The whole Ms. Ruby section of Sly Raccoon. Far too dark, suffers from more slowdown than at any other point in the game and sone very unimagitive level design compared to the other areas. It focuses too much on sliding down rails instead of dodging traps like in the rest of the game.
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Originally posted by AdyJust thought I'd bump this (how self-indulgent of me).
I just thought of another example; the submarine level in Viewtiful Joe. The one with the torpedos that keep coming in from the right. By no means difficult, but annoying and quite fiddly.
Then you have the stupid puzzle where you have to hit the three buttons to light them up (just after Joe S-L-O-W-L-Y drops into the section).
I simply could not wait for that stage to be over and done with. I love this game to bits, but that level just got on my tits (what a rhyme).
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Hate to say it but Viewtiful Joe again. The start of the Death Star spoof level when you have to jump down onto the switches to open the blast doors. Man that just plan sucked. Those hover platforms kept hitting me up side the head and my frustration levels were overloading. Plus once you get your arse kicked by King and bail on it when you come back you have to do that level over again. Harsh Joe, very harsh! I still love you though..
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For me it was definitely the library in Halo. I hated the flood altogether so that didn't help things. but up until that level I thought it was a fairly decent FPS game. Nothing particularly spectacular(like IMO Half Life was). I hated the Library level so much it to me is the worst level I've played in any FPS game. Tedious..Boring....yuck!!!
makes me sick just thinking about itft:
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Silent Hill. Locked doors.
Resident Evil. Locked doors.
Come to think of it, any survival horror that travels from A to B without any margin in between. I can't help but think what a GTA-like survival horror might be like allowing full access to its world at large.
Here's hoping for Biohazard 4.
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Am I the only person who likes MGS2?!
I think it's a brilliant game, with exceptional controls. I love all the levels and all the bosses. So shoot me.
cyemonkey
The bits in zelda mm were you had to roll around as a Goron especialy the last one fiddeley and anoying. totaly spoiled the end of the game for me spent hours getting through this Arghhhhhhh. one slip and your back at the begining of a long anoying section Monkey ball has nothing on this?
Try it with a n64 pad full of that weired white powder stuff around the anolog stick i was playing this and it kept sicking you need precision control,which i diddent have, i ended up throwing the pad against the wall
And do you mean the last last goron bit that you dont have to do to finish it the one to become super zelda because that was the only one that gave me any problems
Heh. You?re going to kick yourself when you read this
You weren?t supposed to control that section manually. It was completely and utterly automatic. All you had to do was roll over the first ramp and let the momentum do the rest. You could just sit back and drink a cup of tea if you wanted ^_^
My fly moments:
The Ganondorf as the Puppet Ganon in Wind Waker. Despite my love for this game, for this very short few moments, I felt truly disappointed and cheated. Thankfully though, it was saved by one of the beat end-boss-sections to ever grace a Zelda game
Shall post more laterLast edited by Adam Stone; 26-08-2004, 19:02.
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I know im probobly the only one to think this but i thought the pow camp level in call of duty was terrible. You spend the whole running in order to beat the clock and the snipers on those towers are deadly
as well as that the control room level in halo got so repititive. You went from hallway to hallway into the same looking room over and over again.
they did the same thing for the library. Not that halo wasnt a good game of course
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