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Metal Gear Solid 3 : Snake Eater

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    Treble:

    Okay, it's definitely no Rez (but what else *is* REZ???). I still think it's a great set piece though. I wasn't too bothered that enemies were easier to kill; for me it didn't feel out of step, it made perfect sense. It felt like one of those action sequences in, say, a John Woo or Arnie film, where logic goes out of the window; suddenly you have unlimited ammo, and enemies start to fall like flies.



    At the heart of it, MGS3 is basically an action film video game. I know some people moan that games try too hard to be like films, but if they were all as good as MGS3, no one would complain. In a sense, the action movie video game should be a genre onto itself.

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      Originally posted by Prine
      is taht it??

      Maybe i over reacted
      Let me guess; you never played MGS1?


      Originally posted by Adam

      Yeah but no special camo for you unless you get to the end

      You can actually get to the end of the river??? Does the length of the river depend on how many people you've killed? Because the first time I fought The Sorrow, I must have been walking forward for about 1/2 hour wondering what the hell I was supposed to do

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        Pete, it's harder than MGS2, but not as hard as 1.

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          Ojlim

          yeah when you get to the 'end' The Sorrow will stop moving forward and if you get too close he'll instantly kill you, that's the end and you'll get the camo for that. I don't know if it takes longer depending on the amount of people you kill but you do walk past each boss you've faught so you can tell when your close to the finish

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            Originally posted by Treble
            Pete, it's harder than MGS2, but not as hard as 1.
            You think? Initially, I found it by far the hardest game in the series. It's only when you get used to not using the radar (which happened for me properly on my second playthrough) when adapting becomes much easier.

            That's what I found.

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              Originally posted by ojlim
              Let me guess; you never played MGS1?





              You can actually get to the end of the river??? Does the length of the river depend on how many people you've killed? Because the first time I fought The Sorrow, I must have been walking forward for about 1/2 hour wondering what the hell I was supposed to do
              MGS1 is my all time favourite game

              Finished the game today


              Awesome game overall, just finished it today. But at the same time im upset that kojima didnt continue from where MGS2 left off.

              It was Big Boss story, not snakes

              I was expecting the game to take me back to the present. I was wishing and hoping we'd see Snake and Otacon back.

              And who is "Mr Director" ??



              I still think the Jungle is crap. I hope they go back to indoor environments with MGS 4
              Last edited by Prine; 21-12-2004, 03:49.

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                Originally posted by Concept
                You think? Initially, I found it by far the hardest game in the series. It's only when you get used to not using the radar (which happened for me properly on my second playthrough) when adapting becomes much easier.

                That's what I found.
                Hmm, I see what you mean. I've just found none as hard as the first, as you don't have first-person (i'm talking PS1 here, not Twin Snakes btw). As for radar in 3, I found the alternatives fine after a while although, yeah, it's harder than 2 because of it

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                  Ojlim...

                  Yes, every soldier/guard you killed will appear in The Sorrow sequence, so if you've been on a murderous rampage, that part could take a while.

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                    Glad you finally enjoyed it, Prine. I'm sure the brilliant ending helped - like The Dude's rug, it really ties it together.

                    Not sure I agree about your disapproval of the environment though, I thought it was superbly realised and had tremendous variety. Shadow Moses was mainly grey metal interespersed with the odd snowy bit, and the less said about Big Shell the better; both totally lifeless except for the seagulls at BS whose only purpose was to **** everywhere and make that idiot Raiden fall arse over head.

                    As for it not following on from MGS2, I was a little upset about that at first, but I'm glad it didn't now - it gives the next game something to say

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                      Great summation, Chad, totally agree. I was a little wary of the environmental change at first when I saw early screens, thinking, "This isn't Metal gear". However, the point is, it is Metal gear, and the earlier games were lacking *because* they didn't have some realistic natural environments.

                      MGS3 still has the Shadow Moses-esque areas, such as Groznyj Grad, but much wider scope. Chad: I really loved Big Shell! Thought it had a tremendous sense of place and atmosphere. But, as I've said before, I'm a Kojima fanboy and think his use of colour and sound is peerless, even when using an oil platform as his location =]

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                        I think Big Shell would have been good if it was just somewhere you visited for a while. When I first saw it I thought that that was exactly what it was, just one location - I didn't realise that was going to be the ONLY locale for pretty much the whole game, and a bit of a let down after the excellent tanker segment.

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                          Graphicall, the tanker was lovely...but it was pretty much just more of the same. If on big shell they'd let you drill for oil and fly on the backs of giant Seagulls and stuff, that would have ruled

                          You're right though: only having one location was a bit of a rip. But the sword fights at the end! And Metal Gear Ray! >_<
                          Have to replay it now!

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                            I actually couldn't stand that boss battle. I thought it was indicative of MGS 2. Wave after wave of things thrown at you with little common sense.

                            As for MGS 3 not following on from MGS 2, I'd say in it's own way it does.

                            The Patriots are certainly expanded on more than the brief and barely cohesive form/role they were given in MGS 2. I thought thematically, Snake Eater contained and furthered many of those themes.

                            And again, towards the end, Kojima and the team know what they're doing. They subtly **** with your head in regards to the development of the Patriots.

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                              Okay. I've been reading this thread and I'm quite interested now.

                              I loved the first one, and I HATED the second one.

                              Without the usual fanboy panderings, is this something i might enjoy or not?

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                                Yes. It recaptures much of what was great in Metal Gear Solid narrative/atmosphere/pacing wise, whilst also retaining all the gameplay advancements from Sons of Liberty. At the same time Snake Eater also manages to carve out its own unique identity with the series.

                                As I've said before it's warmer and more charming than previous Solid iterations. I think this is partly down to the fact the game doesn't take itself seriously (it's not a comedy by any stretch of the imagination/but it's also not as po-faced as Twin Snakes/MGS 2) and the modified setting.

                                It's the equivalent of looking back on the 60's through a pair of lovingly crafted rose-tint spectacles. From a pure atmospheric and pacing standpoint, there's a finer balance between play and watch too, and the development of the game is formed so the experience gets better the more you advance.

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