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    Originally posted by Team Andromeda
    The game looks and plays fine, the trouble is the karaoke does not. The text is miles behind
    Well, I've just checked Christmas NiGHTS and that, at least, works perfectly at 60 Hz. Very fast indeed.

    My original NiGHTS copy is due a clean anyway. Time for me to bust out the ol' Skip Doctor yet again.

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      Originally posted by Red or Alive
      Well, I've just checked Christmas NiGHTS and that, at least, works perfectly at 60 Hz. Very fast indeed.

      My original NiGHTS copy is due a clean anyway. Time for me to bust out the ol' Skip Doctor yet again.
      You unlock the karaoke and try and keep up , becasue the text doesn't, while the gamecode (graphics/sound) works fine

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        Originally posted by Red or Alive
        Right, so I got my modded Saturn - with added 60 Hz toggle - back from the shop. Everything seems groovy and my Capcom fighters no longer have any of that horrible reverb resulting from forcing them to play at 50 Hz.

        Unfortunately, my PAL copy of NiGHTS stutters like crazy when played at 60 Hz. Fair enough, it's probably PAL optimised; thing is, Slicer's usually dependable list (www.geocities.com/timessquare/cavern/2520/titles.html) says both NiGHTS and Christmas NiGHTS work perfectly at full screen, full speed. I should note that all the other PAL SS games I own behave as Slicer's list states.

        So, this a mistake on his part, or mine? Anyone experienced the same stuttering when they attempted to play their PAL copy of NiGHTS at 60 Hz?
        Nights isn't PAL optimised and plays fine on our Modded UK Saturn at 60hz, only the two player mode is messed up, hence the entry. Just for the record we our using the UK version of Nights which came with th analogue stick.

        So unless there is a different version, otherwise it could be the mod itself. Which model Saturn is it? My one is a model two (round buttons).

        Team Andromeda is right about karaoke mode, I'll get Slicer to adjust the entry.

        Also got 17 games to add including In the Hunt which is 60hz.

        Comment


          Originally posted by S3M
          Nights isn't PAL optimised and plays fine on our Modded UK Saturn at 60hz, only the two player mode is messed up, hence the entry. Just for the record we our using the UK version of Nights which came with th analogue stick.

          So unless there is a different version, otherwise it could be the mod itself. Which model Saturn is it? My one is a model two (round buttons).

          Team Andromeda is right about karaoke mode, I'll get Slicer to adjust the entry.

          Also got 17 games to add including In the Hunt which is 60hz.
          Well, it could be the mod, I guess... but everything else plays just fine. I've got a model two as well, but aren't there a lot of hardware variations within the same model regardless? That, and I have the standalone copy of the game.

          Dem's just the breaks, I guess.

          Comment


            Originally posted by Red or Alive
            Well, it could be the mod, I guess... but everything else plays just fine. I've got a model two as well, but aren't there a lot of hardware variations within the same model regardless? That, and I have the standalone copy of the game.

            Dem's just the breaks, I guess.
            Interesting only other thing it might be is marks on the disc? How does the game play in 50hz?

            Originally posted by Shakey_Jake33
            That's not true mate, I use various UK Scart leads on my JPN White Saturn.
            You cannot, however, use a Japanese RGB cable on a UK TV as the pinouts are different (that's the difference between Japanese RGB and Euro Scart).
            I stand corrected, I was only going on what I read in the past, guess I should have been more careful.

            Hay guys the rumour about the Saturn's version of VF3 was that it was arcade perfect but it needed a special cartridge add on. All I know for sure was there is a working prototype of VF3.

            Would have loved to have seen it.
            Last edited by S3M; 25-07-2006, 19:25.

            Comment


              Well I picked up an American copy of NiGHTS, complete with 3D pad. Having owned the game for about a decade and never bothered to pick up the analogue pad I'm experience something of a revelation here.

              Oh, and it works perfectly. Very curious.

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                For some reason i seem to be a lot better with the standard digital pad

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                  It wasn't arcade perfect, the dc version wasnt either.

                  They used the 68000 sound CPU for extra processing, but instead waited for the dreamcast.

                  Originally posted by S3M
                  Interesting only other thing it might be is marks on the disc? How does the game play in 50hz?


                  I stand corrected, I was only going on what I read in the past, guess I should have been more careful.

                  Hay guys the rumour about the Saturn's version of VF3 was that it was arcade perfect but it needed a special cartridge add on. All I know for sure was there is a working prototype of VF3.

                  Would have loved to have seen it.

                  Comment


                    Originally posted by kernow
                    It wasn't arcade perfect, the dc version wasnt either.
                    It wasn't even close to finsihed either , Last I read from somone @ AM#2 the Saturn version wasn't even past 40% complete stage or somthing like that .

                    As for the DC version ,it was missing all of 3 polygons from the Arcade version it was a bear spot on port. With Genki thier self's saying the DC version used over 90% of the Model 3 Polygons

                    Comment


                      Tantalus are over-critisised, they did a pretty cracking job with Manx TT and WipEout 2097. HotD wasn't bad given the time limit and hardware at hand... it ran at a decent lick of speed, played like the arcade game, sounded like the arcade game, and didn't look too bad - just not as good as it maybe could of. It's miles above trash like the Saturn port of Sega Touring Car (which was Sega in-house, by the same people as the critically acclaimed Virtua On port).

                      Comment


                        Originally posted by Shakey_Jake33
                        Tantalus are over-critisised, they did a pretty cracking job with Manx TT and WipEout 2097. HotD wasn't bad given the time limit and hardware at hand... it ran at a decent lick of speed, played like the arcade game, sounded like the arcade game, and didn't look too bad - just not as good as it maybe could of. It's miles above trash like the Saturn port of Sega Touring Car (which was Sega in-house, by the same people as the critically acclaimed Virtua On port).
                        Spot on!

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                          Originally posted by Team Andromeda
                          It wasn't even close to finsihed either , Last I read from somone @ AM#2 the Saturn version wasn't even past 40% complete stage or somthing like that .

                          As for the DC version ,it was missing all of 3 polygons from the Arcade version it was a bear spot on port. With Genki thier self's saying the DC version used over 90% of the Model 3 Polygons
                          It's been a long time since I really had the opportunity to compare the two, but I do remember being a little disappointed with the DC port. I certainly remember it being noticeably rougher than the arcade game, which I played fairly regularly.

                          Mind you, it could have been worse. Didn't the Japanese game come without two-player?

                          Comment


                            Originally posted by Shakey_Jake33
                            Tantalus are over-critisised, they did a pretty cracking job with Manx TT and WipEout 2097. HotD wasn't bad given the time limit and hardware at hand... it ran at a decent lick of speed, played like the arcade game, sounded like the arcade game, and didn't look too bad - just not as good as it maybe could of. It's miles above trash like the Saturn port of Sega Touring Car (which was Sega in-house, by the same people as the critically acclaimed Virtua On port).
                            They did a top job with both WipeOut ports and Manx TT wasn't that bad either . But HOTD was a mess it didn't run at a decent lick of speed (that was one of the major problems with the port) and was such a come down after the near perfect ports of VC and VC II.
                            The gameplay did save it thought, but the sound was amazing I must give credit to Tantalus for that ,and it was all chip generated .

                            As for Touring car its was such a shame the frame rate was so bad as in terms of detail it had more or less every thing from the Model 2 game. In saying that the Arcade version wasn't that great to play
                            Last edited by Team Andromeda; 27-07-2006, 14:58.

                            Comment


                              Originally posted by Red or Alive
                              It's been a long time since I really had the opportunity to compare the two, but I do remember being a little disappointed with the DC port. I certainly remember it being noticeably rougher than the arcade game, which I played fairly regularly.

                              Mind you, it could have been worse. Didn't the Japanese game come without two-player?
                              No and don't go by whats twats like EDGE mag said either . To play 2 player games all you had to do was press the start button on pad II, just like the Arcades (my the hard work of it all) . EDGE just made a fuss about nothing .
                              Sure the Clothing didn?t move as good (like on Jacky jacket) or Pai arms were miss about 3 polygons and there were some clinching with the shadows breaking up at times or characters limbs disappearing on the Shun-Di stage . But other that small problems it was a near perfect port , in Genki own words used over 90% of the Arcade game poylgons

                              And I remember being sad enough to spend over ?10 on comparing the Arcade version to the DC version at the time

                              And in Genki own words used over 90% of the Arcade game poylgons.

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                                did they use 90% of the arcade polygons perchance mate?

                                that makes no difference if the polygons weren't lit or textured properly though

                                the words 'arcade perfect' make me cringe

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