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Kinect (previously Natal)

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    No suprise that many spanking off about the Wii before are now picking out the faults of motion detection. Cracks me up, it's just too funny.

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      I don't know if that's aimed at me, but as I said I love the Wii. A bit more precision would be a nice addition.

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        It's not aimed at you specifically, I thought the many was general enough.

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          Not that impressed so far. Big boy's EyeToy, and the lack of any sort of dedicated handheld controller -- even optional -- is imo a mistake. We'll see. (As I said in another thread, it's nice to come to NTSC-UK and get away from all my American friends turning into Hype-Eating Zombies come E3 time...)

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            Well the optional controller is....... the controller

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              Yeah, I know. I meant one more suited to the kind of gaming Kinect is going for. Using the normal 360 controller pretty much ties up both your hands, whereas a Wii or Move style 'wand' suits the system a bit better. We'll see, though.

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                Yeah I know what you mean, after seeing how Kinect was working in game it almost seems like we still need even a little Wii nunchuck or Move Navigation control for some things.

                The ubisoft conf. had some creative sounding french people talking about how they see Kinect as an opportunity to go right back to the start and redesign even the most basic things, such as moving.

                Good luck to them, I have no idea how.

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                  I gotta admit I thought that Dance game by harmonix looked kinda cool - in a laugh with the family over kind of way, and even the star wars game had me interested.

                  what concerns me though it this input lag. Now - is this confirmed to have input lag (sorry could read the thread, but theres lots to get through!)

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                    Originally posted by Shozuki View Post
                    I gotta admit I thought that Dance game by harmonix looked kinda cool - in a laugh with the family over kind of way, and even the star wars game had me interested.

                    what concerns me though it this input lag. Now - is this confirmed to have input lag (sorry could read the thread, but theres lots to get through!)




                    And just for giggles

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                      Originally posted by dvdmike View Post
                      Is that showing lag or a lack of it. It's hard to tell.

                      My understanding from hands on previews is that there is lag for sudden, sharp movements but not for slow gradual ones. Regarding the Harmonix dance game, I think I'm right that lag won't matter as the game isn't showing your movements on screen, it's just showing a pre-rendered dance routine so the game should be able to take into account any lag and adjust.

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                        edit. look at the steering wheel. seems not bad.

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                          That's what I thought, but it's covered in shadow half the time.

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                            Originally posted by dvdmike View Post
                            That's a few frames at least. Also hard to judge, as it's a "serious" driving game so the handling model won't be insta-twitch arcade.

                            If you're making a gif to show the latency, use that one where the chick is doing the fitness game. Loads there, and easier to judge as she moves her arms fast.

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                              Most of the stuff was not live at all, but the giant bomb guys say it really worked in the closed doors stuff.



                              Best gif for hands not matching

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                                Giev they'd want a killer app for Kinect I'm presuming the lack of Milo means it's gonna be post-E3 2011

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