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Sonic The Hedgehog (360)

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    #61
    Well I'm near the end of the game now , just after Kindom Valley
    And I must to apologize Kotatsu Neko, he got it pretty spot onthe money . More so in the graphics dept

    Having to work through the game myself instead of just seeing the best parts on my mates 360 I can say that while the DC might not be able to handle it, the X-Box could . In fact its much the same basic and simple textures seen inthe likes of Spike out thats in this game With the most basic textures (with like one layer) and some of the most appalling and cheap animation I?ve ever seen like on Knuckles climbing patters , where Knuckles is like 2 Inches off the ledge/pillar he?s ment to be climbing , yet still goes through his 2 frame's of animation ft:

    I think its best Sonic Team do a CORE and let another divsion inside or outside the group make the next Sonic game, becasue part of the Sonic Team just aren't up to the job much like the producer (who's last game was Shinobi onthe PS2 )

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      #62
      Having played this for a few hours I can see why some people wouldn't take to it. It does have a lot of faults which it shouldn't have. The fact that Sega releases one of its core franchises repeatedly in a shoddy condition is concerning. For anyone who loved the Sonic Adventure games despite their flaws this is great though. Forgetting the traversties that were Shadow and Heroes this game nearly literally is Sonic Adventure 3.

      What would be perfect, would be if the opposite of the Nintendo and Seag F Zero deal and Sega let Nintendo make the next Sonic. Mmm... it might finally nail the formula then.

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        #63
        Originally posted by crazytaxinext
        What would be perfect, would be if the opposite of the Nintendo and Seag F Zero deal and Sega let Nintendo make the next Sonic. Mmm... it might finally nail the formula then.
        I don't know. Sonic has pretty much always been a matter of just pressing forward and hitting jump at the right times, with good music.

        Gameplay wise, the 3D itterations are about as 2D in gameplay as the 2D Sonics. Not that that's a bad thing, it's just quite linear when you look at it.

        I dunno, thinking about a Nintendo driven Sonic makes me think about a Capcom version of Mortal Kombat.

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          #64
          I just want to send it back to Sonic Team and ask for a refund

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            #65
            Originally posted by DavidFallows
            I don't know. Sonic has pretty much always been a matter of just pressing forward and hitting jump at the right times, with good music.

            Gameplay wise, the 3D itterations are about as 2D in gameplay as the 2D Sonics. Not that that's a bad thing, it's just quite linear when you look at it.
            Spot on thats why there was always room for Sonic and Mario As both games played that bit diff .
            You had the sheer perfection of Mario and then the fun and speed of Sonic . I say give Sonic to the JSRF/JSR and see what they can do with Sonic in 3D, they'll most prob do a far better job of it .
            Shame really has Sonic Adv did almost eveything right , and at times Sonic The Hedgehog shows promise of what good have been with the right Team leaders onthe case (some of the levels are really good)

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              #66
              In my opinion NiGHTS was the logical evolution for Sonic. After playing the latest Sonic games I'm glad Yugi Naka decided to leave it at one game.

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                #67
                I'd really like them to do a home console game with the viewpoint of Sonic Rivals. While not perfect, Rivals is certainly a far better game over all than the next gen Sonic (and, notably, is the one not made by Sonic Team).

                It's a real shame because, as has been said, there are moments where Sonic 360 is just brilliant, but they're so few and far between. I've finished Sonic Adventure several times over, and rate it as one of my favourite games, but I just got to the point with Sonic 360 that I couldn't suffer the bad bits any more in order to get to the odd good bits.

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                  #68
                  Originally posted by JamesS
                  I'd really like them to do a home console game with the viewpoint of Sonic Rivals. While not perfect, Rivals is certainly a far better game over all than the next gen Sonic (and, notably, is the one not made by Sonic Team).

                  It's a real shame because, as has been said, there are moments where Sonic 360 is just brilliant, but they're so few and far between. I've finished Sonic Adventure several times over, and rate it as one of my favourite games, but I just got to the point with Sonic 360 that I couldn't suffer the bad bits any more in order to get to the odd good bits.
                  I'm just the same , Would love to see a 2D Sonic done in the same sort of style as Viewtiful Joe. Sonic Adv showed that Sonic can work in 3D with the right time. I finished it far more times than I did Mario 64 and rank it as one of my all time fav games , Windy Valley is about as good as it gets in my view .

                  BTW is Sonic Rivals really that good?, was thinking of picking it up but didn't like the sound of it (being more of racing game )

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                    #69
                    Originally posted by DavidFallows
                    I don't know. Sonic has pretty much always been a matter of just pressing forward and hitting jump at the right times, with good music.
                    That's what Sonic is about. Beautiful levels, wonderfull music mixed with levels bleedingly fast and deviously designed.

                    Sonic is not a puzzle based platformer and that's why it really irks me when Sonic Adventure is repeatdly compared to Mario 64. Not because it's any less enthrauling or well made but Mario 64's levels are one big puzzle. Sonic Adventure's level's are one big rollercoaster.

                    Originally posted by Team Andromeda
                    I say give Sonic to the JSRF/JSR and see what they can do with Sonic in 3D, they'll most prob do a far better job of it .
                    That is one of the best ideas I've heared for the direction of Sonic. Rember the biggest and best parts of JSRF where you're gringding through a cityscape and combine that with Sonic.

                    Smilebit, get on it!

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                      #70
                      Originally posted by DavidFallows
                      In my opinion NiGHTS was the logical evolution for Sonic. After playing the latest Sonic games I'm glad Yugi Naka decided to leave it at one game.
                      Yes but isnt Naka leaving? And so Sega will have the rights to the game, yes? Oh please dont **** it up sega, please!!!

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                        #71
                        Originally posted by Wools
                        That's what Sonic is about. Beautiful levels, wonderfull music mixed with levels bleedingly fast and deviously designed.

                        Sonic is not a puzzle based platformer and that's why it really irks me when Sonic Adventure is repeatdly compared to Mario 64. Not because it's any less enthrauling or well made but Mario 64's levels are one big puzzle. Sonic Adventure's level's are one big rollercoaster.
                        And yet, for the first three Sonic games, the 'bleedingly fast' rollercoaster description is entirely incorrect. Faster than Mario? Sure. But you try playing Sonics 1-3 using the same 'hold right and run as fast as you can' method that seems to be the perception of what a Sonic game is and you'll last several seconds at best.

                        The first three games had quite complex multi-layered platforming stages. They required thought, reflexes and, importantly, patience. Has nobody actually played the Scrap Brain level in Sonic 1?

                        Sure, they look pretty and the music is lovely but, without that excellent level design, Sonic would never have captured people in quite the same way. Somewhere along the line it became accepted that Sonic=speed and nothing else and that is why Sonic constantly disappoints, regardless of whether 2D or 3D.

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                          #72
                          Originally posted by Dogg Thang
                          ...but, without that excellent level design, Sonic would never have captured people in quite the same way. Somewhere along the line it became accepted that Sonic=speed and nothing else and that is why Sonic constantly disappoints, regardless of whether 2D or 3D.
                          I never said the level design was bad, or that it was speed or nothing.

                          I was more voicing my opinion how a lot of people deride the 3D Sonic Adventure because it's not as good as Mario 64. Mario is a very slow, intricate, puzzle based game. Sonic is not.

                          I have constantly described Sonic Adventure as a rollercoaster carved out of a mountainside or cityscape. Never, not once, did I say that Sonic's main design is based on blindly holding down forwards to the detriment of the level's.

                          "That's what Sonic is about. Beautiful levels, wonderfull music mixed with levels bleedingly fast and deviously designed."

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                            #73
                            Originally posted by Team Andromeda
                            BTW is Sonic Rivals really that good?, was thinking of picking it up but didn't like the sound of it (being more of racing game )
                            It's actually quite good, yes. It's kind of similar to the multiplayer on Sonic 2, I guess, with you racing another character to get to the end of the level. The levels are very much geared up for speed, so there's not much in the way of platforming, but it looks good and plays pretty well. It needs a bit more structure, and it's pretty short, but as a handheld game that you can play in short bursts, it works well.

                            I'd prefer a game with the same viewpoint without the racing, but Rivals is certainly closer to being a normal Sonic game than, say, Sonic R or Riders.

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                              #74
                              Originally posted by Wools
                              I never said the level design was bad, or that it was speed or nothing.
                              Yep, you didn't Wools. Sorry - I didn't mean to single your post out. It just happened to be the last one of a particular conversation so I quoted it. Fallows' quote about just pressing right would have been a better choice. My apologies!

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                                #75
                                This would have to be theee worst title out on the 360 to date! i cannot beleive the sonic franchise has finally been raped!
                                I was almost in tears playing this nonsense they call a game.
                                Who ever let these fools write this game should clearly be shot and hung out to dry!

                                Rpg elements that could not even entertain a mentally challenged child.

                                I am sooo disapointed with you sega!

                                5000000 billion hail marys now!

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