Originally posted by Neon Ignition
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PlayStation 5: Thread 05
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Originally posted by Lebowski View Post
They have kept a game that was originally released on the ps3 profitable with a big yearly updates and a massive amounts of new content via their seasonal model, and have been one of the few studios able to make the games as a service model work, this is because as crazy as it may sound its actually quite a fun game to play with a group, and theirs nothing like the six man raids in any other shooter, its why when people get into it they stay into it for the long haul.
Where its gone wrong is the last DLC being less than great means they hemorrhaged a large amount of players and haven't been able to replace them because the barrier for entry is too high, we all have ideas on how we can fix the game but i think its to late if you Dumb the game down for new players you loose the current player base and gamble on getting new ones, leave it as it is and you could end up with a dlc that's DOA.
Who knows though get some good reviews on the final dlc and the players may come back to finish the story off, i would certainly come back to it if they launched a DLC as good as Forsaken.
Everyone wants a successful GaaS but more and more we're seeing that even just small misteps are hugely costly and can destroy goodwill.
I think Sony won't be too concerned other than making sure they don't let the rot continue. I always thought they overpaid for Bungie so with all this coming to light I think it's fair to say their out of pocket but as others have said, if it goes completely downhill they need to step in and gut the leadership, retain the important staff and bring it under full control.
it's not a million miles away from what happened at 343... the main difference with Sony is when is the last time they managed a multiplayer title with an ongoing community, let alone a GaaS model title..?
So whilst Sony know how to manage their internal teams they might need to listen to those inside Bungie who can deliver.
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PS5 Pro specs expected to leak by the end of the year
This follows a post on Era with the alleged specs.
Existing information In July 2023, Tom Henderson reported that the PS5 Pro, "codenamed" Trinity, is currently in development. According to him it has 30WGPs, 18 gbps GDDR6, and is targeting a Nov 2024 release date. He also mentioned it has "accelerated ray tracing." Reliable hardware leaker...
Existing information
In July 2023, Tom Henderson reported that the PS5 Pro, "codenamed" Trinity, is currently in development. According to him it has 30WGPs, 18 gbps GDDR6, and is targeting a Nov 2024 release date. He also mentioned it has "accelerated ray tracing."
Reliable hardware leaker "Kepler_L2" reported in July that AMD's codename for the SoC is "Viola."
Both Trinity and Viola codenames follow the existing Shakespearean inspiration for codenames surrounding the latest Sony consoles. Viola is the protagonist in the Shakespeare play Twelfth Night, and Trinity references the Holy Trinity Church (Stratford-upon-Avon) where Shakespeare was baptized, married, and buried. But it also carries another meaning that we'll get to later.
Kepler_L2 recently said the PS5 Pro's CPU upgrade is "rather small."
(Let me know if I missed anything in terms of previously established rumors)
New information:
Viola is fabbed on TSMC N4P.
GFX1115
Viola's CPU is maintaining the zen2 architecture found in the existing PS5 for compatibility, but the frequency will once again be dynamic with a peak of 4.4GHz. 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 8 MB of L3 shared (4 MB per CCX).
Viola's die is 30WGPs when fully enabled, but it will only have 28WGPs (56 CUs) enabled for the silicon in retail PS5 Pro units.
Trinity is the culmination of three key technologies. Fast storage (hardware accelerated compression and decompression, already an existing key PS5 technology), accelerated ray tracing, and upscaling.
Architecture is RDNA3, but it's taking ray tracing improvements from RDNA4. BVH traversal will be handled by dedicated RT hardware rather than fully relying on the shaders. It will also include thread reordering to reduce data and execution divergence, something akin to Ada Lovelace SER and Intel Arc's TSU.
3584 shaders, 224 TMUs, and 96 ROPs.
16GB of 18 gbps GDDR6. 256-bit memory bus with 576 GB/s memory bandwidth.
The GPU frequency target is 2.0 GHz. This lands the dual-issue TFLOPs in the range of 28.67 TFLOPs peak (224 (TMUs) * 2 (operations, dual issue) * 2 (core clock)). 14.33 TFLOPs if we ignore the dual-issue factor.
50-60% rasterization uplift over Oberon and Oberon Plus, over twice the raw RT performance.
XDNA2 NPU will be featured for the purpose of accelerating Sony's bespoke temporal machine learning upscaling technique. This will be one of the core focuses of the PS5 Pro, like we saw with checkboard rendering for the PS4 Pro. Temporally stable upscaled 4K output at higher than 30 FPS is the goal.
September 2024 reveal
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It sounds like it's a Pro primarily in marketing terms, there to maintain 4K as much as possible rather than anything else. DF was suggesting that getting 60fps modes of a decent quality for future releases isn't too likely in many cases because the CPU upgrade is too small and RT is a largely redundant focus. Going off the state of more advanced PC GPU's I can fully expect that the worthwhile gains for the right price don't exist and the PS5 Pro likely exists thanks to a years gone assumption by Sony that MS would have their own waiting in the wings, only to now know that they're alone in making one. It'll sell a good few million for an insane price but I expect the gains for this will be well behind what the PS4 Pro delivered.
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Those leaked specs seem a little lopsided. Lots more rasterization power but not a commensurate increase in memory bandwidth. Seems like the focus is on the ray tracing side with emphasis on more fixed function units taking away the load from the shaders. I think NI has called it right it’s a 4K console but I can see the marketing pushing the RT side heavily.
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I'm honestly surprised they're doing this. It's going to end up being ridiculously expensive. £600 at a bare minimum. Probably more.
It's kind of a tough sell at that point considering anyone willing to spend real money on gaming is much more likely to buy PC hardware.
At the outset of this gen I was all gung ho about buying a Pro as soon as it dropped, after hanging onto my launch PS4 all throughout the gen and kind of missing the boat on the Pro (by the time it seemed like a meaningfully better experience, the PS5 was on the horizon). But I can't see myself upgrading to this. The launch day PS5 hardware is more than adequate for me.
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LoU multiplayer now officially dead, though we all knew that anyway. ND didn't want to support a MP game for years and put single player game development on the back burner, so good.
The PS4 version of Factions is still online and still has a dedicated community playing it though for people wanting to scratch that itch.Last edited by fishbowlhead; 15-12-2023, 06:39.
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Insomniac have suffered a heavy leak of information and video including early development footage of Wolverine which looks exactly like you'd expect:
[img]​https://i.imgur.com/2usuyCV.jpg[/img]
Insomniacs project pipeline has also leaked:
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Late 2024 - Nothing Releasing
Late 2025 - Venom
Late 2026 - Wolverine
Late 2027 - Nothing Releasing
Late 2028 - Spider-Man 3
Late 2029 - Ratchet & Clank
Late 2030 - X-Men
2031/2032 - New IP
Sony's PC Port sales figures have also leaked:
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