I know i maybe a bit premature on this, but it IS the best puzzle game on the DS, let me explain why....
I have been playing Puzzle Quest, for a week or so now and i find myself sneaking off work to play in the loos, playing through my lunchbreaks and spending as much time as i can playing this fantastic little puzzler.
The game premise is a strange one. Take the gameplay from bejeweled, mix with a reasonable turn based RPG and essentially you have Puzzle Quest.
The game plays out like a standard RPG, you get missions, listen to rumours in the pub, talk to people, save the maiden ect... but the USP is rather than battling a foe through fighting, you play a game of bejeweled. Sound strange? Well, yes it is, a bit to begin with but it soon all clicks.
In a battle you have a playing grid, this grid contains
green
red
blue
yellow
magic (and some others i will mention later). You link up 3 of the same colour they are removed from the grid and the magic is added to that colours magic meter on your top screen. The idea is to build the magic meters up so you can cast spells and attack your opponent (who is also playing on the same grid). Depending on what weapons, level, stats you have depends on the spells you can equip to your character.
The first player to rid the other of their lifepoints wins.
The grid also contains skulls, link these and they cause damage to your opponent directly. you also have purple items that if you match add to your luck, meaning you may randomly get and extra go.
If you link 4 of the same type, you get an extra go. If you link 5 you get an extra go and a wild comes into play. The wild will have a random value. I think the biggest one i have seen was X12. They can be linked with and 2 or more and take on that type but it also multiplies it by the wilds amount.
On the RPG side you have to take over castles and when you have done this you earn gold from that town every few days. I have also read that later in the game you can build dungeons and take defeated foes there and can steal their abilities.
This game is excellent i can't stress that enough, a game of this type may have been such a mess, but every single small detail had been thought about, to make sure the game functions flawlessly
I have been playing Puzzle Quest, for a week or so now and i find myself sneaking off work to play in the loos, playing through my lunchbreaks and spending as much time as i can playing this fantastic little puzzler.
The game premise is a strange one. Take the gameplay from bejeweled, mix with a reasonable turn based RPG and essentially you have Puzzle Quest.
The game plays out like a standard RPG, you get missions, listen to rumours in the pub, talk to people, save the maiden ect... but the USP is rather than battling a foe through fighting, you play a game of bejeweled. Sound strange? Well, yes it is, a bit to begin with but it soon all clicks.
In a battle you have a playing grid, this grid contains
green
red
blue
yellow
magic (and some others i will mention later). You link up 3 of the same colour they are removed from the grid and the magic is added to that colours magic meter on your top screen. The idea is to build the magic meters up so you can cast spells and attack your opponent (who is also playing on the same grid). Depending on what weapons, level, stats you have depends on the spells you can equip to your character.
The first player to rid the other of their lifepoints wins.
The grid also contains skulls, link these and they cause damage to your opponent directly. you also have purple items that if you match add to your luck, meaning you may randomly get and extra go.
If you link 4 of the same type, you get an extra go. If you link 5 you get an extra go and a wild comes into play. The wild will have a random value. I think the biggest one i have seen was X12. They can be linked with and 2 or more and take on that type but it also multiplies it by the wilds amount.
On the RPG side you have to take over castles and when you have done this you earn gold from that town every few days. I have also read that later in the game you can build dungeons and take defeated foes there and can steal their abilities.
This game is excellent i can't stress that enough, a game of this type may have been such a mess, but every single small detail had been thought about, to make sure the game functions flawlessly
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