For the record, mine was on a plane. I had headphones on.
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Earth Defence Force: Insect Armageddon
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Hello,
Unfortunately, the release date for the item(s) listed below was changed by the
supplier, and we need to provide you with a new estimated delivery date based on
the new release date:
"Earth Defence Force - Insect Armageddon (Xbox 360)"
Estimated arrival date: July 25 2011 - July 27 2011
One of Amazon's aims is to provide a convenient and efficient service; in this
case, we have fallen short. Please accept our sincere apologies.
You have not been charged for this item. We do not debit money from your payment
card until just before your items are dispatched. We will send you a dispatch
confirmation email on the date of dispatch.
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Customer Service Department
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Whaaaaaat?
Hello,
Unfortunately, the release date for the item(s) listed below was changed by the supplier, and we need to provide you with a new estimated delivery date based on the new release date:
"Earth Defence Force - Insect Armageddon (Xbox 360)"
Estimated arrival date: July 23 2011
One of Amazon's aims is to provide a convenient and efficient service; in this case, we have fallen short. Please accept our sincere apologies.
You have not been charged for this item. We do not debit money from your payment card until just before your items are dispatched. We will send you a dispatch confirmation email on the date of dispatch.
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Jim Richardson, lead designer of EDF: Insect Armageddon, has commented on a number of changes made to the game, including the infamous disappearing corpses. On the GameFAQs boards, of all places.
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Bloody hell, all I'm getting from his answers is:
Well, it messed with the online network play so we removed it/dumbed it down.
Weapons, explosions, physics, number of enemies, reaction of enemies, health, pickups, respawns, waypoints, general mechanics, basically the entire game from the ground up.
WELL DONE INTERNET - the obsession of the unwashed-pleb-in-the-street with online play has effectively neutered what could have been a great game.
I am very disappointed.
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Poor excuse really. Once something is dead you don't need to network it anyway as it doesn't directly interact with 'live' gameplay elements. Just let each machine run it's sim by itself.
It's like the Marvel vs Capcom 3 devs saying they didn't put in being able to watch other matches while waiting in the lobby as the 'network lag from all the effects' would be too bad.
If you're having to network the spawning of effects, you're DOING IT WRONG.
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Well I'm started to get excited for this, sorry!
I've just seen the destruction trailer and watched some co-op gameplay footage and it's looking suitably busy.
That Viscious Cycle guy said that the earlier footage was set to "easy" (normal) where the weapons do more damage and made it look like there was less smarming. I reckon he was scared to come on here and post, to be honest, he was really keen until page 6, when Prinny saw the first screenshots...
Metacritic is currently coming up at about 75 and some of the user reviews understand the series' appeal.
"First, if you're looking at this, you might have played EDF: 2017. If this is the case, you need to know that vehicles are fixed, spider webs can't hit you through walls, the mechs are worthwhile, you can revive your primary squadmates (and they can revive you), and there is online co-op. That should address all your complaints about EDF: 2017. Go buy EDF: Insect Armageddon now. If you didn't play EDF: 2017, and you want a deep game with serious business and artful stylings of a world yet unrealized, move along, nothing to see here. This game is the definition of stupid fun. 'STUPID' - There is no deep storyline, no emo characters wearing uniforms with a thousand zippers and buckles, no quirky sidekicks, none of that. There's just you, a few hundred guns, giant insects and robots, and cheesy one-liners just like a B-Movie. 'FUN' - You make stuff go boom."
1. SHOCK & DENIAL-
Originally posted by prinnysquadI just can't believe it. Sandlot had honed their craft after 3 games, then dished out a great franchise to a rotten developer, who will probably try to prove their cred by flexing their technical muscles and ruining the whole thing.
Originally posted by prinnysquadI think I'm cracking up!
Originally posted by prinnysquadHere we go, the first example of **** Western developer missing the point and not understand what made the game great in the first place.
SCUM
Originally posted by prinnysquadTHIS HAS RUINED MY WEEKEND!!!!
Originally posted by prinnysquadThe turrets look good.
The buildings collapse.
The character menu screen looked good.
The name is decent.
The big walker on the trailer was nicely done.
Online coop will be great.
It's a start.
Originally posted by prinnysquadSome images show a bit more variety and imagination at work:
Originally posted by prinnysquadThat video ... there's hope.
I'm resigned to the idea that EDF2 won't be bettered by this, so I'm going to accept it on its own merits, try to enjoy it, and hope that EDF4 will take the series where I'd like to see it go.
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