I was really tempted by Titanfall but no campaign mode means no sale. I never play online these days.
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Titanfall (PC 360 Xbox One)
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Originally posted by crazytaxinext View PostIf the impressions hold up it could do well for XBO, be one of the first 2014 to sway peeps towards a machine. A PS4 version though is inevitable though, it is EA after all
the game is using dedicated servers on 360/One and PC and the server is controlling the AI for the titans and the other NPCs on the maps which I believe are what forms part of the story within the Multiplayer game (it is not strictly team V team).
They have the Campaign Multiplayer mode and the regular competitive modes, so there is some kind campaign to play, it just sounds like other people are part of it.
It all sounds very interesting, there is an article about it here
There's an interesting bait and switch in Titanfall, the first-person shooter from the people who made Call of Duty wha…
But Emslie mentions ambient AI when we quiz him further. As players are knocking lumps out of each other, the AI will get on with its own business across the map. You might stumble upon a group of AI huddled in a room, for example, before blasting them to bits. AI soliders will make an assault on an enemy position and demand your attention. As Emslie describes how Titanfall's AI works, I think of them as creeps; the more I learn about Titanfall's fast and frenetic team versus team plus AI gameplay, the more I think of League of Legends and DOTA.
"Those ambient AI plays into selling the idea you're in a living, breathing world," Emslie says. "I don't know if it's never been done before, but we're trying to do that really well. We're trying to make that multiplayer environment feel great."
Titanfall's initially confusing fusion of single-player and multiplayer rekindles memories of PlatinumGames' Vanquish and, going back further, the best of the Star Wars: Battlefront series. But I can't deny Respawn its claim of innovation. You get a story cutscene as your dropship approaches the battlefield, and, during a match, "heroes", as Emslie describes them, pop up in windows in the upper corner of the HUD to bark orders and set objectives - an attempt to give the competitive carnage some fantastical meaning. You can follow this story through an entire campaign and play it from both sides.
Outside of campaign multiplayer and inside what would traditionally be viewed as competitive multiplayer, Respawn strips away the story and single-player elements for "full on sport multiplayer". It's in this mode that I see Titanfall gaining the most traction, and I suspect both Respawn and publisher EA are hoping the eSports community embraces the game. Given the overwhelming popularity of the MOBA genre in the eSports space, an FPS that borrows lightly from that genre has a great chance of gaining a foothold with professional players.
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I actually think the latest trailer looked worse, not only the graphics but the gameplay looked like it could get very repetitive and you may as well be playing COD by that point.
Makes me wonder when playing online how long you would survive in a mech as everyone would clamor to take you down.
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Personally from a visual standpoint I thought it looked okay - perhaps great as a current gen game but very okay for a next gen title soon to be released. But that doesn't matter for this game. Titanfall is a huge playground where performance stability overweighs visual mastery. Technically, it needs to be solid, swift and smooth and that's exactly what it is.
I was honestly surprised by how much I enjoyed it. I must admit I found controlling the mechs quite dull, overpowered, a little boring - not finely balanced - but jumping around as the humanoid characters was immense.
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Originally posted by Adam Stone View PostPersonally from a visual standpoint I thought it looked okay - perhaps great as a current gen game but very okay for a next gen title soon to be released. But that doesn't matter for this game. Titanfall is a huge playground where performance stability overweighs visual mastery. Technically, it needs to be solid, swift and smooth and that's exactly what it is.
I was honestly surprised by how much I enjoyed it. I must admit I found controlling the mechs quite dull, overpowered, a little boring - not finely balanced - but jumping around as the humanoid characters was immense.
With the jumping is it not mostly the same feeling of Quake, Unreal Tournament or Warsaw? I can't see anything from the videos that makes it seem like it would feel different to those mechanics. Which is not necessarily a bad thing I am just wondering with people on all these videos going "Oh my god it was unbelievable and so different, the pace was awesome" if they have actually played a fast FPS or are just comparing it to COD.
Did you get to rip someone out of another mech as close range combat mech on mech looked okay?
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Have you seen Titanfall Collectors Edition?
Launch Date News.
Call down your Titan and get ready for an exhilarating first-person shooter experience in Titanfall 2. The sequel introduces a new single-player campaign that explores the bond between Pilot and Titan. Or blast your way through an even more innovativ
In addition to the standard edition of the game, the Titanfall: Collector's Edition (SRP $249.99), will include an exclusive collectible 18? hand-crafted titan statue with diorama and battery-powered LED lighting, a full-size art book featuring more than 190 pages of rare concept art, and an exclusive full-size schematic poster of the Atlas titan.
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New gameplay trailer, Angel City.
God damn this looks intense.Last edited by Family Fry; 22-10-2013, 16:26.
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