Well I'm near the end of the game now , just after Kindom Valley
And I must to apologize Kotatsu Neko, he got it pretty spot onthe money . More so in the graphics dept
Having to work through the game myself instead of just seeing the best parts on my mates 360 I can say that while the DC might not be able to handle it, the X-Box could . In fact its much the same basic and simple textures seen inthe likes of Spike out thats in this game With the most basic textures (with like one layer) and some of the most appalling and cheap animation I?ve ever seen like on Knuckles climbing patters , where Knuckles is like 2 Inches off the ledge/pillar he?s ment to be climbing , yet still goes through his 2 frame's of animation
ft:
I think its best Sonic Team do a CORE and let another divsion inside or outside the group make the next Sonic game, becasue part of the Sonic Team just aren't up to the job much like the producer (who's last game was Shinobi onthe PS2 )
And I must to apologize Kotatsu Neko, he got it pretty spot onthe money . More so in the graphics dept
Having to work through the game myself instead of just seeing the best parts on my mates 360 I can say that while the DC might not be able to handle it, the X-Box could . In fact its much the same basic and simple textures seen inthe likes of Spike out thats in this game With the most basic textures (with like one layer) and some of the most appalling and cheap animation I?ve ever seen like on Knuckles climbing patters , where Knuckles is like 2 Inches off the ledge/pillar he?s ment to be climbing , yet still goes through his 2 frame's of animation

I think its best Sonic Team do a CORE and let another divsion inside or outside the group make the next Sonic game, becasue part of the Sonic Team just aren't up to the job much like the producer (who's last game was Shinobi onthe PS2 )
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