I like the way the Magic is apportioned now, limiting the uses per spell prevents spamming by high level magic users. Generally there is more content on offer in Dark as well, there are more areas but I don't think the areas are better as a rule of thumb.
I've already mentioned the Tower of Latria but the Nexus in itself with the Maiden in Black gave players a far greater sense of belonging. Despite Blightown basically being the same as the Valley of Defilement, the VoD was just so much better, the last area boss in particular had a real sense of weight for me.
Realistically the endgame of Dark is basically
. I have to say again that the story is utter bollocks in comparison to the first as well. Neither have a particularly strong narrative thread but Demon's had a properly explained end. Dark does not. Despite that, Dark ends up feeling more linear once you have seen everything, there is more of a set progression that you are 'supposed' to do. Demon's opened up after the first level and was like - off you go, do whatever you want, see you at the finish.
Things that Dark does better:
Better variation of standard enemies;
More and more varied magic;
Overarching world map (but better
would have been nice);
Better weapon upgrade system;
Focus on hand to hand combat is better at lower levels - a more balanced start to the game.
Things that Demon's does better:
Overall setting and atmosphere;
Complexity of world system;
Better NPC character integration;
Tighter focus but also less linear.
All of the above - IMO of course, I love both games and will do another 3 playthroughs of Dark back to back I think. Then another couple after a few months for proper reflection time. I think I put 140 hours into Demon's so would expect a similar total playtime to Dark.
I've already mentioned the Tower of Latria but the Nexus in itself with the Maiden in Black gave players a far greater sense of belonging. Despite Blightown basically being the same as the Valley of Defilement, the VoD was just so much better, the last area boss in particular had a real sense of weight for me.
Realistically the endgame of Dark is basically
. I have to say again that the story is utter bollocks in comparison to the first as well. Neither have a particularly strong narrative thread but Demon's had a properly explained end. Dark does not. Despite that, Dark ends up feeling more linear once you have seen everything, there is more of a set progression that you are 'supposed' to do. Demon's opened up after the first level and was like - off you go, do whatever you want, see you at the finish.
Things that Dark does better:
Better variation of standard enemies;
More and more varied magic;
Overarching world map (but better
would have been nice);
Better weapon upgrade system;
Focus on hand to hand combat is better at lower levels - a more balanced start to the game.
Things that Demon's does better:
Overall setting and atmosphere;
Complexity of world system;
Better NPC character integration;
Tighter focus but also less linear.
All of the above - IMO of course, I love both games and will do another 3 playthroughs of Dark back to back I think. Then another couple after a few months for proper reflection time. I think I put 140 hours into Demon's so would expect a similar total playtime to Dark.
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