And all they have to do is release Pokemon, Mario and Zelda on iOS to solve their cash problems.
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Originally posted by noobish hat View PostCome off it. It's almost like they intentionally designed it to force you to switch between the feather and the bracelet once every screen. There's literally no reason they couldn't have allowed you to pick stuff up automatically once you obtain the bracelet, like you can automatically swim once you get the flippers. It would have cut the time you spend going to the menu to change items by about half.
I could be talking cock.
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Well on the Game Boy it's excusable because the available buttons are so limited, and they're all used as much as they could be. If there were shoulder buttons, they could have been used to cycle through your items, which would have made tihngs a bit smoother. I'm just thankful the menus come up quickly though. If you've ever played FFVI on psx, you'll know how much worse it could be.
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In regards to nintendo wii u being future prove.... Is there any words on whether it is compatible with direct x 11? If it is... then they can sit quite comfortably, rest ensured third parties can still port over next gen looking titles using unreal 4 etc.... If it doesn't, then in a couple years it'll certainly be interesting to see how Nintendo try to keep up and remain fresh. Sony and Microsoft will have their own extra screen / tablet alternatives that'll also become mainstream, so Nintendo won't be able to rely on the gamepad for uniqueness. Perhaps the first party titles will be enough....Last edited by Adam Stone; 25-10-2012, 07:23.
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Originally posted by Adam Stone View PostIn regards to nintendo wii u being future prove.... Is there any words on whether it is compatible with direct x 11? If it is... then they can sit quite comfortably, rest ensured third parties can still port over next gen looking titles using unreal 4 etc.... If it doesn't, then in a couple years it'll certainly be interesting to see how Nintendo try to keep up and remain fresh. Sony and Microsoft will have their own extra screen / tablet alternatives that'll also become mainstream, so Nintendo won't be able to rely on the gamepad for uniqueness. Perhaps the first party titles will be enough....
Saying that this isn't a M$ console so it doesn't really apply anyway as DX is Microsofts API's in the end. In theory the hardware inside the WiiU is to the equivient DX11 standard, but then thats really an unknown at the moment as I think Nintendo use OpenGL anyway.Last edited by originalbadboy; 25-10-2012, 07:57.
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Originally posted by crazytaxinext View PostEither way it shouldn't be too bad as long as the system achieves decent sales. The first 2 years will be ridden out on current gen ports and engines, with a solid userbase it'd get enough support for years 3 and 4. The trouble is if years 5 and 6 see the content tail off like with Wii
Saying that and as others have said before people buy Nintendo consoles for the exclusives, and thats where Nintendo really need to concerntrate their efforts as it could make the difference. Bayonetta 2 is certainly a sign that at least they are trying to get some of the devs to do exclusives (or at least timed exclusives).
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Originally posted by MartyG View PostAnd apparently being sold at a loss: http://www.digitalspy.co.uk/gaming/n...-nintendo.html
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