It was noticible the moment the game was in motion even on my VRR OLED - it's a tech demo, so in this instance it's not really that important, but it's definitely noticible with any pad input unless you've not played anything modern recently.
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The Matrix Awakens
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Originally posted by fuse View PostTried this out and found it totally bonkers. Kind of annoyed on behalf of game devs who are now going to have to deal with ridiculous expectations around what's possible on these systems.
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Originally posted by chopemon View PostIt is staggering what they've achieved on consoles with it. It's worth mentioning though that other games will probably not look as good as this on these machines. It's running at 30 without combat AI, next gen animation systems etc. As soon as any more gameplay is put in, the fps will plunge. That's fine by me as I'm not into big graphics prestige games but I worry that some people might think this is the new standard.
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Originally posted by Brad View PostYeah this is like the 16 bit days when we were wowed by Amiga demos yet the games never matched those, not even when the demo teams got into making games themselves and realised that you simply cannot have a thousand sprites and 7 levels of parallax scrolling whilst also running a game engine.
The final experience however is indicative of what is possible for a game, running on a PS5 or XBox Series X/S there is still a lot of CPU headroom that would allow a game designer to run the normal mechanics of a game. The team did not want to build a demo that was unrealistic for what a new AAA game would be able to achieve.Last edited by MartyG; 14-12-2021, 12:32.
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Originally posted by MartyG View PostThe team that created it have said that it's a realistic example of what is achievable, having a CPU/GPU budget in which the demo needed to work, leaving enough for a game engine to be possible with that level of fidelity as explained here: https://www.fxguide.com/fxfeatured/t...rix-is-unreal/
Epic has done these demos for every generation, and their games never look quite as good.
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Originally posted by MartyG View PostThe team that created it have said that it's a realistic example of what is achievable, having a CPU/GPU budget in which the demo needed to work, leaving enough for a game engine to be possible with that level of fidelity as explained here: https://www.fxguide.com/fxfeatured/t...rix-is-unreal/
So, Unreal is Epic so I guess we'll see new games form Epic looking this good in the next couple of years. Spoiler alert: We won't. Love to be wrong on this. Also I don't care though. I don't need games to look that real, I just want the interactions to be better. There hasn't been a 4K game on any platform that looks as good as The Matrix film does in standard definition. I realise I'm shouting at clouds at this point.
EDIT: Yeah Hellblade looks excellent already.
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Stalker 2 I am well up for I reckon. Hellblade probably not; I finished the first one but I was bored long before the end. Bet it looks nice though. Really base level gameplay though; clearly they were focused on the rest of it, all of which was masterfully done, especially the audio I thought.
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Originally posted by Brad View PostStalker 2 I am well up for I reckon. Hellblade probably not; I finished the first one but I was bored long before the end. Bet it looks nice though. Really base level gameplay though; clearly they were focused on the rest of it, all of which was masterfully done, especially the audio I thought.
This one has clearly gotten a bigger budget to play around with and more time to invest. I'd hope as a result it's going to have more depth and scale to go with it.
That is very hard to judge at the moment given what we've seen but I'm hopeful it's not all just fancy graphics and simple gameplay.
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