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    You have to be a bungie Pro member then render the video out, the save the video and upload it onto youtube

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      Originally posted by JohnMcL7 View Post
      I very much agree, I've never liked the Halo:CE campaign as it just felt like someone had gone crazy with the copy/paste giving the game a very repetitive feel. Assault on the Control room was particularly irritating as it just seemed to be the same section repeated several times only to be followed by the same level *again* backwards.
      Originally posted by rmoxon View Post
      Good luck with that, although it does start off well (great in fact) my last few attempts at playing it again had me getting bored about half way through once I realised how boring and repetative the levels were.
      i really don't want to convert you but how anyone (who actually played through the game) can call the original Halo's campaign repetitive and boring is truly beyond me. in fact there are only 2 levels that get repeated, the "Assault on the Control Room"and "Pillar of Autumn", although both come with some additional areas to explore: 3 generator installations in the mountain cliffs and the highly pleasant engineering section finale within the damaged Pillar of Autumn.

      here's an excerpt from HaloWiki in respect to the variety of Halo CE's combat environments:

      Halo features a wide variety of environments including human and Covenant star ships, ancient buildings on Halo itself, and expansive outdoor climates. The first level, Pillar of Autumn, is fought entirely on the human star ship of the same name. The next level, Halo, takes place in a temperate highland climate with open-air Forerunner structures scattered about. This level also contains the famous "Blue Beam Towers". Truth and Reconciliation begins in a rocky desert, but the setting changes to the titular Covenant cruiser about one-third of the way through. The Silent Cartographer occurs on a tropical island, with substantial combat both outdoors and inside futuristic Forerunner installations. Assault on the Control Room takes place in a snowy, icy area of towering cliffs and underground tunnels as well as high-tech suspension bridges and oft-repeated Forerunner structures built into and through cliff walls.

      343 Guilty Spark is a significant departure from these majestic environments, with combat in gloomy, exotic swamps and equally gloomy underground complexes that host the player's introduction to the Flood. The player is then teleported to the second of three entirely indoor levels, The Library, encountering repetitive, forbidding hallways and massive elevators. Master Chief returns to the snowy climate of Assault on the Control Room for Two Betrayals, visiting almost no new areas but, interestingly, traveling in the opposite direction. Keyes occurs in the same rocky deserts and the same Covenant ship from Truth and Reconciliation, albeit now heavily damaged, but this time the Flood are present in huge numbers. Finally, The Maw is set on the Pillar of Autumn with three major differences: the presence of the Flood, the heavy structural damage, and access to the Engineering section and service corridors of the ship, which were previously off-limits. In total, six of the ten levels feature a substantial amount of combat outdoors.

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        Been playing multiplayer where I can, it truly is a fantastic refinement on 3, so much variety. The matchmaking is finally doing what it was designed to be, each game is a close battle to the end.

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          I agree with that. Multiplayer seems far superior to H3 (I hated the melee in that).

          While matchmaking seems more even, it does through up some odd ones. Last night, was with [muted] randoms and I think there were two WO Grade 1, one standard WO, and someone a few ranks behind us. We were pitted against 4 people all higher than us, including one really high Captain and someone I think was a Lt Colonel (gold L with a star next to it). Of course that can just reflect time played (honestly, how can people have spent the time to make those grades in the few shorts weeks since release?) but usually time played correlates to skill.

          Saying all that, we went 4-1 up really quickly and 3 of them then jumped out....

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            Really? I am finding the multiplayer to be lacking TBH.The maps are mostly reskins of older maps or just uninspired. I have even found a area in on map I jetpacked to got stuck and it autokilled me.

            I also HATE the new melee. Its rubbish - You have to unload a clip then double beat down. they need to tweak it back to being like Halo 2 or the updated Halo 3. Unload clip then single beat down.

            It feels like they have nicked bits from COD/Battlefield but it doesn't feel close to either in terms of the experience. Even the firefight isn't as good as ODST. Visually it all looks wonderful. I just have a feeling this was a bit of a rush to make a full new Halo for them. I found a fair few bugs near the near of the campaign as well.

            The campaign has been far the best bit for me. followed by the firefight modes. And mostly as its really customised in this Halo.

            Have a feeling that MS rushed them and Bungie wanted to move on to pastures new anyway. Its a fitting end for the series SP wise by Bungie in terms of having good tech and overall well rounded but I think there is not as much longevity unless they have a good map pack soon.
            Last edited by FelixofMars; 02-10-2010, 19:08.

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              The melee works fine, if you know how it works - basically, the melee EITHER knocks down all the shields, or if the guy has no shields, kills them. It doesn't knock down shield plus a bit of health. So fire until the shield is gone, then melee. Nice and easy

              Firing and then meleeing before the shield is down is pointless. You can only melee once a second or so, so even if someone gets close and melees you to take down your shield, keep firing as you've a good second to finish the shields and melee back for the kill. If you melee before taking down the shields, all your shooting has been worthless.

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                The new shield system has taken me a little while to get used to, it's quite a departure from almost 10 years of Halo multiplayer meléeing that has been ingrained into me.

                I'm still finding my feet, I really love the way that the armour abilities can enhance your own specific play style. I love to go for Jetpack, Camo or Hologram whereas I have friends that know exactly the best way to use Armor lock or sprint.

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                  im loving this, but seriously, why does it take sooooo long to get a game?

                  i mainly play BTB, so the amount of players may be the problem, but its still really slow.

                  ive started noticing really subtle crowd cheers too when i kill someone. whats all that about?

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                    Originally posted by mr_rich View Post
                    im loving this, but seriously, why does it take sooooo long to get a game?

                    i mainly play BTB, so the amount of players may be the problem, but its still really slow.

                    ive started noticing really subtle crowd cheers too when i kill someone. whats all that about?
                    I think the crowd cheers are the armour unlock, grunt birthday thingy. Costs quite a bit or cr.

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                      I've played a number of Classic game types, the ones where you can't choose a load-out, and although my character doesn't have any special abilities, not even sprint, I can hear and see other players sprinting around.

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                        15,000 have had Credit Resets


                        Some posts are awesome.
                        I didn't realise this credit farming challenges was classed as cheating etc. Priceless.

                        Tell you what has been getting me down is the boot player feature and how sensitive it is, I am not someone who intentionally kills my team mates and the times it has happened have been genuine accidents. It seems though the randoms I play with like to eject a legit team mate, making the team a man down for no reason!
                        I have had the boot player come up a few times and never took it as I saw the scenario around me and saw it was clearly an accident, example recently I hijackied a wraith only to have my team mate rocket it from miles away, should I boot him and loose a player who was trying to take down a wraith?
                        Damn them all!

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                          LOL. Really glad Bungie are treating cheaters this way, and doing it promptly - none of this "once a year" nonsense. Guess that explains some of those obscenely high ranks.

                          The Kick a Team Killer is tough - its the bloody X button isn't it? I've done it once accidentally. Should be the Select button to kick.

                          They also should extend the Choose a Loadout at gamestart, need another few seconds there.

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                            I think most (emphasis on most) Halo players are dicks. Either that or I've been very unlucky in that whenever I've accidentally teamkilled someone it's been a dick.

                            As for Bungie banning players for exploiting credit loopholes, I'm not sure I agree with it. For starters rank doesn't really mean in anything in Halo and provides no advantages, and I think Bungie are shirking responsibility and deflecting the blame. I can kinda understand banning people if they're using modded consoles hooked up to their PCs to modify their credits, but all players are doing is exploiting the loopholes that Bungie lacked the foresight and wisdom to spot before they released the game. In essence they're dictating how people should play the game and I don't agree with that.

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                              Dont agree at all. It's impossible, even with hundreds of QA guys, to find every "loophole". Truth is, if some dick finds a "loophole" and exploits it, they deserve to be banned. Next we'll get the "but it's in the game!" argument, which is null and void; it's not meant to be in the game. Those doing it knew well and good they were exploiting, doing something the devs didn't intend to be in the game.

                              Even though ranks have no impact, everyone deserves to be on an even playing field. It's the principle as much as anything else. And if those 15,000 dicks get the hump about it and leave (see all the "I'm going to Black Ops!" posts on the Bungie site), the Halo community as a whole will be better off.

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                                My argument is those expoiting credits and those earning credits the way Bungie planned are on an even playing field. If ranking up unlocked new weapons, armour upgrades or perks then, sure, they deserve to be banned but, ultimately, they ain't cheating other players, they're just cheating the game. I don't have a problem with it.

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