Ah, Itagaki's latest creation....I had hoped after the somewhat dissapointment that was DMC4 (I still played it for over 200 hrs...still, it's not as good as 3) NG2 might come and deliver a solid experience.
First impressions - It's a very fast and furious game, with tons of enemies flooding the screen. The enemies are EXTREMELY well programmed...it makes the enemies in DMC4 look like cute little digital punching bags. Even on the easier difficulty level, it shines rather well.
The graphics unfortunately, it's a very mixed bag. The first stage had some really pretty gfx, then mid way through the stage, the standard dropped considerably...wait till you get to new york city...puke, the backgrounds looked like XBOX 1 quality.
Chapter 5-7 though, had some really nice gfx. It's very inconsistent.
Boss battles unfortunately, were soooo......lame and poorly thought out. Their designs shows a severe lack of imagination. It's almost as if Itagaki saw Berial and decided ' I can do big bosses too!'. Except Berial was truly majestic and with spectecular flame effects. Every move Berial did in DMC4 fitted his personality. Too bad for Itagaki, the only 'big' thing he got it right was ensuring Sonia's cup size.
Bosses in NG2 on the other hand falls into 2 category.
1)Human size bosses - very speedy, almost teleport God-like speed.
2) Giant size bosses - inspid design, stupid and boring attack patterns, and generally, very very very very very very....poorly thought out. One particular boss fight had ME chasing the idiot looking Berial (First DMC4 boss for those in the unknown) wannabe boss except it looked like a lizard + turtle shell combination. I had to run after the boss because the AI glitched and did nothing but walk in circles. But since he was SO 'big', him walking in circle and me running after him made me feel like a total fool for wasting my money and time in this game. Another DMC4 boss wannabe is the electric / mechanical 'snake' boss in the subway, except it's one of the worst designed boss visually for the past ten yrs, coupled with one of the worst attack patterns (because it's so...boring), you really have to see it to believe.
Oh, while we're still fresh on the topic of glitch, this has to be the first Itagaki game from memory where it's glitchy! I've had the game freeze on loading screen, had to reset game due to enemies being stuck behind walls, causing him to be unable to proceed. Changing your weapons occassionally will result in Hayabusa oddly enough, always WALK to his left without me inputting any command. Let's give a big round of applause to ths QA team. Nice napping team!
Anyway, it's 4am now..I'm gonna go sleep. I'll continue the bitching tomorrow.
Btw, this game has all the hallmarks of an Itagaki creation
1)Big breasted woman in distress
2)Very Stupid Story which no no opening
3)Very stupidly acted out cut scenes.
4)Big breasted woman is naturally blond.
First impressions - It's a very fast and furious game, with tons of enemies flooding the screen. The enemies are EXTREMELY well programmed...it makes the enemies in DMC4 look like cute little digital punching bags. Even on the easier difficulty level, it shines rather well.
The graphics unfortunately, it's a very mixed bag. The first stage had some really pretty gfx, then mid way through the stage, the standard dropped considerably...wait till you get to new york city...puke, the backgrounds looked like XBOX 1 quality.
Chapter 5-7 though, had some really nice gfx. It's very inconsistent.
Boss battles unfortunately, were soooo......lame and poorly thought out. Their designs shows a severe lack of imagination. It's almost as if Itagaki saw Berial and decided ' I can do big bosses too!'. Except Berial was truly majestic and with spectecular flame effects. Every move Berial did in DMC4 fitted his personality. Too bad for Itagaki, the only 'big' thing he got it right was ensuring Sonia's cup size.
Bosses in NG2 on the other hand falls into 2 category.
1)Human size bosses - very speedy, almost teleport God-like speed.
2) Giant size bosses - inspid design, stupid and boring attack patterns, and generally, very very very very very very....poorly thought out. One particular boss fight had ME chasing the idiot looking Berial (First DMC4 boss for those in the unknown) wannabe boss except it looked like a lizard + turtle shell combination. I had to run after the boss because the AI glitched and did nothing but walk in circles. But since he was SO 'big', him walking in circle and me running after him made me feel like a total fool for wasting my money and time in this game. Another DMC4 boss wannabe is the electric / mechanical 'snake' boss in the subway, except it's one of the worst designed boss visually for the past ten yrs, coupled with one of the worst attack patterns (because it's so...boring), you really have to see it to believe.
Oh, while we're still fresh on the topic of glitch, this has to be the first Itagaki game from memory where it's glitchy! I've had the game freeze on loading screen, had to reset game due to enemies being stuck behind walls, causing him to be unable to proceed. Changing your weapons occassionally will result in Hayabusa oddly enough, always WALK to his left without me inputting any command. Let's give a big round of applause to ths QA team. Nice napping team!
Anyway, it's 4am now..I'm gonna go sleep. I'll continue the bitching tomorrow.
Btw, this game has all the hallmarks of an Itagaki creation
1)Big breasted woman in distress
2)Very Stupid Story which no no opening
3)Very stupidly acted out cut scenes.
4)Big breasted woman is naturally blond.
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