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    I do. Not always but often.

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      I have it up at full blast.
      Kept you waiting, huh?

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        Originally posted by J0e Musashi View Post
        I have it up at full blast.
        This. EVERY TIME.

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          The Chinese girl is just out of shot.

          Helping push the kid in a wheelchair.

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            Originally posted by speedlolita View Post
            Does anyone here use the 3D on their 3DS?

            I certainly don't.
            I don't but I like the larger screens of the XL and the shape of the console is quite comfortable.

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              Originally posted by QualityChimp View Post
              The Chinese girl is just out of shot.

              Helping push the kid in a wheelchair.
              You notice only the white kids have 2DS's.

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                3D on full, never use 2D on it. After all, 3D on full = Hardcore

                Been tempted to possibly rebuy a unit in the new year now there's a worthy backlog. This might have swayed me... into picking up another XL

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                  Originally posted by crazytaxinext View Post
                  3D on full, never use 2D on it. After all, 3D on full = Hardcore

                  Been tempted to possibly rebuy a unit in the new year now there's a worthy backlog. This might have swayed me... into picking up another XL
                  What even in games which require some hefty hand movement?....after all the 3d effect is lost on even the smallest movements.

                  Donkey Kong Country for example, for me is pointless in 3D because personally i always frequently lose the effect.

                  Leading to me just not bothering.

                  2DS is pretty perfect for the target audience....kids with little in the way of standards.

                  Comment


                    Originally posted by ikobo View Post
                    I don't think he wants to admit you're right.
                    More a case of gamers not understanding hardware changes and how the industry can do them well and badly, even the matter of a switch can cause problem if the game was programmed to a very fine standard. The PS2 5000 series for example was a nightmare to work with as Sony's minor changes to the machine, ment you had to code games to use the LED's RAMs if you ran out of main. (Likely I've lost you all there and you'll wonder what I'm talking bout.) So to keep it simple we had a build of a game that would work on the 3000 series for PS2 but not the 5000 series.

                    If the internal are the same it will be fine but if they tweak the mode in anyway there could be problem. As I mention previously until you see inside a machine and test the titles on it no one can say for certain. Just cause it's a budget release don't mean they may have tweak the odd code internal part for the machine. Have you seen inside one yet to know for sure??????????

                    Once that happens then the winner can mock the loser as much as they like.
                    Last edited by S3M; 29-08-2013, 16:28.

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                      I don't use the 3D. I'm always sort of experimenting with it, fiddling about with the slider and seeing if I can stick with it. It does look good with the right software - the effect is actually great in Luigi's Mansion 2, but the fact that it's so sensitive to viewing angle kills it for me. Going over a bump on the bus messes it up, as does twisting the system ever so slightly while concentrating during a tricky section (or 'steering along' as I tend to do like a spastic while playing Mario Kart). It just bugs me too much, I hate having to refocus myself on it all the time.

                      I also think the graphics look a lot smoother and cleaner with it set to completely off.

                      Kryss I think you are officially stereoscopic 3D's number 1 fan. You may want to start getting excited about this:

                      http://www.theguardian.com/technolog...d-video-calls#!
                      Last edited by wakka; 29-08-2013, 16:40.

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                        100% is stupid, your eyes look past it.

                        40-50% looks right from the distance I hold the machine.

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                          I use the 3d on more relaxed games like AC or Prof Layton, but i found for games like MK7 my frantic driving would twist the console and take me out of the sweet spot and I'd start seeing double in critical race moments, so I tend to turn it off for action based games. So 3D is not a must, but for me the clamshell design is the real winner you lose here, any device that needs a case to successfully be portable (my Nexus 7 included) is bad design IMO.

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                            The 3D viewing angle is pretty narrow but I never had much trouble with it and never found it to be so easily thrown off as was reported. Used to play it on a packed bus with no trouble, can't imagine it will be a feature of the handhelds true successor though.

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                              Originally posted by S3M View Post
                              More a case of gamers not understanding hardware changes and how the industry can do them well and badly, even the matter of a switch can cause problem if the game was programmed to a very fine standard. The PS2 5000 series for example was a nightmare to work with as Sony's minor changes to the machine, ment you had to code games to use the LED's RAMs if you ran out of main. (Likely I've lost you all there and you'll wonder what I'm talking bout.) So to keep it simple we had a build of a game that would work on the 3000 series for PS2 but not the 5000 series.

                              If the internal are the same it will be fine but if they tweak the mode in anyway there could be problem. As I mention previously until you see inside a machine and test the titles on it no one can say for certain. Just cause it's a budget release don't mean they may have tweak the odd code internal part for the machine. Have you seen inside one yet to know for sure??????????

                              Once that happens then the winner can mock the loser as much as they like.
                              This is utter rubbish. It's just a physical switch. Nothing at all like the inner workings of the PS2. It's like having two doorbells with different sized buttons. They both do the same thing, which is exactly what happens here. It only takes the smallest bit of common sense to realise this, surely?

                              Why would they even tweak the sleep mode in the first place? There is literally zero point in doing so. If they did that, then there could be problems with actual 3DS games, which would be financial suicide.

                              The idea here is to produce a cheaper unit. The mobo is now one PCB as opposed to two. There is now only a single speaker. Spending money on R&D would defeat the object of the product in its entirety. The ONLY one single thing that has changed here is the way sleep mode is triggered. It used to be a pressure switch and now it's a sliding switch.

                              Are you seriously suggesting that if I modified my 3DS so that the sleep function was swapped from the hinge switch to the WiFi switch, then my games would suddenly stop working? How would games be able to tell that the switch was now a different shape? It's not possible.
                              Kept you waiting, huh?

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                                And the way the 3d is triggered. You now need TWO MACHINES!

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