I have avoided the hype on this game 100%. I have read no previews. I didn't want to know about the things that are old hat to everyone else. So, bearing that in mind, and the fact that you've probably read it all before, a few observations...
The handling is very good. The four-or-so cars I drove handled differently and were easy to adapt to.
The visuals are often quite lovely. A snow track in particular was a joy to look at.
There's a lot of polish in a lot of areas. That Alfa hit the correct top speed and raced through the gears after a certain point - just ike the real thing. An impressive level of detail there.
It feels resolutely GT.
The sounds are usually very good.
The photo sites are nice.
There's a level of inconsistency about the sound. Entering a tunnel in the Alfa produced... nothing. No change in the sound whatsoever.
I simply cannot get my head around why the cars have been split into 'have a wank over this' and 'couldn't be arsed' categories. Premium? What? So many cars don't have an inside view, have jaggies on the frame, have flickering shadows behind the wing mirrors, don't project light from the headlights, etc. All these years and this was the best they could manage? It's poor form, whichever way you want to dress it up. Cars having an inside view has been a stock feature for at least 10 years. A ****ty sitting-on-the-roof view just doesn't cut it. V-Rally 2 on the ps1 had headlights on every car, hitting every surface in a different manner on the track editor. For a game over a decade later to send out a load of cars without even this basic graphical feature is piss poor. It's a shame because the top car models look amazing, but it makes the others look poor. Had it been a choice between doing a load more cars, and designing those photo ops, lovely though they are, I know which one would have got the boot (for me anyway).
The handling is very good. The four-or-so cars I drove handled differently and were easy to adapt to.
The visuals are often quite lovely. A snow track in particular was a joy to look at.
There's a lot of polish in a lot of areas. That Alfa hit the correct top speed and raced through the gears after a certain point - just ike the real thing. An impressive level of detail there.
It feels resolutely GT.
The sounds are usually very good.
The photo sites are nice.
There's a level of inconsistency about the sound. Entering a tunnel in the Alfa produced... nothing. No change in the sound whatsoever.
I simply cannot get my head around why the cars have been split into 'have a wank over this' and 'couldn't be arsed' categories. Premium? What? So many cars don't have an inside view, have jaggies on the frame, have flickering shadows behind the wing mirrors, don't project light from the headlights, etc. All these years and this was the best they could manage? It's poor form, whichever way you want to dress it up. Cars having an inside view has been a stock feature for at least 10 years. A ****ty sitting-on-the-roof view just doesn't cut it. V-Rally 2 on the ps1 had headlights on every car, hitting every surface in a different manner on the track editor. For a game over a decade later to send out a load of cars without even this basic graphical feature is piss poor. It's a shame because the top car models look amazing, but it makes the others look poor. Had it been a choice between doing a load more cars, and designing those photo ops, lovely though they are, I know which one would have got the boot (for me anyway).
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