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Zelda: Twilight Princess - Wii

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    im not comparing them like for like, im just making a point about zelda not leaving players with a sense of acheivement

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      But your focus is combat. RE4 is combat-based whereas Zelda is based around the adventuring and dungeon puzzles. You're right that it didn't deliver a combat challenge. The normal enemies were usually pretty dull and the boss combat was easy once figured out.

      But, personally, I feel the game delivered where it counts in a Zelda game. The dungeons weren't all a breeze. I think they were easier for those us very familiar with Zelda games as the main style of puzzles hasn't changed but still no walkover.

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        Does anyone else think the combat has actually been significantly dumbed-down from OoT?

        Yes, WW and Twighlight Princess both have more attack moves than OoT... but in the process of adding stuff, it seems a lot of the subtlety has been lost.

        The N64 Zeldas had a simple but rigorous system: essentially just four types of sword slash (horizontal, vertical, diagonal and jab), three types of dodge (sidejump, roll, backflip), a slow-but-powerful 'big hitter', and a block.
        It's not complicated, however, the game would actually ask you to deploy these moves intelligently.
        Remember the Stalfos and Iron Knuckle fights in OoT? They actually required you to use all the moves at your disposal to get past the enemy's defenses.

        I'm playing TP on the Wii, and in contrast it doesn't even seem to have a block button. Just wade in, waggle the controllers and watch the enemies fall over. I really hope they bring back some subtlety to the combat in the next game.

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          Completed this late night


          Epic I loved it from start to finish although I did feel it started to drag between the

          mirror shards

          aside from that this is probably my 2nd fav next to link to the past.

          I do agree with everyone regards to the combat system its far to easy

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            I really fail to see how anyone could rate Wind Waker over Twilight Princess. Especially seen as the main criticisms that people have of TP are its easyness and The "Obviousness" of its dungeons (prob due to Zelda over familiarity).

            Don't get me wrong...WW is one of the most beautiful games i've played, I love the art style and I really wish they had continued with it for Twilight Princess. But the game Is the slimmest, and dullest Zelda game by a long way. It by far the easiest Zelda and Each of its 5 dungeons offer almost zero challenge and don't really engage that much, It lacks the "What the **** do I do now?" Zelda moments that turn into joy when they are inevitably solved. TP had these moments in Spades. The Dungeon design is possibly the best I have encountered in any Zelda game (and i've finished all Zelda's from lttp onwards). It's wonderful, It's just Zelda....again.

            The story has been done better....I prefer the atmosphere and story of WW a lot more than TP. WW has the wonderful asthetics...but TP has the content.

            Comment


              Originally posted by Kevvy Metal View Post
              I really fail to see how anyone could rate Wind Waker over Twilight Princess. Especially seen as the main criticisms that people have of TP are its easyness and The "Obviousness" of its dungeons (prob due to Zelda over familiarity).

              Don't get me wrong...WW is one of the most beautiful games i've played, I love the art style and I really wish they had continued with it for Twilight Princess. But the game Is the slimmest, and dullest Zelda game by a long way. It by far the easiest Zelda and Each of its 5 dungeons offer almost zero challenge and don't really engage that much, It lacks the "What the **** do I do now?" Zelda moments that turn into joy when they are inevitably solved. TP had these moments in Spades. The Dungeon design is possibly the best I have encountered in any Zelda game (and i've finished all Zelda's from lttp onwards). It's wonderful, It's just Zelda....again.

              The story has been done better....I prefer the atmosphere and story of WW a lot more than TP. WW has the wonderful asthetics...but TP has the content.
              Pretty much agree with all of this. I was just sad at the lack of Tingle

              Comment


                No Tingle?!
                Noooooooooooooooooooooooooo!

                Comment


                  Originally posted by Tig View Post
                  Does anyone else think the combat has actually been significantly dumbed-down from OoT?

                  Yes, WW and Twighlight Princess both have more attack moves than OoT... but in the process of adding stuff, it seems a lot of the subtlety has been lost.

                  The N64 Zeldas had a simple but rigorous system: essentially just four types of sword slash (horizontal, vertical, diagonal and jab), three types of dodge (sidejump, roll, backflip), a slow-but-powerful 'big hitter', and a block.
                  It's not complicated, however, the game would actually ask you to deploy these moves intelligently.
                  Remember the Stalfos and Iron Knuckle fights in OoT? They actually required you to use all the moves at your disposal to get past the enemy's defenses.

                  I'm playing TP on the Wii, and in contrast it doesn't even seem to have a block button. Just wade in, waggle the controllers and watch the enemies fall over. I really hope they bring back some subtlety to the combat in the next game.
                  Have you finished the cave of ordeals then? I needed to work for that with the combat system fully under my command. In fact, there are several enemies who require you to learn the moves you are tought in TP... Particularily towards the end of the game.

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                    I like the combat in TP. The shield butt attack is the best thing ever

                    No, scrub that - the flying minigames are the best thing ever. Can't wait for it to be extended to a full game like Starfox or Panzer Dragoon.

                    Comment


                      IMO the relative lack of challenge is a good thing as I hate games with contrived boss battles that exist just for the sake of it. Gaming time is precious to me and particularly with a 60+ hour game like TP.

                      If I got stuck on a particular boss, I would more than likely give up, never to return. I have found TP pretty easy going so far which further pulls me into the game, as I know that I am able to complete it.
                      Last edited by Richard.John; 10-01-2007, 02:52.

                      Comment


                        Originally posted by Richard.John View Post
                        IMO the relative lack of challenge is a good thing as I hate games with contrived boss battles that exist just for the sake of it. Gaming time is precious to me and particularly with a 60+ hour game like TP.

                        If I got stuck on a particular boss, I would more than likely give up, never to return. I have found TP pretty easy going so far which further pulls me into the game, as I know that I am able to complete it.
                        Have to agree with this too. Since I personally don't get round to playing as many games as I used to I feel I have lost some gaming skill needed to beat hard or tricky games as such. If I fail to beat it the first few times I will tend to give up on it.

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                          Upto

                          Hyrule Castle to face Gannondorf

                          so glad i didn't rush through like all other Zelda games. Need 6 more heart pieces and a few poes. One question though,

                          Was the green magic bar taken out or have i somehow missed it?

                          Comment


                            I think the

                            magic bar

                            was taken out. Looks like Nintendo scrapped the idea of using any kind of

                            magical items.



                            I've just gathered all of the

                            mirror shards

                            but i know im close to finishing, so last night i was doing some of the side quests.

                            Managed to get the

                            frog lure by doing the minigame and the sinking lure from the lake. I also caught all of the fish in the lake. I managed to open the shop in hyrule castle that sells the magic armour, but i didnt have enough rupees - so i went to the cave of ordeals to try and earn some bunce



                            I LOVE THIS GAME - there is so much to do!
                            Last edited by cohen205; 10-01-2007, 08:12. Reason: Forgot to spoiler some things

                            Comment


                              Originally posted by parkinho View Post
                              Can't believe I STILL haven't played LttP
                              One of my mates at work who has never played videogames before has just finished Mario World on his girlfriend's SNES so I let him borrow LttP. He's getting well into it. It just shows how timeless it is.

                              He's just been in my room for an hour talking about what he did last night. He got stuck trying to get the green book down from shelf so went on a heart piece expedition instead. He also reckons he's 1/3 of the way through the game as he's got the first of three pendants. Can't wait for him to get the Master Sword.

                              Comment


                                As for the green book, tell him there's no need to rush into getting it. Maybe he'll get the hint..?

                                LttP is the foundation of most modern Zeldas and has the most dungeons of any Zelda game (11), so it's a must for any formative player to have gone through at least in their lives.
                                Lie with passion and be forever damned...

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