Originally posted by Spatial101
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Motorstorm (Full version)
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Anyway, I've had a bit of time with this now.
It's good fun I really enjoy it; but all that time with the 360 makes me yearn for a solid online game and whilst it does seem somewhat solid & fun enough it IS a bolt-on and it shows. For example, the online "ranking" you're assigned appears to be based on nothing more than # of races (wins don't seem to affect it)
Handles nicely and if I'm being honest I didn't notice the lack of rumble - but that's not to say it wouldn't have been a lot better with it. Surprised at the lack of tracks (7 or 8 total? is there more ?) but the racing can be great fun at times - pockets of joy when some big rig comes crashing down on your bike or you totally boost a biker off a jump and watch him divebomb
Another favourite was crashing and seeing my female rider get her tits plugged in the soft mud - lovely touch
Speaking of the mud, I was surprised how incidentally it affects the racing - subsequent laps I was expecting proper grooves and stuff throwing me about but it was more like a layer of mud over the course which changed traction levels than anything else.
Replays are sorely missed as well - This game could really, really have benefited what with the amazing vistas and on-track carnage.
I suspect Motorstorm2 is probably well under development - I can't wait to see how much further they go with that one.
Good, solid fun but if I'm being honest I dunno how much lasting appeal is here. Would be good to sit with a mate and just blitz the tickets SP though.
Front end presentation also is great - Love the burning wreck rolling down the hill
Pleasantly surprised.
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Originally posted by Yoshimax View PostAnyway, I've had a bit of time with this now.
It's good fun I really enjoy it; but all that time with the 360 makes me yearn for a solid online game and whilst it does seem somewhat solid & fun enough it IS a bolt-on and it shows. For example, the online "ranking" you're assigned appears to be based on nothing more than # of races (wins don't seem to affect it)
Handles nicely and if I'm being honest I didn't notice the lack of rumble - but that's not to say it wouldn't have been a lot better with it. Surprised at the lack of tracks (7 or 8 total? is there more ?) but the racing can be great fun at times - pockets of joy when some big rig comes crashing down on your bike or you totally boost a biker off a jump and watch him divebomb
Another favourite was crashing and seeing my female rider get her tits plugged in the soft mud - lovely touch
Speaking of the mud, I was surprised how incidentally it affects the racing - subsequent laps I was expecting proper grooves and stuff throwing me about but it was more like a layer of mud over the course which changed traction levels than anything else.
Replays are sorely missed as well - This game could really, really have benefited what with the amazing vistas and on-track carnage.
I suspect Motorstorm2 is probably well under development - I can't wait to see how much further they go with that one.
Good, solid fun but if I'm being honest I dunno how much lasting appeal is here. Would be good to sit with a mate and just blitz the tickets SP though.
Front end presentation also is great - Love the burning wreck rolling down the hill
Pleasantly surprised.
What is interesting with the storm, is this is an old school game baby.
The SP mode gets far more interesting and it forces you to learn tracks, learn the handling of cars and mentally have a "Game strategy" for carving off as much time as possible, whilst using boost for best effect.
This side of the game only shines through at the harder levels, and the sense of satisfaction when you get 1st by a nats chaff, is superb.
The game was rushed, and online/presentation (replays etc) suffered.
But deep down is buried a very deep racer indeed, with a rewarding gameplay and balance that will only be enjoyed by the most committed and talented players.
Stick with it mate, it's worth it.
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Originally posted by Yoshimax View PostAnd in return thanks for that - You've probably just made the difference between me playing it a handful more times SP and MP before trading it with your game strategy paragraph
He was dead right.
The gaming skills I needed to get deep into this game were deeply buried, (Think back to playing R-Type and needing to memorise the levels and attack patterns) and I felt physcially tried after playing some of the harder levels.
But man, the balance! The Balance! It's spot on.
At the start its seriously dull really. Nice eye candy, but you're just boosting when you can and bumping your way round.
Then slowly it creeps up on you, the racing line gets more important, the use of boost become critical, and not only the line, but the surface you race on & the car used become make or break.
I didn't have the time or energy to take the game to completion, but the races I had on the harder levels more than justifed the purchase.
I've been used to being "Spoon fed" easy games, and playing something that says, "No mate, you're on your own. The only thing that will beat the AI on this race is your skill, memory and judgement" was a bit of a shocker!
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I'm a late starter. Only just picked up a PS3 and this game last week, but I'm loving it.
Great arcadey-type handling. Really satisfying hand-braking into the tight corners, then boosting out.
As the review says this ones an essential purchase. I got the game free with my HK PS3. I had the choice between this game or Ridge Racer 7. I'm really glad I choose motorstorm.
At work at the moment, but all I'm thinking about is a few more blasts tonight and over the weekend.
With GT HD and this I'm sorted for games till Sega Rally Revo comes out next month.
Happy gaming to all
bluescape
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