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Mirror's Edge [360/PS3]

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    Originally posted by smokedog View Post
    The jump at 5:08 minutes in, is a nightmare, its just down to luck.
    http://uk.youtube.com/watch?v=mQrByQP6gYc
    Sorry I don't get how you can say that, as there is a red plank of wood going across that hole - just walk across that plank of wood!. The person doing that video chose to do that way, that is what is so great about this game. If you have the skill, patience etc. you can tackle the level how you want using the jumping.

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      Moreover, you don't have to go up there for that jump. When the person jumps (at 5:08) to the other beam, they then jump onto another platform. You can simply reach that platform by wallrunning the opposite wall from the lower area, doing a quick turn and jumping, iirc. (L1, R1, L1 on the PS3.)

      As Miguel says, there's always more than one way up, and the difficult jumps are for speedrunning.

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        Originally posted by Miguel007 View Post
        Sorry I don't get how you can say that, as there is a red plank of wood going across that hole - just walk across that plank of wood!. The person doing that video chose to do that way, that is what is so great about this game. If you have the skill, patience etc. you can tackle the level how you want using the jumping.
        Not only that but I just keep running on without turning outwards to jump near the red pole. I just run along that whole wall and jump forward to the platform, works every time.

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          Originally posted by Miguel007 View Post
          Sorry I don't get how you can say that, as there is a red plank of wood going across that hole - just walk across that plank of wood!. The person doing that video chose to do that way, that is what is so great about this game. If you have the skill, patience etc. you can tackle the level how you want using the jumping.
          And this is why it's not correct to call it linear. Everyone uses different routes. Call it non-sandbox maybe because that's what "they" really mean.

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            Re: that part, I would just continue that wallrun where he turns and jumps off and just carry on to the next stoney platform thing and then after landing jump and wallrun to the next set of platforms. The atrium time trials are all set there and it's actually much harder getting down quickly as opposed to going up...

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              Apologies for double post, but a friend picked these up for me yesterday...



              ... and they're quite good! Better than I was expecting anyway, but ever since the Castlevania IDW incident my expectations have been somewhat sub-par. They tell a lot of the backstory to the game - Faith becoming a runner, her and Kate's life with their parents etc. I appreciate people aren't playing the game for the story but still worth picking up if you're a fan

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                Just been through on hard. The combat wasn't too bad, but I do much prefer playing with runner vision.

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                  Keep an eye out for the CSL sale advert currently on TV...I was watching it trying to work out the quickest line

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                    I started on the time trials last night while I was signed out of Xbox LIVE, and this morning when I'm signed into LIVE none of my times are remembered.

                    I take it I'll have to continue playing the time trials offline, unless I want to start again?

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                      Afraid so - had the same problem myself. Whenever my connection dropped I would jump out of time trials and so speed runs instead. At least that way if I did a good one of those I'd get the achievement and then wasn't so fussed about it being stored on the EA server or not.

                      Don't suppose anyone's got any juicy info on when this month we can expect the DLC?

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                        Will I still be able to get the "Attain a Time Trial star rating of 20" etc achievements by playing the time trials offline?

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                          You will indeed.

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                            Awesome game too I should add, but like far too many games this gen way too short.

                            I find I'm enjoying the time trials much more than the campaign. Though trying to shave milliseconds from times is often as frustrating as is satisfying it's inescapably addictive and, in a sense, reminds me of the games of yesterday that required skill and patience in equal measure. Not downloaded any ghosts yet and am trying to figure out how to 3 star all the courses by myself but, at 43 stars, am now struggling. Not sure I have the patience to tackle those speed runs mind.

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                              What technique are people using to get up the scaffolding on playground one? I've seen some people horizontal wall running and then vertical conduit running and other just vertical. I can't seem to nail either smoothly.

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                                I'm about half way through this and I'm loving and hating it in equal measures. I love the style, the fluidity and how it tries to do something different in an over crowed genre. I hate the trial and error gameplay and the flaky inconsistent combat. When it works it is some of the most majestic gaming experiences I've ever had...then BAM! I hit some annoying section that sees me being shot to ribbons by a helicopter or some armoured dudes. I really hope to god they follow it up, as my money is on it being frickin' genius.

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