I've had it crash in MP, but only once in SP, annoyingly as I finished the gigatrack in 4 minutes* (*the SP thing may have been made up)
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Trials Evolution
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We've been playing alot of the local multiplayer and really enjoying it. However when we deviate from the limited number of included supercross tracks we've found that player designed tracks are mostly unplayable due to numerous glitches and also really poor designs. Is there going to be a patch for this?
Does anyone else find the front end and menu navigation in Trials Evolution absolutely awful? I think it's badly laid out, illogical and cumbersome.
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Just watched the quick-look for this on Giantbomb - looks so much fun!http://www.giantbomb.com/quick-look-...ution/17-5938/
Do you think they'll bring it to Steam?
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Trials 2: Second Edition is on Steam, has free demo too.
RedLynx Trials 2 Second Edition is a spectacular motorcycle game featuring stunning graphics and addictive gameplay! 4 game types (race, flip, wheelie, dynamic)Race: Race against other players to compete levels as fast as possibleFlip: Try to make as many backflips or frontflips with your bikeWheelie: Drive on your backwheel for longest...
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Originally posted by Family Fry View PostTrials 2: Second Edition is on Steam, has free demo too.
http://store.steampowered.com/app/16..._7_suggest__13
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Originally posted by moonwhistle View PostWe've been playing alot of the local multiplayer and really enjoying it. However when we deviate from the limited number of included supercross tracks we've found that player designed tracks are mostly unplayable due to numerous glitches and also really poor designs. Is there going to be a patch for this?
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So far I have spent quite a bit of time on one track (10+ hours) so hopefully it will be worth it, without any major issues. Learning the editor takes half the time.
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Originally posted by originalbadboy View PostI am hoping to get my SX track finished soon , just haven't had the time over the last couple of weeks... I agree though there is a hell of a lot of crap on there, just the way these things tend to work out.
So far I have spent quite a bit of time on one track (10+ hours) so hopefully it will be worth it, without any major issues. Learning the editor takes half the time.
One thing I've noticed is that bends / corners serve no function other than potentially screwing up multiplayer games due to the camera movement and respawing. As corners are merely superficial I'd definately stick to straight levels.
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Originally posted by moonwhistle View PostPlease let me know the name of the track when it's done, I'd love to try it out.
One thing I've noticed is that bends / corners serve no function other than potentially screwing up multiplayer games due to the camera movement and respawing. As corners are merely superficial I'd definately stick to straight levels.
Hoping to get it done tonight .. will put the name up once finished. Its nothing special btw, and its not particulary lenghty either, just a way of getting into the editor
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