May I echo what Concept wrote about LOD popping. It drives me MAD in games. I don't see the point in having a shrub that appears 5 feet away from the player, or a rock that becomes geometrically more complex according to the proximity of the player. I'd prefer lower complexity models all around - sure, have a low 30 poly rock 200 feet away, then 70 polys 100 feet, but after that, KEEP it 70 polys.
I find it really distracting, and thankfully I've not noticed it in MGS4 yet
I find it really distracting, and thankfully I've not noticed it in MGS4 yet

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