corner while it waits for you to wail on it)

            Also, what is up with that border? The entire game is probably just as "meh"

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              #51
              Originally posted by Daragon
              the computer actually makes an effort to kill you as opposed to being sat in the corner while it waits for you to wail on it
              It has a training mode for that mate.

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                #52
                Right given the dickheads avoiding playing people then can you setup private games for up to 4 as mentioned and just invite friends in ? Also, can you spectate while waiting your shot ?

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                  #53
                  You can spectate if you were in the room when the match started. If you join after it starts you only get the players names to look at.

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                    #54
                    Originally posted by DavidFallows
                    It has a training mode for that mate.
                    Not in the trial version it don't

                    I think the borders are still my biggest gripe however, most arcade games can manage to display in widescreen so why can't this?

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                      #55
                      Originally posted by Kotatsu Neko
                      Probably because we've all played SF2 for years and don't exactly need a demo to know if we'll like it or not.
                      Precicely, so I wanted to download the demo to see if I still loved it as much. I don't as it happens, it feels dated to me and isn't as enjoyable as many of the other xbox live arcade titles. Hence the demo being very useful to some people.

                      I rinsed this game SO long ago I also wanted the demo to see if I could be bothered with it again. I can't.

                      Frankly after all the question regarding the tech aspects of this game I'm rather suprised anyone has downloaded it WITHOUT trying the demo first, since if you do like it it's a 10 second job to make it the full game.

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                        #56
                        It annoys the **** out of me that it doesn't penalise anyone for disconnecting when they're losing. Surely someone making the game must have played online games enough to know that arseholes will do that and they need to either count it as a loss or at least log how often they drop out. It pretty much rules out playing with anyone except friends who you know will stick with it until the end.

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                          #57
                          I think the borders are still my biggest gripe however, most arcade games can manage to display in widescreen so why can't this?
                          The original game was not widescreen. It just wouldn't be correct if the playing area was made bigger.

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                            #58
                            Originally posted by NekoFever
                            It annoys the **** out of me that it doesn't penalise anyone for disconnecting when they're losing. Surely someone making the game must have played online games enough to know that arseholes will do that and they need to either count it as a loss or at least log how often they drop out. It pretty much rules out playing with anyone except friends who you know will stick with it until the end.
                            Drop them some feedback 10 times. Still should have been sorted

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                              #59
                              Originally posted by Jusatsushi
                              Yeah, that's fair enough, but I still feel I need to play the demo to see that they haven't buggered it up the arse whilst converting it. Also I'm suprised this game lags, as it's hardly shifting much. Hell I'd expect dial-up to handle it tbh!
                              Twas a joke, that is all - just playing on the fact it is street fighter, and all should kneel before the master and buy without trying ! I'll stop with my bad jokes now, pointless around here

                              Not going to get on this until late, as I'm moving house tomorrow and need to start packing. Trust capcom to release it in the one week, where I'm busier than jesus (please read nothing into the jesus comment, tis a JOKE, I don't know jesus personally or his schedule !)

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                                #60
                                I find the game near unplayable with that useless D pad, can hardly pull off a regular fireball with it, its so uncomfortable and rigid for a game like this.

                                On the plus side, at least the screen is resizeable, although (as Ive been wanting for years now) Id love to see a higher res SF instead of the blocky graphics we have here but I wouldnt expect that sort of enchancement for a XBL Arcade game and live in hope someone updates those low-res characers eventually.

                                Not sure if Ill buy this until a decent control method comes out.

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