Originally posted by RHCooper
I know you're being sarcastic, but to be brutally honest with you, that is actually what you'll be feeling once you play, because that's how I feel now!
I just broke myself away from an AWESOME session with Model 3, Mikimasa, Gumsy.....then took a break, came back and had another INCREDIBLE session with Mikimasa, OutRun 2006, V Racer, VaHara and some other dude.
Listen to me carefully......
V.R. and Model3 I know where you guys are coming from with having catchup off. A room full of very very skilled players will no doubt yield a vast amount of enjoyment from a "catchup-less" game. But you must understand that being that I am not at that skill level yet, I can appreciate "OutRun 2" and the rest of the Japanese players having it turned off. It really does feel good knowing that even if you have a catastrophic crash, you still have a chance of at least finishing the race. Plus, it keeps the cars close, and that means plenty of neck and neck back and forth racing action(damn that sounded pornographic didn't LOL?).
I can't explain how much I appreciate AM2's decision to allow cars to grind and collide against each other without too much loss of speed. It really really REALLY makes the race an adrenaline rush! It is almost EXACTLY the way cars rubbed against each other in the original Daytona USA! Remember having those 4-8 player link-up races in the arcade and how'd you'd be rubbing fenders Hornet to Hornet?
Well that was one of the things that made me REALLY love the multiplayer of that game....and yes, almost every arcade operator had catchup turned on in their arcade.
That is exactly what Coast 2 Coast reminds me of. It's quite evident AM2 took a page out Daytona USA's multiplayer book and the result is good 'ole close, neck to neck, fender to fender racing.
Give catch up and collision on a try and I'm sure you'll see where I'm coming from.
When I reach pro-skill level, perhaps I'll favor catchup off over on. Doesn't really bother me though

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