I suspect it performed well enough. Rising Star don't ever expect sales in the 7 figures and don't spend enough on picking up things for release to *need* seven figures.
So yeah, it's not going to touch SF4 or MVC3 for sales in the UK, but Rising Star will have certainly made money on it. The core fighting game community have bought it, I'd say we're looking at 250k?
And now it's cheaper, everyone can enjoy it.
The key is that a game doesn't have to ship 7 million to make money, it just has to balance against costs. In the case of this game, any EU release would've been seen by the deveoper as a bonus so wouldn't be factored into dev costs (the localisation is minimal after all, they've not redone the voices for example). So the costs for the EU release sit entirely on Rising Stat, and their costs are going to not be huge here.
This is actually the kind of game I expect we'll see more and more, games that didn't cost silly money to make, and that target a known but not huge demographic.
So yeah, it's not going to touch SF4 or MVC3 for sales in the UK, but Rising Star will have certainly made money on it. The core fighting game community have bought it, I'd say we're looking at 250k?
And now it's cheaper, everyone can enjoy it.
The key is that a game doesn't have to ship 7 million to make money, it just has to balance against costs. In the case of this game, any EU release would've been seen by the deveoper as a bonus so wouldn't be factored into dev costs (the localisation is minimal after all, they've not redone the voices for example). So the costs for the EU release sit entirely on Rising Stat, and their costs are going to not be huge here.
This is actually the kind of game I expect we'll see more and more, games that didn't cost silly money to make, and that target a known but not huge demographic.
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