I might be wrong, but I get the sense that where this thread might have gone off track a little in the discussion about all this is that it's (naturally) begun to stray into bigger aspects than just the videogame angle that it started out on and as people are trying to make points they're also actively trying to keep talk on point even when it isn't entirely relevant to the original debate. If we opened the discussion up it would quickly spiral into the horrific global representations that exist (and treatment of women) that severely compound the issues many women face on a daily basis but it would also cover the flip side of feminist movements which (not always) can be that they are sometime more focused on reversing the male/female dynamic than creating true equality which is why such points from them dry up as soon as it involves balancing preferences away from women such as giving equal entitlements and rights to fathers over their children. As the videos that started this debate off are victim to, the issue is that it's a much more complex and wider issue than gaming which means focusing on one element leads to messy results
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Gender Inequality in Vid Games industry
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Originally posted by Asura;2157441...According to a U.S. national survey done in 2004 by the Entertainment Software Association, 25 percent of console players and 39 percent of PC game players were women.
If they found a way to get women to open up their wallets and spend as much as men, they would take it in a heartbeat. The Wii, PS Move and Kinnect are all examples of game companies being willing to expand their market to make more profit. Anita gave an example of a game that had a female lead but was reskinned to be a Star Fox game and her implication was that it was a hatred for women that caused that.... WHAT??? Why would they make the game at all if that were the case. Wouldn't it be that having a successful IP attached to a game would just make it sell more?
Originally posted by Asura;2157441...The difference comes with computers and some of the stuff that surrounded them. Those women who would've got into gaming and computing at the time were often victims of social pressure (from other women, as well as men) to not take that interest further, as it was heavily focused on computer assembly (an important part of computing at the time) which wasn't so much seen as masculine but rather un-feminine.
As someone that has been part of the education system at various levels, you notice that boys and girls on average just have different tempraments. They on average like different stuff, act in different ways and make different choices. Each has it's benefits and drawbacks, none is better than the other. But could the reason that girls did not get in to gaming early just be that they did not find building things interesting or that they wanted to fit in with their friends?
Originally posted by Asura;2157441...Fast-forward a few years, and the industry hit on a formula for selling video games to a specific demographic - males aged 12-18, which eventually widened to 18-and-up, and they stuck to it fairly well, with the only games that were particularly gender-neutral being those for younger children.
Originally posted by Asura;2157441...Throughout the history of gaming, there have been prolific female contributors to the field who've worked at various levels. Just to pluck one example out of the air, at one point, the UK's highest-paid woman was the CEO of Gremlin Interactive. Often the contribution of these women was glossed over, though, because it was advantageous for companies to maintain the male-dominated image for their own PR.
We're now in a very different situation, where we have women who've grown up in a different social climate, who have a greater freedom to be the people they want to be. Many of them are into video games, but are put off because arguably the biggest entertainment industry is still very much pitched toward men (except on iOS).
Originally posted by Asura;2157441...This leads onto the comment about romance novels - you know that the romance novel industry IS well-staffed with men, right? You think those authors with female names are all actually women? Plus plenty work in publishing. Also, you're right in that if romance novels were as massive as the video games industry, people would probably scrutinise them more - but they aren't.
Whenever I go clothes shopping, the store is 70% womens clothes, with the mens section tucked away at the back or on the 4th floor. Do these people hate men? No, they are just catering to the people that spend the most money in their stores.
Originally posted by Asura;2157441...I'm not trying to claim that videogame development has always been split evenly among the genders; all I'm trying to say is that there have been a good proportion of female gamers and game developers for as long as the industry has been an industry, and this isn't about some woman, who's hated video games all her life, turning round and now trying to spoil your fun, now that they're "kind of a big deal". It's a totally different, nuanced situation.
Originally posted by Asura;2157441...Instead, it's about accepting that if the industry wants to grow, it needs to try and be more inclusive and appeal to new consumers. There's no reason to stop making BulletShootSexBMXVengeance 5, or whatever - just that doesn't have to be the mainstay of the industry.
Also why aren't any female developers making games for women and cleaning up financially in the same way the Wii tapped in to the casual crowd? If this is some huge untapped market, why don't the Sarkeesian crowd lead the way and build these amazing IPs for women? isn't $160,000 enough to build the next female Minecraft? Even if they cant compete on the same scale as the long established gaming community, where are the female led iOS games like flappy bird, Candy Crush, TrainYard.
I would like more gender/racial/etc diversity in gaming. Whenever I have kids, I would like some cool female characters for my daughter to look up to. Thanks to Anita's video I am a bit more aware of the damsel in distress plot device and do find it tiring now when before it was filler story, but the rest is complete BS. Making developers aware of how they represent women is great but going that step further and seeing misogyny in everything even the idea that strong female characters are too masculine is absolute crap. The real change will be when women start financially responding like men do and start making their own games.Last edited by Resonance; 29-08-2014, 07:39.
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Originally posted by Superman Falls View Postequal entitlements and rights to fathers over their children
For the messy results reasons you mention, it's probably best this is kept to gaming or at least general media but it is all connected. Media comes from our society but also feeds into our society. Positive change should happen on both ends and each one will influence the other positively as long as we're not desperately trying to reject it.
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Originally posted by noobish hat View PostBut again, how would you say that translates to real life. I don't think I or any other bloke I know has ever been regarded as cannon fodder.
Young women don't have to do any kind of service.
In the case of an actual war (which might not be that far off based on the rising tensions between Russia and NATO), it's men based on their sex alone that will be dying.
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I'm seeing no solutions here - to the specifically videogame problem - so I'd like to offer a modest proposal: if it would keep Sarkessian et al. happy and allow us to move on I'd be content to see Ms. Pacman having her lipstick, lashes and pretty bow taken away and rendered gender neutral, and Mr. Pacman given a beard, chest hair and a facial scar to distinguish him as badass. I'm fairly sure it wouldn't bother most of the male population either. Every single videogame character I've ever encountered has never been anything more than an indifferent and forgettable cypher for the gameplay and control systems that lie behind it. In fact, the blander the better (Link). Certainly nothing to identify myself 'with' or 'against', or to feel aggrieved about: "Why do they assume all males must have the physique and sexual prowess of Kratos?!" Pah.Last edited by Golgo; 29-08-2014, 08:00.
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But most women are rubbish at growing beards and chest hair!
@Golgo: She'll probably argue that you've just taken Pacman and removed some things from him to make him female. You may as well chop his willy off and call him Ms. Pacman.
I propose we just refer to Pacman as Mr. Pacman from now on. Then Pacman becomes his surname rather than his super hero moniker. Like Hugh Jackman or John Goodman.
Then we turn Ms. Pacman into Mrs. Pacman because it'll annoy some femtrolls.
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Originally posted by 'Press Start' View PostMen's power is used to fight wars to extend men's power......seems apt.
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Originally posted by Tobal View PostThose fighting and dying won't be benefiting from this "power", are you throwing the average solider under the same bus as our powermakers and the rich boardrooms of the various industries making the killing machines or farming natural resources.
My point was disposable men are being sent to war by powerful men, not women. I know of no powerful, elite female groups sending men off to die to further their agenda.
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