Inspired from a thread on Eurogamers forum, I thought it would be nice to see what other moments you folks can come up with in regards to those rather questionable parts in those games that are highly thought of.
I'm pleased with the three I have managed to come up with so far:
1. The part where you had to drive that enormous truck-like vehicle in Gears of War; absolutely ****e and was almost the game breaking moment where I decided to quit but I did manage after 30+ tries.
The questionable mechanic used is that you can’t drive and aim the spotlight-like cannon at the Kryll so you had to switch between the driving and shooting while you progress onwards down the highway. It doesn’t sound bad on paper but it really is a case of luck and is down to how patience you are.
On the insane mode however, it made me come up with new swear words I hadn’t previously thought existed.
2. The Sky Temple Key quest in Metroid Echoes and the Tri-Force quest in Zelda: The Wind Waker.
Not only are they the worse possible way to make the game feel longer than it should be, they are also as much fun as making several dozen cups of tea for your family and friends on a special occasion.
If those two 'quests' were cut out of the game altogether, I would hail both games as a classic/masterpiece/spellbinding experience and so forth if it wasn't for those utterly daft and pointless quests.
3. Prince of Persia: The Sands of Time is a wonderful game with one particular moment that made me thought about giving the entire game up altogether and break controller after controller to pieces.
The elevator section in which you go up the Tower of Dawn (at the 81% save point, if I remember correctly) where you have to not only make sure Farah doesn't die but fight some of the toughest enemies in the game and is made worse by the repetition of the entire battle.
Lovely game Ubisoft but goodness me, did anybody test this particular section of the game before going gold?
I'm pleased with the three I have managed to come up with so far:
1. The part where you had to drive that enormous truck-like vehicle in Gears of War; absolutely ****e and was almost the game breaking moment where I decided to quit but I did manage after 30+ tries.
The questionable mechanic used is that you can’t drive and aim the spotlight-like cannon at the Kryll so you had to switch between the driving and shooting while you progress onwards down the highway. It doesn’t sound bad on paper but it really is a case of luck and is down to how patience you are.
On the insane mode however, it made me come up with new swear words I hadn’t previously thought existed.
2. The Sky Temple Key quest in Metroid Echoes and the Tri-Force quest in Zelda: The Wind Waker.
Not only are they the worse possible way to make the game feel longer than it should be, they are also as much fun as making several dozen cups of tea for your family and friends on a special occasion.
If those two 'quests' were cut out of the game altogether, I would hail both games as a classic/masterpiece/spellbinding experience and so forth if it wasn't for those utterly daft and pointless quests.
3. Prince of Persia: The Sands of Time is a wonderful game with one particular moment that made me thought about giving the entire game up altogether and break controller after controller to pieces.
The elevator section in which you go up the Tower of Dawn (at the 81% save point, if I remember correctly) where you have to not only make sure Farah doesn't die but fight some of the toughest enemies in the game and is made worse by the repetition of the entire battle.
Lovely game Ubisoft but goodness me, did anybody test this particular section of the game before going gold?
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