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Ryse : Son of Rome

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    #31
    saying QTE's are optional in a game like this is like saying guns are optional in a shooting game the, e3 vid was nothing but QTE stuff
    I think lots of things have changed after E3

    "It's a QTE-fest."

    "There's no depth to the combat."

    "Uh-oh."

    In the wake of E3 and beyond, these were some of the most common reactions to Ryse: Son of Rome, the Crytek-developed Xbox One-exclusive launch title that Microsoft is betting big on this November. Widespread fanboy panic ensued -- and for partially good reason. Unless you're Heavy Rain, QTEs generally go over about as well as wearing Red Sox gear in Yankee Stadium with the core gamers Ryse is targeting. Especially in an action game.


    After a hands-on with the latest build on the eve of Gamescom, however, I have good news: there's no need to worry about Ryse: Son of Rome. The combat has plenty of depth, and the AI is aggressive enough that you'll be challenged plenty. Oh, and QTEs are merely optional finishing moves, with the giant button prompt over a foe's head replaced by a subtle colored outline around the not-long-for-this-world bad guy that corresponds to the button you're supposed to press in order to nail the best execution.
    Almost every action game with have the odd button prompts too

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      #32
      Originally posted by vanpeebles View Post
      Hey hoss, the mega cd has some superb games.
      Yeah, but you know the ones I'm talking about. Things like Road Avenger.

      Comment


        #33
        Originally posted by Team Andromeda View Post
        Almost every action game with have the odd button prompts too
        Mario: Player controls Mario, forcing Mario to whatever the player decides.
        Ryse: Game controls player, forcing the player to do whatever the game decides.

        I'm probably turning into that person that annoys Loftgroover by hating on a game more than once in a thread, but the sooner we all decide that this is not a game and abandon all thoughts of buying it, the sooner it will tank and no one will ever make a product like it again (for a while).

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          #34
          Originally posted by Team Andromeda View Post
          I think lots of things have changed after E3



          Almost every action game with have the odd button prompts too
          And that's why this sort of game is seen as anarchic it's the same idea as GOW was peddling back on the ps2 and it wasn't well liked back then, I will refer you back a page 'press starts, comment pretty much said what your quote did

          Hiding a QTE behind a glowing enemy, wow that's how they got round the giant floating buttons, slow clap for crytek the masters of shiny graphics over decent gameplay .
          Last edited by Lebowski; 18-09-2013, 13:44.

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            #35
            Originally posted by Team Andromeda
            I think lots of things have changed after E3
            Haha I seriously doubt that. What in the last two months, when the game is due to ship in November?

            I actually have no problem with QTEs in games. I quite like them, ever since Shenmue. They're a nice way of keeping a player engaged during cutscenes in high adrenaline action-packed games (to my mind). But an entire game based around them...bleh, what's the point? You could hardly conceive of a less nuanced control mechanism.

            At the end of the day this is a conversion to pad of a Kinect-only title. It was designed to be on rails and that's the way it's staying. You know what's more fun than QTEs? Lightguns. Bring back lightguns!!
            Last edited by wakka; 18-09-2013, 14:16.

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              #36
              Mario: Player controls Mario, forcing Mario to whatever the player decides.
              Ryse: Game controls player, forcing the player to do whatever the game decides
              One is an action game the other a old fashioned platform game . In saying that there's button promts in some Mario games

              Haha I seriously doubt that. What in the last two months, when the game is due to ship in November
              It depends on what part of the game they showed off . I mean if we were only to go by E3 demo's or demos then some of the best games we would have never have bothered with and in saying that I don't expect launch titles to be AAA action blockbusters .

              Things like Road Avenger
              That's a rather nice game imo mindless fun

              Hiding a QTE behind a glowing enemy, wow that's how they got round the giant floating buttons
              In most of the action games I've played we've have some sort of button promts or QTE events , even with some of this boards favs like Baytonttea or RE 4 . To me that's not an issue , what more of an issue at this stage is the lack of diverse enemies; That is something that the likes of Ninja Gaiden and Ninja Gaiden 2 got so right,but in saying that they were hardly launch titles

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                #37
                Originally posted by wakka View Post
                You know what's more fun than QTEs? Lightguns. Bring back lightguns!!
                Operation Wolf HD remake! Lets start the kick starter!

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                  #38
                  It was designed to be on rails and that's the way it's staying. You know what's more fun than QTEs? Lightguns. Bring back lightguns!!
                  Aren't most action games on rails ? and yes I'm all for light gun games, but some of the FMV based ones were pretty poor also

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                    #39
                    Originally posted by Team Andromeda View Post
                    One is an action game the other a old fashioned platform game .
                    I'd say one is an action game and the other is an old fashioned laserdisc interactive movie from the dark ages of videogames. It might look pretty, but it could be prettier if they just made it with live action.

                    Anyway, if I comment again in this thread, please tell me off

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                      #40
                      I'd say one is an action game and the other is an old fashioned laserdisc interactive movie from the dark ages of videogames
                      Laser disc games were never real time you were never in total control of the player actions . Next you'll be making out that Final Fight and the likes of Golden Axe were laser discs games from the dark ages: given the limited actions and freedom; Funny that when most of this board harps on about how good the 16 bit days were

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                        #41
                        Wait, I think you are missing the point. At E3 people were playing the game and what you did with the buttons had NO impact on the game. If you hit the right button or the wrong button, it would still give the you same animation. In fact you could not bother hitting any buttons and it would still do the death animations. They asked the game devs if it was a bug and they said it was by design because they didn't want people to miss out on the experience. If you are clear on all that, then cool, and think that sounds great, then by all means enjoy. Gaming is all about diversity, but by definition, I wouldn't class it as a game. It's a fake-interactive movie.

                        Dammit I posted again.

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                          #42
                          Originally posted by charlesr View Post
                          I wouldn't class it as a game. It's a fake-interactive movie.
                          That's what most stuff is now. It's a bit gay.

                          Originally posted by Team Andromeda View Post
                          Aren't most action games on rails ?
                          No.

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                            #43
                            Originally posted by Team Andromeda View Post
                            Next you'll be making out that Final Fight and the likes of Golden Axe were laser discs games from the dark ages: given the limited actions and freedom;
                            No one's saying that!

                            Originally posted by Team Andromeda View Post
                            Funny that when most of this board harps on about how good the 16 bit days were
                            You're just fabricating and extension to someone else's opinion and arguing with it for the sake of doing so.

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                              #44
                              If you hit the right button or the wrong button, it would still give the you same animation. In fact you could not bother hitting any buttons and it would still do the death animations.
                              So if you hit (for example ) a jump or block button you get the same action as hitting the attack button . If that's the case that is ****

                              No.
                              C'Mon most action games have limited player freedom

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                                #45
                                Originally posted by Team Andromeda View Post
                                C'Mon most action games have limited player freedom
                                Of course, all games have limits eventually. It's just how far you need to dig to find those limits which is what we usually refer to as depth. Generally, the deeper a game the more scope for freedom. This game seemingly has zero depth.

                                Thinking it will compare to the likes of Bayonetta or TW101 (or even DmC!) is quite absurd, unless they turn it around MASSIVELY.

                                Here is depth:

                                Here is not:
                                Last edited by dataDave; 18-09-2013, 18:19.

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