Originally posted by Charlie
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Regardless of what people think about the Mako, whether it was fun, whether it was dull, whether they miss it or not, there's no denying it played a key role in the majority of missions and took up a considerable chunk of gameplay time. For those reasons I consider more than a side dish and thought it a fine gameplay accompaniment to the on-foot action and dialogue sections.
That's not what I'd call a 'key role'.
About grinding, I don't like games that require a player grind in order to progress either, but I do like the option of being able to grind if I so choose, be it to make cash or to experiment with different weapons and abilities. And if it was included as an option then the game would better cater to players like myself without intruding on the gaming sensibilities of others. It's a win-win scenario.
Or the third option is the game levels with you like Oblivion, but that brings its own problems too. I believe it's better to have a game which stays at the right difficulty level throughout without the need to grind.
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