Announcement

Collapse
No announcement yet.

Operation Flashpoint: Dragon Rising [360/PS3/PC]

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    #61
    Originally posted by Uli View Post
    need help on mission x where you have to extract the helicopter crew. i've made it to their position but they refuse to follow me or fall back to a safer designated area, instead they prefer to get themselves KIA. my team is gone, i have no fire artillery support and i've run out of ideas. if it's too much stress for them to move then how am i supposed to rescue them anyway?

    Hold down the orders button, and select them with "A". The same way that you select one or two of your team so that you can send one guy (Like the sniper) to high ground, and the other two on a flanking position.

    I actually had to google this, as I don't remember the game telling me it had such a deep squad mechanic.

    Comment


      #62
      I'm at the very last part of the final mission now, what I imagine is the last checkpoint, and I just needed to put the controller down, as the clock was saying "Facking late O'clock". What a ride!

      I loved Graw, but it always felt a little dumbed down, and the coop missions could be easily won once you worked out that the AI won't react to long range fire.

      OP2 has opened my eyes to a whole new way of playing a strategic shooter and it K.O.'s Graw in just about every regard. (As a friend on XBL said to me last night, it's like Graw3 has come early!)

      The overall experience in OP2 (Despite the occasional glitch) is one where you feel free to take on objectives as you see fit, where tactics play a huge role in gameplay and where you genuinely feel afraid of incoming bullets. The scale of battle can change from a massive valley and clearing motor shells, to a close quarters contact in a wooded area.

      In a sense the use of the binos reminds me of FarCry, where every location should be scouted before attack, but in OP2 it's an even more integral part of the game. You literally have to tab miles across open ground, scouting the whole time with the Binos, looking at the lie of the land, checking for Tangos and places of cover.

      The weapons in the game must get a special mention. The .50 Cal SF sniper is probably one of the coolest long range weapons and the special forces mission where

      you must track the high ranking officer land his helicopter, do the drop off at the house and then follow his Jeep, observe, displace, observe, displace and then take out the radio mast

      was totally awesome. Didn?t' fire a shot for 20 minutes, but was on the edge of my pants the whole time. I guess it drilled home to me that I really do like the tactical part of the game greatly, and then when it comes to a firefight it's a serious affair, requiring tactics and concentration.


      I also can't remember another game where actually evading the enemy is an important part of the mission. The A.I seems fair and it would appear to be line of sight based. Keep in the lay of cover and they don't spot you, move your team into "Fire on my lead" and you can scout round them without arousing suspicion. Going undetected is a secondary objective in several missions, and in sense I think the developers wanted to show that it's possible by using stealth.

      In closing, I would say the game has delivered to me in every regard possible, after some time with the controls I find them second nature and I'm commanding troops left right and centre with ease and fluidity. The graphical scale of the game is unique on 360 and close up details are good enough to immerse the player in the warzone virtual reality. A.I of the team is generally acceptable, but the enemy A.I is excellent, you really get a feeling that they are a formidable opponent, and after each fire battle won, you feel, "We had superior accuracy and won on tactics" rather than just shooting a few cardboard cutouts and moving on.

      The issues/bugs in the game are real & well described in this thread. If you aren't really into GRAW type gaming, but are on the fence, I would not encourage purchase. The devs have gone for a particular type of gamer here, and if stealth, sniping, tactics and large scale battles with plenty of downtime in-between appeal, you will love this game! For me this has been G.O.T.Y so far. It takes special type of game to keep me hooked into the early hours on a school night these days.

      It looks like coop on NTSC-uk won't come to much, due to lack of interest or desire, but online games have been enjoyable & with like minded people. Just about every mission had me thinking of a half dozen different and more classy ways to complete it & this one of those games that is begging for multiple play through, just to "Experience" the battlefield one more time.

      It's hard to express how cool the game is, and how it really hit the needs I had for a more realistic openworld experience, but hopefully I have shown the other side of the game, compared to those who have not connected with it.

      9.

      Comment


        #63
        Played this again last night, totally love it. The VS mode against friends is really good also. I managed to get 900/1000 on the cheevo's just leaving the hardcore one left. Me and 3 other friends are going to do a playthrough at the weekend on hardcore Tried 1 of the extra missions with the bouns codes was also pretty good.

        Comment


          #64
          Originally posted by capcom_suicide View Post
          Hold down the orders button, and select them with "A". The same way that you select one or two of your team so that you can send one guy (Like the sniper) to high ground, and the other two on a flanking position.

          I actually had to google this, as I don't remember the game telling me it had such a deep squad mechanic.
          i did this, well at least i had selected the whole team before issuing the order. i got one of the two man crew once to crawl into my direction but strangely after a some time he turned back to the enemy to return fire. it's very strange and i assume it's a bug of some kind. however, i restarted the mission meanwhile, so just wish me luck next time

          Comment


            #65
            Originally posted by capcom_suicide View Post
            OP2 has opened my eyes to a whole new way of playing a strategic shooter and it K.O.'s Graw in just about every regard. (As a friend on XBL said to me last night, it's like Graw3 has come early!)
            i appreciate you love the game so much as the same goes for me and i also hope we will soon play this together. but i get the impression you are an easy man to please when it comes to our favourite genre.

            for me the next Ghost Recon hasn't arrived yet. actually, OFP2 has only bettered the TFPS formula in 2 ways: first, if (!) the enemy AI reacts then they mostly react much smarter and in a more believable way. second, the scope and the tactical freedom of the game is much better and offers more possibilities to play co-operatively.

            but in terms if technique and realism Operation Flashpoint 2 is actually a very "Last Gen" approach to the genre. there's no material properties, no injury model, just two hit zones (head and rest of body), no weapon selection and customization and just a very limited destruction model. let alone the lots of bugs, missing animations and general bland, functional presentation of the game.

            all in all i think OFP2 is a nice game to bridge the gap to the next Ghost Recon. but it's far from reaching excellence or, let's better say, what fans of the TFPS genre could and rightly should expect.

            Comment


              #66
              Originally posted by djtickle View Post
              Me and 3 other friends are going to do a playthrough at the weekend on hardcore
              Word of warning, I played 14 hours of hardcore with some friends over the weekend and we completed 5 missions!

              Another LAN tonight for it

              Comment


                #67
                I've finished it now and really enjoyed it. I'm not sure whether it can be called a true successor to Flashpoint simply because it concentrates wholly on the infantry squad experience rather than a more ambitious scope, mashing it up with tanks / transport / gunship / plane missions.

                In any case it's good in it's own right and I think it captures the atmosphere of the original, especially with regard to the tension and the feeling that a moment of carelessness on your part could lead to you or your squadmates deaths, then to the other end of the scale the exhilaration of being in a firefight and ensuing chaos that follows. It does feel a little under developed in parts and the campaign could do with a little more fleshing out imo, but for me at least, it's nothing that massively spoils the game - maybe an opportunity to expand on it at a later date.

                The only thing that I can say I'm not particularly impressed with is the online implementation (using a PS3) as I've only managed to sign in once last friday - since then it just won't connect and I'm not the only one in this situation. Whether this is due to a technical error or the failure to anticipate the demand on their servers I don't know - just hope it gets fixed soon.

                Comment


                  #68
                  Originally posted by chopemon View Post
                  Word of warning, I played 14 hours of hardcore with some friends over the weekend and we completed 5 missions!

                  Another LAN tonight for it
                  Another night free from my other half, and no-one to play online coop with!

                  Comment


                    #69
                    Originally posted by Uli View Post
                    i appreciate you love the game so much as the same goes for me and i also hope we will soon play this together. but i get the impression you are an easy man to please when it comes to our favourite genre.

                    for me the next Ghost Recon hasn't arrived yet. actually, OFP2 has only bettered the TFPS formula in 2 ways: first, if (!) the enemy AI reacts then they mostly react much smarter and in a more believable way. second, the scope and the tactical freedom of the game is much better and offers more possibilities to play co-operatively.

                    but in terms if technique and realism Operation Flashpoint 2 is actually a very "Last Gen" approach to the genre. there's no material properties, no injury model, just two hit zones (head and rest of body), no weapon selection and customization and just a very limited destruction model. let alone the lots of bugs, missing animations and general bland, functional presentation of the game.

                    all in all i think OFP2 is a nice game to bridge the gap to the next Ghost Recon. but it's far from reaching excellence or, let's better say, what fans of the TFPS genre could and rightly should expect.

                    Not sure I agree.

                    You have 6 zones to take damage:

                    Arm 1 / Arm 2 = Reduced aiming
                    Chest = one more shot you die
                    Leg 1/ leg 2 = Unable to run
                    Face= Visual disturbance.

                    I am not after a simulation, I'm after something that bridges the gap between. Take Rainbow Six for example, I hated the planning phazes and map stuff on PC, but loved the comabt part.

                    OF2, for me, is a game that takes a "Taste" of simulation and wraps it up in console dressing.

                    The issue with that is that true sim hardcore fans will be dissapointed, and COD casuals will think it's too hard.

                    For me, I sit in the middle, and it hits the nail on the head.

                    I agree on the weapon selection, but they have given each of the 4 squads very specific roles, and thus only fitted them with the relevant weapon packs. But it is very easy to collect guns in game, so doesn't really matter.

                    The major issue with the game is the online side being broken and the bugs.

                    The next major issue is that you only play small areas of the map, and not all vehicles are available. Again I think this is due to the desingers focusing on infantry combat.

                    All that said, the game was rushed and could have been better. But what's on offer is unique on consoles when looking to have a balance between PC type SIM and Console type arcade action.

                    Comment


                      #70
                      Hi Capcom, just sent you a PM, don't come on here much, but hope i can help. (i'm not amazing at this game, but it's fun with real people !)

                      Comment


                        #71
                        Originally posted by capcom_suicide View Post
                        Not sure I agree.

                        You have 6 zones to take damage:

                        Arm 1 / Arm 2 = Reduced aiming
                        Chest = one more shot you die
                        Leg 1/ leg 2 = Unable to run
                        Face= Visual disturbance.

                        I am not after a simulation, I'm after something that bridges the gap between. Take Rainbow Six for example, I hated the planning phazes and map stuff on PC, but loved the comabt part.

                        OF2, for me, is a game that takes a "Taste" of simulation and wraps it up in console dressing.

                        The issue with that is that true sim hardcore fans will be dissapointed, and COD casuals will think it's too hard.

                        For me, I sit in the middle, and it hits the nail on the head.
                        i am neither a great tactician nor a hardcore simulation enthusiast. and i don't think you have to be if you ask for what i am asking for. because it's basically all been done before, in even more casual console games. multiple hitzones in Soldier of Fortune, injuries for the enemies (i have to add!) in Ghost Recon 2 and bullets penetrating lesser materials like wood or thin walls can be found in Call of Duty 4 + 5 and also Rainbow Six Vegas 2. these elements can hardly be called cosmetic as they open up new tactics and change the gameplay in a more realistic way.

                        so all i want from the next Ghost Recon is just a little more sophistication in terms of more real feeling gameplay. also a bigger open world and more freedom doesn't need to go hand in hand with a lack of information about objectives and mission status. it's huge task but i hope Ubisoft is up to it.

                        and maybe ARMA2 will also find its way on the console sooner than later... i've read the PC version didn't sell too well.

                        by the way, i still haven't played this co-op... anyone on this tonight?

                        Comment


                          #72
                          Just to add, bullets can pass through thin wood in this game. Not sure about other materials.

                          Comment


                            #73
                            Any tips for the defense of the village in mission 3? I'm defending the southern entry to the village with the MG. I'm able to hold of the jeep and the enemy teams coming from the ocean side but I always die soon after I'm told that the northern part has been breached.

                            Comment


                              #74
                              Holy moly! Just had several hours coop with Kat and Megadrive!

                              If I thought this game was awesome SP, tonights session just blew the game out of the water!

                              Totally totally brilliant, and no bugs in sight.

                              Great stuff, sort of like GRAW2 on steroids, with Chromehounds vibes.

                              We did 3 missions, ranging from stealth attacks to full on Beach assualts.

                              Brilliant, just brilliant & great to play with others who are similarly impressed.

                              Comment


                                #75
                                Originally posted by capcom_suicide View Post
                                Holy moly! Just had several hours coop with Kat and Megadrive!

                                If I thought this game was awesome SP, tonights session just blew the game out of the water!

                                Totally totally brilliant, and no bugs in sight.

                                Great stuff, sort of like GRAW2 on steroids, with Chromehounds vibes.

                                We did 3 missions, ranging from stealth attacks to full on Beach assualts.

                                Brilliant, just brilliant & great to play with others who are similarly impressed.
                                Apologies for the person not in our mic check.... But it was lush to see yer head explode and steal your weapons... Clearly this would not happen normally but it did & I apologise for the 2nd time, but I don't know you (Prob GIANT ENEMY CRAB or USA) so
                                This game is A1 I would & should swear but I will refrain. If you ever played Viet Cong on the old XBOX it is prob easier than that but not as buggy and prob more fun

                                Certainly a privilege to get back online with capcom & TA good times indeed I have to add that I literally just opened the game play 1-3 single player fails and straight in with the boys all good in my book.

                                Comment

                                Working...
                                X