Originally posted by monomaniacpat
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Originally posted by Zero9X View PostWhere did you find a 2100 point card for ?13?
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Originally posted by Lebowski View Post
bit over priced and a bit under purchased by the look of things
their is hope for castle crashers maybe because i really don't want to pay the prices that have been banded about as this was spot on the money quoted last week.
Braid creator Jonathan Blow is "less happy" Microsoft insisted on charging 1200 Points (GBP 10.20 / EUR 14.40) for the …
It would appear that it's Mircosoft that have there pricing structure slightly out of wack. If you consider that you can buy TF2 and Portal for ?10 each on Steam it will be interesting to see how much this costs on the PC.
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My main concern with it costing 1200 points is, if it sells well, we'll undoubtedly see more and more games costing 1200 points (and up) in the future. And you can bet your life if the game doesn't sell they'll soon drop the price to 800 points - at which point I'll buy it.
I just hope enough people adopt the same philosophy and refuse to buy the game until it drops in price because, by doing so, they're sending out a statement. And really, there's no reason to believe this game was any more expensive to develop than the majority of XBLA games costing 800 points. If anything, I bet it was less expensive to develop. It's just greed.
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Originally posted by Kaladron View PostTotally agree with the comments on pricing here but I will say this: Braid is better than some games I've paid ?60+ for in the past. ?10 doesn't seem like such a rip-off in comparison.
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Originally posted by Charlie View PostI just hope enough people adopt the same philosophy and refuse to buy the game until it drops in price because, by doing so, they're sending out a statement.
That you won't support independent games development with new and original ideas?
Talk to Jeff Minter about making a new game and selling it on the cheap, let's see what he has got to say about it.
"Jesus ****ing Christ
not seeing a lot of reason to continue even trying to make games, at this point, when a remake of Frogger, one of the worst games in the history of old arcade games, can outsell Space Giraffe that we put so much love and effort into, by more than ten to one, in one week.
OK, we get the message. All you want on that channel is remakes of old, ****e arcade games and crap you vaguely remember playing on your Amiga.
We'll shut up trying to do anything new then.
Sorry for even trying."
Great for the future of development then.
Originally posted by Charlie View PostAnd really, there's no reason to believe this game was any more expensive to develop than the majority of XBLA games costing 800 points. If anything, I bet it was less expensive to develop. It's just greed.
Seriously what is SO wrong with a game being sold for 1200 points?? (Which in real money is only £10.50!) Im sure if it was Japanese and on DS some people may have been happy spending £30 on it.
This is only done so that Jonathan Blow can get some of his money back, earn a living and maybe even go on to be encouraged to make more new and original content, unlike Minter who sold cheap and got shafted and now is discouraged by it all.
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This is only done so that Jonathan Blow can get some of his money back, earn a living and maybe even go on to be encouraged to make more new and original content, unlike Minter who sold cheap and got shafted and now is discouraged by it all.
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