saying QTE's are optional in a game like this is like saying guns are optional in a shooting game the, e3 vid was nothing but QTE stuff
"It's a QTE-fest."
"There's no depth to the combat."
"Uh-oh."
In the wake of E3 and beyond, these were some of the most common reactions to Ryse: Son of Rome, the Crytek-developed Xbox One-exclusive launch title that Microsoft is betting big on this November. Widespread fanboy panic ensued -- and for partially good reason. Unless you're Heavy Rain, QTEs generally go over about as well as wearing Red Sox gear in Yankee Stadium with the core gamers Ryse is targeting. Especially in an action game.
After a hands-on with the latest build on the eve of Gamescom, however, I have good news: there's no need to worry about Ryse: Son of Rome. The combat has plenty of depth, and the AI is aggressive enough that you'll be challenged plenty. Oh, and QTEs are merely optional finishing moves, with the giant button prompt over a foe's head replaced by a subtle colored outline around the not-long-for-this-world bad guy that corresponds to the button you're supposed to press in order to nail the best execution.
"There's no depth to the combat."
"Uh-oh."
In the wake of E3 and beyond, these were some of the most common reactions to Ryse: Son of Rome, the Crytek-developed Xbox One-exclusive launch title that Microsoft is betting big on this November. Widespread fanboy panic ensued -- and for partially good reason. Unless you're Heavy Rain, QTEs generally go over about as well as wearing Red Sox gear in Yankee Stadium with the core gamers Ryse is targeting. Especially in an action game.
After a hands-on with the latest build on the eve of Gamescom, however, I have good news: there's no need to worry about Ryse: Son of Rome. The combat has plenty of depth, and the AI is aggressive enough that you'll be challenged plenty. Oh, and QTEs are merely optional finishing moves, with the giant button prompt over a foe's head replaced by a subtle colored outline around the not-long-for-this-world bad guy that corresponds to the button you're supposed to press in order to nail the best execution.
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